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Human hands in WMR (Reverb G2) - grabbing freezes movement in "fullmotion" model, finger is always bent in "human_hands" model #239

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romandesign opened this issue Jan 26, 2023 · 0 comments

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@romandesign
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Describe the bug
The finger is always bent in "human_hands" model, it's not possible to get it straight to press buttons. Reverb G2 (WMR) doesn't have finger sensing like Quest HMD, so this should be taken into account. I tried "fullmotion" config, but then all fingers are open all the time, and when I grip the controller, they grip OK (so I have the "finger gun" gesture) but the motion of the hand freezes and it's not moving until I release the grip. The only workable state is if I slightly press the grip on the controller - then fingers are bent and index finger is pointing. However, it's very difficult to keep it that way. Because of no finger sensing the default position should be to appear gripped.

To Reproduce
Operate any cockpit with WMR (Reverb G2)

Expected behavior
Reverb G2 (WMR) doesn't have finger sensing. So when trigger is not pressed, finger should be pointing straight (other fingers bent). That way buttons could be pressed. When trigger is pressed, it should be bent, as it is not constantly.

Desktop (please complete the following information):
Windows 11
KSP Version: 1.12.5.3190
VR Hardware: Reverb G2
Kerbal-VR Version: 0.9.0

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