Version 3.0.0
3.0.0
Breaking Changes
The following commits introduce changes that break functionality if upgrading from version 2.2.1
- SDK
- add basic support for Oculus SDK and OVRCameraRig (c0fba69)
- remove interface and impose contract with abstract class (2b511ac)
- add support for a wider range of controller options (b49ea92)
- require all sdks to adhere to specific interface (3f019ad)
- split bridge into distinct areas of responsibility (2008568)
- PolicyList
- add support for layers and rename script (3ac78e4)
- Structure
- Headset
- remove need for scripts on headset (7a5e58a)
- TagOrClass
- remove tag_or_class string option (15cdf15)
- BodyPhysics
- add body physics script (68d6e50)
- SharedMethods
- move isolated methods into more specific scripts (4733898)
- Pointer
- Interaction
- combine secondary grab actions into one parameter (7292462)
- extract grab mechanics into their own scripts (f46d7b9)
- extract controller visibility to own script (aad88c4)
- remove global touch highlight option (f755e23)
- extract haptics out of interactable object (36c0f9d)
- add ability to utilise secondary controller grab (7961fbe)
- replace isDroppable with valid drop options (0851315)
- UICanvas
- add ui canvas script for defining valid canvas targets (02fb992)
- HipTracking
- rename script to be inline with naming convention (6157846)
- MonoBehaviour
- rename Reset methods to not clash with Unity Reset (7cdae19)
End of breaking changes
Bug Fixes
- Pointer
- prevent crash when using interact with objects parameter (132bb68)
- prevent bezier pointer clipping (1c6b243)
- unparent simple pointer holder to fix scaling issue (7e4cd63)
- ensure controller is valid before removing event handlers (fdd760c)
- ensure controller set up check on base is done in start (df95931)
- ensure object using state is set when use with pointer (ec15c18)
- reset saved beam length if not grabbing (356b09d)
- rescale the pointer cursor also if no collision (96912f6)
- update custom cursor prefab (1a96d93)
- ensure custom pointer objects retain set material (0aafda0)
- prevent flicker on activate in different position (242ac6b)
- Assets
- add white background to pig outline (89ad6ca)
- VR Simulator
- fix readme and rig (3d8da8e)
- PlayerObject
- ensure player object check includes inactive objects (452c037)
- ControllerActions
- RoomExtender
- ensure gizmo adheres to coding standards (b6e7b72)
- RadialMenu
- SpringLever
- rename script to conform with naming convention (58e93a8)
- Examples
- fix a warning on Unity 5.5 and above (5b6f950)
- Caching
- Headset
- detect collision end on collider disable and destroy (49bc483)
- Presence
- InteractGrab
- scaled player throw velocity matches world size (3db4855)
- Animation
- remove legacy animations from animation controllers (be6b0d0)
- UICanvas
- UnityEvents
- Tracking
- replace double quotes with single quotes in tooltip (2dc8d71)
- Teleport
- Highlighter
- ConsoleViewerCanvas
- add VRTK_UICanvas to make prefab work (386025f)
- AdaptiveQuality
- extract SteamVR call in editor to SDK Bridge (5d227f8)
- remove sdk error when using debug visualisation (ea76402)
- prevent flickering on Unity 5.4.3 (1274078)
- remove check for VR camera (7b796c7)
- show the correct render scale level in the debug visualization when inactive (1c41cbb)
- prevent flickering on Unity 5.4.2 (109b4f1)
- ensure adaptive quality works on CameraRig (8d974b4)
- only allow for Unity 5.4 and above (b483c1f)
- FPSViewer
- set canvas plane distance on start (9f11d0a)
- SnapDropZone
- Editor
- allow multiple object editing on interactable object (baadc90)
- Shader
- apply correct render order to outline shader (336cf78)
- Simulator
- inconsistent vector addition Fixed inconsistency in vector addition caused by adding a vector in world space (the camera forward)to a vector in local space (the camera rig's basis vectors). Doing the math in the same space gives the intended result. (5d49dfd)
- SDK
- prevent SteamVR SDK reporting a button two press (748902d)
- prevent error on end scene with simulator SDK (c76fa01)
- rename vr simulator prefab to more meaningful name (e223804)
- add debug log error message if fallback sdk is being used (c4ff424)
- catch errors when sdk scripting define symbol is not set (8fe0a20)
- add debug error if simulator sdk used but prefab not found (f89c450)
- prevent crash when requesting non-existant vive render model (c379f2b)
- Interaction
- ensure collision checks are done in physics loop (2c22050)
- improve z locked rotations for 2 hand direction (130cb35)
- use local rotation when inverting tracked snap handle (b211220)
- use magnitude instead of distance for uniform scale (5ca58f3)
- prevent controller becoming visible after use (7c2b04d)
- ensure using object is reset on interact use on stop (ab26f98)
- calculate throw velocity from centre of collision (6dbc712)
- ensure haptics enabled on correct interaction type (ea9df0e)
- ensure object is dropped when primary grab released (c1ef337)
- remove redundant GetComponent/GetComponentInParent (5ddd1ef)
- reactivate collisions when an object is ungrabbed (276b653)
- ensure track object snap handle uses same orientation (6511eee)
- ensure using state is set correctly after touch/grab (3dd56cb)
- prevent button overrides being reset incorrectly (52b89dc)
- prevent error on stop using if controller is null (21219d2)
- use relative instead of world force when snapping (49600e1)
- ensure highlighter exists before highlighting (4217b75)
- objectHighlighter not initialized in ToggleHighlight (fc276f3)
- scan also inactive objects in color highlighter (500321c)
- ensure multi-collider objects register touch properly (8651dd9)
- ensure trigger collision check is done every frame (4f3b68c)
- Structure
- remove erroneous semi colons (dbf0734)
- Controller
- ensure controller colliders scale (0dfaac8)
- UIPointer
- CONTRIBUTING
- change 72 lines to 72 characters (8fc526b)
- MonoBehaviour
- rename Reset methods to not clash with Unity Reset (7cdae19)
- HipTracking
Features
- AdaptiveQuality
- Assets
- add svg version of logos and update main logo png (8b3678a)
- BodyPhysics
- add body physics script (68d6e50)
- Climbing
- climb release can height adjust or physics fall (714d37d)
- Controller
- Controls
- add new Panel Menu 2D control (ee20315)
- Headset
- remove need for scripts on headset (7a5e58a)
- Highlighter
- Interaction
- add z axis lock for direction control grab action (eb89a13)
- allow interactable objects to be disabled (d2002e0)
- expose interactable object highlighter reset (cb9031e)
- add option to apply point distance on throw (f98c098)
- combine secondary grab actions into one parameter (7292462)
- extract grab mechanics into their own scripts (f46d7b9)
- extract controller visibility to own script (aad88c4)
- remove global touch highlight option (f755e23)
- extract haptics out of interactable object (36c0f9d)
- uniform scaling for secondary grab action (cdb6946)
- add grab to pointer tip (a81a720)
- add secondary grab action to control direction (9c0a465)
- add custom secondary grab action to scale objects (aeebca8)
- add ability to utilise secondary controller grab (7961fbe)
- alter velocity of thrown object based on distance (695c463)
- replace isDroppable with valid drop options (0851315)
- support moving knobs (d06d8b0)
- add multi interactable object gun example (c1b65bb)
- add fire extinguisher interactable object example (5fef690)
- add option to interact without grab (872008d)
- support moving drawers (4961061)
- lever attach to game object (2783df1)
- Locomotion
- add locomotion based on arm / head movement (3ffcb20)
- MoveInPlace
- add controller rotation control method (3c30dad)
- Pointer
- allow custom transform origin on pointers (460c3be)
- check headset out of bounds on play area cursor (e860d83)
- options to reorient and rescale the pointer cursor (fee13fe)
- allow pointers to interact with interactable objects (ae31ddd)
- separate play area cursor into own script (b487f4a)
- pass RaycastHit struct on destination marker events (c694cd6)
- PolicyList
- add support for layers and rename script (3ac78e4)
- PositionRewind
- add ability to reset user position on collision (7a3ae1a)
- SDK
- add simulator (e52ca5f)
- add basic support for Oculus Avatar package (c6fd89c)
- add basic support for Oculus SDK and OVRCameraRig (c0fba69)
- add button two on controller (4d53a6e)
- add method to auto generate controller pointer origins (c923f14)
- require all sdks to adhere to specific interface (3f019ad)
- split bridge into distinct areas of responsibility (2008568)
- allow controller element paths to be hand specific (0514640)
- SDKManager
- SnapDropZone
- add prefab to allow for set drop zones for objects (b7eb7e5)
- Structure
- Teleport
- disable teleport when controller obscured from view (0efefd3)
- Tooltips
- add method to update tooltip text at runtime (5fb8d15)
- Tracking
- add head-rotation independent hips (c549d25)
- UICanvas
- UIPointer
- Utilities
- allow tag or script check to use include string (cb0f1e4)
- Layers
- expose layers to ignore for all raycasts (39cf2fe)
- VRTK Window Menu
- add setup helper (2ce450f)
- TagOrClass
- remove tag_or_class string option (15cdf15)