Curated collection of good reading about VFX and CG. Mostly TD-level stuff, but not too hardcore.
Links are pointing to PDFs when available for free, or to acm digital library if not. You can also find papers at deepdyve, where you can check free preview before buying them.
Feel free to improve/extend this library and contribute with your findings. Pull requests are welcome.
See generate.py for instructions about generating this page.
- book (20)
- paper (110)
- presentation (40)
- thesis (49)
- video (2)
- bournemouth (20)
- clemson (10)
- dd (2)
- disney (13)
- dneg (3)
- dwa (15)
- houdini (37)
- ilm (4)
- method (2)
- mpc (10)
- nvidia (3)
- pixar (17)
- r&h (5)
- realtime (27)
- scad (9)
- spi (9)
- tdforum (10)
- weta (10)
- Abstract (3)
- Animation (10)
- Biology & Trees (10)
- CFX (2)
- CG (9)
- Case studies (4)
- Cities (1)
- Coding (5)
- Colors (6)
- Crowds (10)
- Deep comp (2)
- Environments (3)
- Erosion (3)
- FEM (2)
- FX (50)
- Fluids (18)
- Fur & Feathers (7)
- History (3)
- Lighting & Rendering (51)
- Liquids (22)
- Maths (3)
- Misc. (2)
- Oceans (3)
- PBD (3)
- Pipeline (17)
- Production (5)
- RBD (10)
- Rigging (12)
- Set (2)
- Shading (23)
- Stereo (1)
- Unreal Engine (3)
- Volumetrics (41)
- APPLICATION OF 3D PROCEDURAL ANIMATION TO THE VISUAL PRESENTATION OF MUSIC thesis
houdini
scad
- Creating Abstract Motion Sculptures Through Simulation thesis
clemson
- Using Visual Effects as a Creative Tool for Contemporary Art thesis
houdini
scad
- Achieving Real-Time Playback with Production Rigs paper
disney
realtime
- AutoSpline: animation controls only when and where you need them paper
pixar
- Designing an interaction with an octopus paper
pixar
- Implicit skinning: real-time skin deformation with contact modeling paper
- MoSh: Motion and Shape Capture from Sparse Markers paper
- Procedural wrinkles generation in the implicit skinning framework paper
bournemouth
mpc
- Sketch to pose in Pixar's presto animation system paper
pixar
- Smooth Skinning Decomposition with Rigid Bones paper
realtime
- Total Moving Face Reconstruction paper
- Warping the space around an animated object paper
mpc
- A STUDY OF PROCEDURAL GROWTH ALGORITHMS AND ITS IMPLEMENTATION IN HOUDINI thesis
bournemouth
houdini
- Algorithmic Beauty Of Plants book
- Applying aggregation over 3D surfaces thesis
bournemouth
houdini
- Art-directing Disney’s Tangled Procedural Trees paper
disney
- Art-directing procedural vegetation in Houdini using a space colonization algorithm thesis
bournemouth
houdini
- Modeling Trees with a Space Colonization Algorithm paper
- Modeling and visualization of leaf venation patterns paper
- PROCEDURAL GENERATION AND RENDERING OF TREES AND LANDSCAPES IN THE STYLE OF EYVIND EARLE thesis
- Simulation of Morphology Changes in Drying Leaves paper
- The Jungle Book: art-directing procedural scatters in rich environments paper
mpc
- A position-based dynamics system for animated character effects paper
dwa
- Position Based Dynamics for Character Effects thesis
bournemouth
houdini
- 3D Math Primer for Graphics andGame Development book
- Advanced Animation and Rendering Techniques book
- Computer Graphics - Principles and Practice, 3rd edition book
- Fundamentals of Computer Graphics 3rd ed. book
- Learning Modern 3D Graphics Programming book
realtime
- Mathematics for 3D Game Programming and Computer Graphics book
realtime
- Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) book
- Physically Based Rendering FROM THEORY TO IMPLEMENTATION book
- Texturing and Modeling, Third Edition: A Procedural Approach book
- APES & BLOCKS OF FOAM presentation
tdforum
- Fido overview presentation
- Huawei Pegasus & Free Radio ʻHamsterʼ presentation
tdforum
- The LEGO movie: bricks, bricks and more bricks paper
- Procedural City Generation and Techniques for Game Designers thesis
houdini
scad
- Dive Into Python Python from novice to pro book
- Extending Houdini with HDK presentation
houdini
- Learning OpenCV book
- Programming Computer Vision with Python book
- Supercharge Houdini with Python presentation
houdini
- APPLYING COLOR THEORY TO DIGITAL MEDIA & VISUALIZATION presentation
- Cinematic Color - Visual Effects Society paper
- Color Correction Handbook: Professional Techniques for Video and Cinema book
- OpenColorIO Open Source Color Pipeline presentation
tdforum
- OpenColorIO and its usage with The Academy Color Encoding Specification (ACES) in a modern visual effects pipeline thesis
- The Art and Technique of Digital Color Correction book
- A System For Crowd Rendering paper
mpc
- Art Directed Ant Crowd Simulation in Houdini thesis
bournemouth
houdini
- CrAM: artist-friendly crowds on "Edge of Tomorrow" paper
spi
- Creating the flying armadas in Guardians of the Galaxy paper
mpc
- Flocking system mimicking fish school behaviours thesis
bournemouth
- Real-time Simulation and Rendering of Large-scale Crowd Motion thesis
realtime
- SCALABLE, CONTROLLABLE, EFFICIENT AND CONVINCING CROWD SIMULATION thesis
- Simulation, Animation and Rendering of Crowds in Real-Time thesis
realtime
- Stadium Crowd Tool in Houdini with Key-Frameable Motion Controls thesis
houdini
scad
- Walking Penguins Crowd Simulation thesis
bournemouth
- Deep Image Compositing @ Nordic TDForum 2011 presentation
tdforum
- Deep image compositing in a modern visual effects pipeline thesis
- Graduation report: Procedural environmental design thesis
- PROCEDURAL GENERATION AND RENDERING OF TREES AND LANDSCAPES IN THE STYLE OF EYVIND EARLE thesis
- The Jungle Book: art-directing procedural scatters in rich environments paper
mpc
- Fast Hydraulic Erosion Simulation and Visualization on GPU paper
realtime
- Fast Hydraulic and Thermal Erosion on the GPU paper
realtime
- Realtime Procedural Terrain Generation paper
realtime
- Integrating FEA physics in a non-linear workflow for "Edge of Tomorrow" paper
spi
- Kali: High Quality FEM Destruction in Zack Snyder’s Sucker Punch paper
mpc
- 3D Particle in Cell / Fluid Implicit Particle Fluid Solver using OpenMP directives thesis
bournemouth
houdini
- A Fluid Implicit Particle Approach to a Pyro Solver in Houdini thesis
bournemouth
houdini
- A Multiscale Approach to Mesh-based Surface Tension Flows paper
- A Programmable System for Artistic Volumetric Lighting paper
disney
- A STUDY OF PROCEDURAL GROWTH ALGORITHMS AND ITS IMPLEMENTATION IN HOUDINI thesis
bournemouth
houdini
- ART DIRECTABLE TORNADOES thesis
houdini
- Adaptive Nonlinearity for Collisions in Complex Rod Assemblies paper
disney
weta
- Adaptive tearing and cracking of thin sheets paper
- Applying aggregation over 3D surfaces thesis
bournemouth
houdini
- Art directing particle flows with custom vector fields paper
r&h
- Art directing rigid body dynamics as a post-process paper
dwa
- Avalanche! snowy FX for XXX paper
dd
- Capturing Thin Features in Smoke Simulations paper
spi
- Cloud Modeling and Rendering for 'Puss In Boots' paper
dwa
- Controlling Fluid Simulations with Custom Fields in Houdini thesis
bournemouth
houdini
- Coupling 3D eulerian, heightfield and particle methods for interactive simulation of large scale liquid phenomena paper
nvidia
realtime
- Creating realistic CG honey paper
dwa
- Creation of a Procedural Crack Generation Tool thesis
bournemouth
houdini
- Diffusion Limited Aggregation Inside 3D Models thesis
bournemouth
houdini
- Efficient and Seamless Volumetric Fracturing paper
dwa
- Environmental FX for Multiple Productions thesis
clemson
- Fluid simulation In a visual effects context presentation
- Frozen on ice: rendering frost and ice on Frozen paper
disney
- GETTING SANDY: CREATING COLLAPSING SAND EFFECTS FOR AN ODE TO LOVE thesis
clemson
- Geometric fracture modeling in BOLT paper
disney
- I Love It When A Cloud Comes Together paper
r&h
- Implementation of Artistic Curly Hair Dynamics in Houdini thesis
bournemouth
houdini
- Jack's Frost: Controllable Magic Frost Simulations for 'Rise of the Guardians' paper
houdini
- Jam: Major Project Report Peter Claes thesis
- Keyframe Control of Smoke Simulations paper
- Large Scale Simulation and Surfacing of Water and Ice Effects in Dragons 2 paper
dwa
- Levelsets in Production: Spider-Man 3 paper
spi
- Modeling and Animating Gases with Simulation Features paper
- Narrow Band FLIP for Liquid Simulations paper
- OpenGL GPU Features and SPH Fluid thesis
bournemouth
realtime
- Particle Expansion Tool thesis
houdini
scad
- Physical Simulation of Fire and Smoke Masters Thesis thesis
bournemouth
houdini
- Position Based Fluid thesis
bournemouth
houdini
- Real-Time Fluid Dynamics for Games paper
realtime
- Real-Time Volumetric Cloudscapes of Horizon Zero Dawn presentation
realtime
- SIMULATION OF THE MIXING OF INK AND WATER IN HOUDINI thesis
clemson
houdini
- Screen Space Fluid Rendering for Games paper
nvidia
realtime
- Shaping particle simulations with interaction forces paper
dwa
- Smooth Skinning Decomposition with Rigid Bones paper
realtime
- THE EXPLOSION EFFECT- A Custom Volume FX Production Pipeline thesis
clemson
houdini
- Target-Driven Smoke Animation paper
- Volume Rendering for Visual Effects presentation
- Vortex of Awesomeness paper
dwa
- Wrath of the Titans: complex models with voxel greeble paper
method
- Wrath of the Titans: creating CG lava with advected sculpts paper
method
- 3D Particle in Cell / Fluid Implicit Particle Fluid Solver using OpenMP directives thesis
bournemouth
houdini
- A Fluid Implicit Particle Approach to a Pyro Solver in Houdini thesis
bournemouth
houdini
- A Technique for Art Direction of Physically Based Fire Simulation thesis
clemson
- ART DIRECTABLE TORNADOES thesis
houdini
- Art directing particle flows with custom vector fields paper
r&h
- Avalanche! snowy FX for XXX paper
dd
- Capturing Thin Features in Smoke Simulations paper
spi
- Controlling Fluid Simulations with Custom Fields in Houdini thesis
bournemouth
houdini
- Fluid simulation In a visual effects context presentation
- I Love It When A Cloud Comes Together paper
r&h
- Keyframe Control of Smoke Simulations paper
- Modeling and Animating Gases with Simulation Features paper
- Physical Simulation of Fire and Smoke Masters Thesis thesis
bournemouth
houdini
- Real-Time Fluid Dynamics for Games paper
realtime
- Real-Time Volumetric Cloudscapes of Horizon Zero Dawn presentation
realtime
- Target-Driven Smoke Animation paper
- The Implementation of 2D Fluid Solver plugin for Houdini8.0 thesis
bournemouth
houdini
- Volume Rendering for Visual Effects presentation
- Adaptive Nonlinearity for Collisions in Complex Rod Assemblies paper
disney
weta
- An Energy-Conserving Hair Reflectance Model paper
weta
- Building Efficient Fur Pipeline for a Low Cost Production of Creature-based Feature Film paper
- Feathers for Mystical Creatures: Creating Pegasus for Clash of the Titans paper
mpc
- Furtility: Dynamic Grooming for Wolfman paper
mpc
- Implementation of Artistic Curly Hair Dynamics in Houdini thesis
bournemouth
houdini
- Volumetric Methods for Simulation and Rendering of Hair paper
pixar
- Brief History of Special Effects in Film presentation
- Fido overview presentation
- SFX – Tricks of the Trade The Beginning 1895-2006 paper
- 3D Fractal Flame Wisps thesis
clemson
- A Comprehensive Framework for Rendering Layered Materials paper
weta
- A System For Crowd Rendering paper
mpc
- Advanced Animation and Rendering Techniques book
- Advanced RenderMan 2: To RI_INFINITY and Beyond SIGGRAPH 2000 Course paper
disney
pixar
spi
- Advanced Scenegraph Rendering Pipeline presentation
- An Energy-Conserving Hair Reflectance Model paper
weta
- Background: Physics and Math of Shading paper
- Building Efficient Fur Pipeline for a Low Cost Production of Creature-based Feature Film paper
- CLOUDS AND RIMS presentation
tdforum
- Camera Space Volumetric Shadows paper
weta
- Capture Color and Depth From All Around of A Live Set thesis
scad
- Capturing the infinite universe in "Lucy": fractal rendering in film production paper
ilm
- Cloud Modeling and Rendering for 'Puss In Boots' paper
dwa
- Effective Toon-Style Rendering Control Using Scalar Fields paper
pixar
- Fully automatic ID mattes with support for motion blur and transparency paper
- Gaffer: an open-source application framework for VFX paper [video]
- Geometry into Shading paper
pixar
- Graphics Shaders: Theory and Practice book
realtime
- HYDRA Pixar’s Real-Time Render Engine for Feature Film Assets presentation
pixar
realtime
- High-contrast Computational Caustic Design paper
- Instant Points: Fast Rendering of Unprocessed Point Clouds paper
- Interactive Lighting of Effects Using Point Clouds in “BOLT” presentation
disney
- Learning Modern 3D Graphics Programming book
realtime
- MANIFOLD NEXT EVENT ESTIMATION presentation
weta
- Manifold Exploration: A Markov Chain Monte Carlo Technique for Rendering Scenes with Difficult Specular Transport paper
- Measuring and Modeling the Appearance of Finished Wood paper
- Multiple-Scattering Microfacet BSDFs with the Smith Model paper
- PROCEDURAL GENERATION AND RENDERING OF TREES AND LANDSCAPES IN THE STYLE OF EYVIND EARLE thesis
- Parallel Processing within a Host Application presentation
disney
realtime
- Physically Based Rendering FROM THEORY TO IMPLEMENTATION book
- Point-Based Approximate Color Bleeding paper
pixar
- Point-Based Color Bleeding presentation
pixar
- Point-Based Global Illumination for Movie Production paper
pixar
- Production Volume Rendering: Design and Implementation book
- Real-Time Volumetric Cloudscapes of Horizon Zero Dawn presentation
realtime
- Real-World Measurements for Call of Duty: Advanced Warfare paper
realtime
- Realistic, Hardware-accelerated Shading and Lighting paper
- Renderman Point Based Effects Lighting Approach thesis
houdini
scad
- Screen Space Fluid Rendering for Games paper
nvidia
realtime
- Separable Subsurface Scattering paper
- Sky Browser: Search for HDR Sky Maps paper
weta
- Spherical Harmonic Lighting: The Gritty Details paper
- Stupid Spherical Harmonics (SH) Tricks paper
- Technical Art of Uncharted 4 presentation
realtime
- The Path to Path-Traced Movies paper
pixar
- The path tracing revolution in the movie industry presentation
disney
nvidia
pixar
weta
- Using raycasting in GPU shaders to enhance real-time graphics thesis
realtime
- Visualizing Astronomical Data in Houdini thesis
bournemouth
houdini
- Volume Rendering for Visual Effects presentation
- Volumetric Methods for Simulation and Rendering of Hair paper
pixar
- A Fluid Implicit Particle (FLIP) Solver Built in Houdini thesis
bournemouth
houdini
- A Multiscale Approach to Mesh-based Surface Tension Flows paper
- Art Directed Fluid Flow With Secondary Water Effects thesis
- Combining Rigid and Fluid Motion Using Point Clouds and FLIP Fluids thesis
houdini
scad
- Coupling 3D eulerian, heightfield and particle methods for interactive simulation of large scale liquid phenomena paper
nvidia
realtime
- Creating realistic CG honey paper
dwa
- Highly Detailed Fluid Simulations on the GPU presentation
realtime
- Interactive Water Surfaces paper
r&h
realtime
- Jam: Major Project Report Peter Claes thesis
- Large Scale Simulation and Surfacing of Water and Ice Effects in Dragons 2 paper
dwa
- Narrow Band FLIP for Liquid Simulations paper
- OpenGL GPU Features and SPH Fluid thesis
bournemouth
realtime
- Packing the water pipe paper
dneg
- Position Based Fluid thesis
bournemouth
houdini
- Rat-Sized Water Effects in Ratatouille paper
pixar
- SIMULATION OF THE MIXING OF INK AND WATER IN HOUDINI thesis
clemson
houdini
- SPH Fluid simulation presentation
- Screen Space Fluid Rendering for Games paper
nvidia
realtime
- Shaping particle simulations with interaction forces paper
dwa
- Simulating Whitewater Rapids in Ratatouille paper
pixar
- Tangled Choreographing Destruction: Art Directing a Dam Break paper
disney
- Wrath of the Titans: creating CG lava with advected sculpts paper
method
- 3D Math Primer for Graphics andGame Development book
- Mathematics for 3D Game Programming and Computer Graphics book
realtime
- Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) book
- Procedural Generation of Rock Piles using Aperiodic Tiling paper
- Total Moving Face Reconstruction paper
- A VFX ocean toolkit with real time preview thesis
realtime
- Creating oceans using math presentation
- Empirical directional wave spectra for computer graphics paper
- A position-based dynamics system for animated character effects paper
dwa
- Position Based Dynamics for Character Effects thesis
bournemouth
houdini
- Position Based Fluid thesis
bournemouth
houdini
- A Pipeline for 800+ shots paper
mpc
- Advanced Scenegraph Rendering Pipeline presentation
- BUILDING AND LEVERAGING A CROSS PLATFORM VFX/ANIMATION DEVELOPMENT ENVIRONMENT presentation
tdforum
- Can We Solve the Pipeline Problem? paper
weta
- Cortex Open Source Framework video
- Developing a unified pipeline with character paper
- Extending Houdini with HDK presentation
houdini
- Fully automatic ID mattes with support for motion blur and transparency paper
- Gaffer: an open-source application framework for VFX paper [video]
- HYDRA Pixar’s Real-Time Render Engine for Feature Film Assets presentation
pixar
realtime
- Large scale VFX pipelines paper
weta
- Managing thousands of assets for the Prince of Persia city of Alamut paper
mpc
- Packing the water pipe paper
dneg
- Parallel Processing within a Host Application presentation
disney
realtime
- Supercharge Houdini with Python presentation
houdini
- USD-Based Pipeline (2016) video
- Universal Scene Description presentation
pixar
- CG 101 CG/VFX Production Theory presentation
tdforum
- Complexity, Productivity, Efficiency and Cost in Digital Production presentation
tdforum
- Fido overview presentation
- Outsourcing And Its Pipes presentation
tdforum
- SFX - Tricks of the Trade 2009 presentation
- Accelerating Rigid Body Simulationon Today’s GPUs presentation
realtime
- An Object-Level Destruction Tool in Houdini thesis
houdini
scad
- Art directing rigid body dynamics as a post-process paper
dwa
- Authoring destruction with the Dynamica Bullet Maya plugin presentation
disney
- Avatar : Bending Rigid Bodies paper
ilm
- Course introduction and overview of destruction and dynamics techniques presentation
- Destruction System paper
ilm
- Elastic and Plastic Deformations with Rigid Body Dynamics paper
dwa
- Procedural Methods For Large Scale Destruction presentation
dd
dwa
- Transformers 2 : Breaking Buildings paper
ilm
- Achieving Real-Time Playback with Production Rigs paper
disney
realtime
- AutoSpline: animation controls only when and where you need them paper
pixar
- Character Rigging, Deformations, and Simulations in Film and Game Production paper
dwa
- Designing an interaction with an octopus paper
pixar
- Implicit skinning: real-time skin deformation with contact modeling paper
- MoSh: Motion and Shape Capture from Sparse Markers paper
- Parallel Processing within a Host Application presentation
disney
realtime
- Procedural wrinkles generation in the implicit skinning framework paper
bournemouth
mpc
- Rigging Octopuses in Penguins of Madagascar paper
dwa
- Sketch to pose in Pixar's presto animation system paper
pixar
- Smooth Skinning Decomposition with Rigid Bones paper
realtime
- Total Moving Face Reconstruction paper
- Capture Color and Depth From All Around of A Live Set thesis
scad
- Real-World Measurements for Call of Duty: Advanced Warfare paper
realtime
- A Comprehensive Framework for Rendering Layered Materials paper
weta
- Advanced RenderMan 2: To RI_INFINITY and Beyond SIGGRAPH 2000 Course paper
disney
pixar
spi
- An Energy-Conserving Hair Reflectance Model paper
weta
- Arnold Shaders Tutorial - Solid Angle paper
- Background: Physics and Math of Shading paper
- Effective Toon-Style Rendering Control Using Scalar Fields paper
pixar
- Geometry into Shading paper
pixar
- Graphics Shaders: Theory and Practice book
realtime
- MANIFOLD NEXT EVENT ESTIMATION presentation
weta
- Manifold Exploration: A Markov Chain Monte Carlo Technique for Rendering Scenes with Difficult Specular Transport paper
- Measuring and Modeling the Appearance of Finished Wood paper
- Multiple-Scattering Microfacet BSDFs with the Smith Model paper
- Procedural wrinkles generation in the implicit skinning framework paper
bournemouth
mpc
- Real-Time Volumetric Cloudscapes of Horizon Zero Dawn presentation
realtime
- Realistic, Hardware-accelerated Shading and Lighting paper
- Screen Space Fluid Rendering for Games paper
nvidia
realtime
- Separable Subsurface Scattering paper
- Skin Microstructure Deformation with Displacement Map Convolution paper
- Texturing and Modeling, Third Edition: A Procedural Approach book
- The Path to Path-Traced Movies paper
pixar
- The Rusterizer: An Art-Directable and Semi-Procedural Tool for Generating Rust Surfaces thesis
clemson
- The path tracing revolution in the movie industry presentation
disney
nvidia
pixar
weta
- Using raycasting in GPU shaders to enhance real-time graphics thesis
realtime
- Seminar on Stereoscopic Production for Computer Animation presentation
tdforum
- Unreal Engine 4 Game Development Essentials book
realtime
- Unreal Engine 4-Beginners Crash Course v1 book
realtime
- Unreal Engine Game Development Blueprints book
realtime
- 3D Fractal Flame Wisps thesis
clemson
- 3D Particle in Cell / Fluid Implicit Particle Fluid Solver using OpenMP directives thesis
bournemouth
houdini
- A Fluid Implicit Particle Approach to a Pyro Solver in Houdini thesis
bournemouth
houdini
- A Technique for Art Direction of Physically Based Fire Simulation thesis
clemson
- ART DIRECTABLE TORNADOES thesis
houdini
- Advanced Applications of OpenVDB in Production presentation
houdini
- Art directing particle flows with custom vector fields paper
r&h
- Avalanche! snowy FX for XXX paper
dd
- CLOUDS AND RIMS presentation
tdforum
- Camera Space Volumetric Shadows paper
weta
- Capturing Thin Features in Smoke Simulations paper
spi
- Cloud Modeling and Rendering for 'Puss In Boots' paper
dwa
- Controlling Fluid Simulations with Custom Fields in Houdini thesis
bournemouth
houdini
- DIGITAL DOMAIN OPENVDB ADOPTION presentation
houdini
- Efficient and Seamless Volumetric Fracturing paper
dwa
- FLUID SIMULATION SIGGRAPH 2007 Course Notes paper
- Fluid simulation In a visual effects context presentation
- I Love It When A Cloud Comes Together paper
r&h
- Keyframe Control of Smoke Simulations paper
- MARCHING CUBES: A HIGH RESOLUTION 3D SURFACE CONSTRUCTION ALGORITHM paper
- Modeling and Animating Gases with Simulation Features paper
- Narrow Band FLIP for Liquid Simulations paper
- OpenVDB at DWA presentation
houdini
- OpenVDB in Houdini presentation
houdini
- OpenVDB toolset presentation
houdini
- Physical Simulation of Fire and Smoke Masters Thesis thesis
bournemouth
houdini
- Production Volume Rendering Fundamentals SIGGRAPH 2011 Course Notes paper
dwa
spi
- Production Volume Rendering SIGGRAPH 2017 Course paper
disney
pixar
spi
- Production Volume Rendering Systems SIGGRAPH 2011 Course Notes paper
clemson
dneg
dwa
houdini
r&h
spi
weta
- Production Volume Rendering: Design and Implementation book
- Real-Time Fluid Dynamics for Games paper
realtime
- Real-Time Volumetric Cloudscapes of Horizon Zero Dawn presentation
realtime
- THE EXPLOSION EFFECT- A Custom Volume FX Production Pipeline thesis
clemson
houdini
- Target-Driven Smoke Animation paper
- The Implementation of 2D Fluid Solver plugin for Houdini8.0 thesis
bournemouth
houdini
- Volume Rendering for Visual Effects presentation
- Volumetric Cloud Rendering: An Animation of Clouds thesis
clemson
- Volumetric Methods for Simulation and Rendering of Hair paper
pixar
- Volumetric Methods in Visual Effects SIGGRAPH 2010 Course Notes paper
dneg
dwa
houdini
r&h
spi
- Volumetric dense mesh deformation in the Tengu Monk fight paper
- Vortex of Awesomeness paper
dwa
Feel free to contribute to this project by creating pull requests or by buying me a beer :)