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Version 1.8.1

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@ClonkAndre ClonkAndre released this 20 Dec 10:44
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Changelog

  1. Added ability to switch Keyboard and Mouse input independently by using “ImGuiIV.DisableKeyboardInput” and “ImGuiIV.DisableMouseInput”.
  2. Added some new ImGui Spinner Widgets from the ImSpinner library which can be found within the “ImGuiIV” class.
  3. Added new ImGui Knob Widget from the ImGui Knobs library which can be found within the “ImGuiIV” class.
  4. Added functions “TeleportMousePos” and “CountWindowsWhichHaveThisAdditionalFlag” to “ImGuiIV” class.
  5. Added “eImGuiKnobFlags” and “eImGuiKnobVariant” enums.
  6. Added “DoNotDisableMouseInput” and “DoNotDisableKeyboardInput” flags to “eImGuiWindowFlagsEx” enum.
  7. Disabled “IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE” and “IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE” Native Hooks as they were causing issues like having no store clerks, or not being able to enter the russian clothing store in the “Three's a Crowd” mission.
  8. Scripts and Plugins are now guaranteed to load in alphabetical order. Previously, the loading order could be unpredictable and depended on the file system format of the drive, such as FAT32.