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Releases: CessnaSkyhawk/SkyhawkKerbalism

Skyhawk Kerbalism v1.0.2

11 Aug 15:34
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Minor update which fixes a lot of bugs that people were experiencing in previous verions

Skyhawk Kerbalism v1.0.0 - "A Long Journey's End"

28 Jun 14:48
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Well, after many delays, burnouts, and long nights spent coding, it's finally here - Kerbalism support for the Skyhawk Science System, with a full Life Support rebalance, science overhaul, and ISRU fix. Skyhawk Kerbalism supports a large portion of the mods in the Skyhawk Science System, and should allow for a fun, realistic, and enjoyable life support experience from first launch to interstellar travel. I consider this mod mostly feature-complete, and do not plan on adding any large support patches or new features anytime soon. I will still be looking to rebalance science values and the like after playtesting myself, and would love to hear other's feedback as well.

On another note, if you plan on using SystemHeat or FFT with this mod, you'll need the KerbalismSystemHeat and KerbalismFFT patches as well for full integration.

Dependencies:
Skyhawk Science System
B9PartSwitch
KerbalismCore (But NOT config!)

Skyhawk Kerbalism v0.1.0 - "Cleared for the Approach"

16 May 03:41
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Hi everyone - CessnaSkyhawk here! I've been promising Kerbalism support for the Skyhawk Science System for quite a while, but never really expanded on it, at least until now that is... I feel comfortable enough about the amount and quality of work done to release an initial alpha for testing. Similarly to the original SSS release, these alpha releases are NOT recommended for actual gameplay as they are incomplate and may have bees. Instead, there available for people who are either interested to see what I'm working on or who would like to help playtest and find bugs/errors/balance issues for me. I'm not going into a huge depth about all the features right now, as theres a lot, but here's the general gist of what's set right now

  • A full custom Kerbalism LS profile with semi-realistic mass rates and resource ratios (eg, one kerbal eats one unit of food and two of water a day) designed to make it easy to plan 
  • A full breadth of science experiments balanced around the Skyhawk Science System, including support for BDB
  • On top of this, I have included many experiments which give you reasons to continue putting early-game science parts on late probes, and to encourage realistic "extended-missions"
  • There are also multiple "drip-feed" experiments which reward you for maintaining satellites, infrastructure, and bases for long periods of time.
  • A fully-remade ISRU system with realistic rates to force interesting decisions about propulsion choices, and with support for the SSS resource suite
  • Multiple profiles to allow for solar systems with different day lengths (currently only stock 6hr days/426 day years and JNSQ 12hr/365 day years, but more are planned)
  • and more!

Requirements
Bluedog Design Bureau
Skyhawk Science System (must be latest version)
Kerbalism (BUT NOT KERBALISM CONFIG!!!!!!)