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* added new predefined frames * reworked stop and persist * docs updates
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Original file line number | Diff line number | Diff line change |
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@@ -1,91 +1,117 @@ | ||
use std::sync::atomic::{AtomicUsize, Ordering}; | ||
use std::thread::sleep; | ||
use std::time::Duration; | ||
use zenity::{spinner::PreDefined, LoadingAnimation}; | ||
|
||
fn main() { | ||
preview_material(); | ||
preview_aesthetic_spin(); | ||
preview_aesthetic_load(); | ||
preview_dot_spinner1(); | ||
preview_dot_spinner2(); | ||
preview_dot_spinner3(); | ||
preview_dot_spinner4(); | ||
preview_dot_spinner5(); | ||
preview_kaomoji(); | ||
preview_clock(); | ||
preview_bouncing_bar(); | ||
} | ||
use zenity::{spinner::PreDefined, LoadingAnimation}; | ||
|
||
fn preview_dot_spinner1() { | ||
println!("dot_spinner1"); | ||
let _custom_loading_animation = LoadingAnimation::new(PreDefined::dot_spinner1(false)); | ||
sleep(Duration::from_secs(5)); | ||
} | ||
static TOTAL_ANIMATIONS: AtomicUsize = AtomicUsize::new(0); | ||
|
||
fn preview_dot_spinner2() { | ||
{ | ||
// so the custom loading animation runs out of scope | ||
println!("dot_spinner2(false)"); | ||
let _custom_loading_animation = LoadingAnimation::new(PreDefined::dot_spinner2(false)); | ||
macro_rules! test_predefined_animation { | ||
($animation:expr, $text:expr) => {{ | ||
let mut custom_loading_animation = LoadingAnimation::new($animation); | ||
custom_loading_animation.set_text($text); | ||
sleep(Duration::from_secs(5)); | ||
} | ||
|
||
println!("dot_spinner2(true)"); | ||
// invert active | ||
let _custom_loading_animation = LoadingAnimation::new(PreDefined::dot_spinner2(true)); | ||
sleep(Duration::from_secs(5)); | ||
} | ||
|
||
fn preview_dot_spinner3() { | ||
println!("dot_spinner3"); | ||
let _custom_loading_animation = LoadingAnimation::new(PreDefined::dot_spinner3(false)); | ||
sleep(Duration::from_secs(5)); | ||
} | ||
|
||
fn preview_dot_spinner4() { | ||
println!("dot_spinner4"); | ||
let _custom_loading_animation = LoadingAnimation::new(PreDefined::dot_spinner4(false)); | ||
sleep(Duration::from_secs(5)); | ||
} | ||
|
||
fn preview_dot_spinner5() { | ||
println!("dot_spinner5"); | ||
let _custom_loading_animation = LoadingAnimation::new(PreDefined::dot_spinner5(false)); | ||
sleep(Duration::from_secs(5)); | ||
} | ||
|
||
fn preview_kaomoji() { | ||
println!("kaomoji"); | ||
let _custom_loading_animation = LoadingAnimation::new(PreDefined::kaomoji(false)); | ||
sleep(Duration::from_secs(5)); | ||
} | ||
custom_loading_animation.stop_and_persist(None, None, None); | ||
|
||
fn preview_aesthetic_spin() { | ||
println!("aesthetic"); | ||
let _custom_loading_animation = LoadingAnimation::new(PreDefined::aesthetic_spin(false)); | ||
sleep(Duration::from_secs(5)); | ||
TOTAL_ANIMATIONS.fetch_add(1, Ordering::Relaxed); | ||
}}; | ||
} | ||
|
||
fn preview_aesthetic_load() { | ||
println!("aesthetic"); | ||
let _custom_loading_animation = LoadingAnimation::new(PreDefined::aesthetic_load(false)); | ||
sleep(Duration::from_secs(5)); | ||
} | ||
|
||
fn preview_clock() { | ||
println!("clock"); | ||
let _custom_loading_animation = LoadingAnimation::new(PreDefined::clock(false)); | ||
sleep(Duration::from_secs(5)); | ||
} | ||
fn main() { | ||
test_predefined_animation!(PreDefined::speaker(false), "speaker"); | ||
|
||
fn preview_bouncing_bar() { | ||
println!("bouncing_bar"); | ||
let _custom_loading_animation = LoadingAnimation::new(PreDefined::bouncing_bar(false)); | ||
sleep(Duration::from_secs(5)); | ||
} | ||
test_predefined_animation!(PreDefined::finger_dance(false), "finger_dance"); | ||
test_predefined_animation!(PreDefined::fist_bump(false), "fist_bump"); | ||
test_predefined_animation!(PreDefined::mind_blown(false), "mind_blown"); | ||
test_predefined_animation!(PreDefined::dots_simple_big1(false), "dots_simple_big1"); | ||
test_predefined_animation!(PreDefined::dots_simple_big2(false), "dots_simple_big2"); | ||
test_predefined_animation!(PreDefined::dots_simple_big3(false), "dots_simple_big3"); | ||
test_predefined_animation!(PreDefined::dots_simple_big4(false), "dots_simple_big4"); | ||
test_predefined_animation!(PreDefined::nade(false), "nade"); | ||
test_predefined_animation!(PreDefined::christmas_tree(false), "christmas_tree"); | ||
test_predefined_animation!(PreDefined::weather(false), "weather"); | ||
test_predefined_animation!(PreDefined::raining(false), "raining"); | ||
test_predefined_animation!(PreDefined::runner(false), "runner"); | ||
test_predefined_animation!(PreDefined::hearts(false), "hearts"); | ||
test_predefined_animation!(PreDefined::smiley(false), "smiley"); | ||
test_predefined_animation!(PreDefined::monkey(false), "monkey"); | ||
test_predefined_animation!(PreDefined::bouncing_ball(false), "bouncing_ball"); | ||
test_predefined_animation!(PreDefined::square_corners(false), "square_corners"); | ||
test_predefined_animation!(PreDefined::circle_corners(false), "circle_corners"); | ||
test_predefined_animation!(PreDefined::circle_halves(false), "circle_halves"); | ||
test_predefined_animation!(PreDefined::circle(false), "circle"); | ||
test_predefined_animation!(PreDefined::arc(false), "arc"); | ||
test_predefined_animation!(PreDefined::binary(false), "binary"); | ||
test_predefined_animation!(PreDefined::flip(false), "flip"); | ||
test_predefined_animation!(PreDefined::star1(false), "star1"); | ||
test_predefined_animation!(PreDefined::star2(false), "star2"); | ||
test_predefined_animation!(PreDefined::dots_simple1(false), "dots_simple1"); | ||
test_predefined_animation!(PreDefined::dots_simple2(false), "dots_simple2"); | ||
test_predefined_animation!(PreDefined::dot_spinner1(false), "dot_spinner1"); | ||
test_predefined_animation!(PreDefined::dot_spinner2(false), "dot_spinner2"); | ||
test_predefined_animation!(PreDefined::dot_spinner3(false), "dot_spinner3"); | ||
test_predefined_animation!(PreDefined::dot_spinner4(false), "dot_spinner4"); | ||
test_predefined_animation!(PreDefined::dot_spinner5(false), "dot_spinner5"); | ||
test_predefined_animation!(PreDefined::dot_spinner6(false), "dot_spinner6"); | ||
test_predefined_animation!(PreDefined::dot_spinner7(false), "dot_spinner7"); | ||
test_predefined_animation!(PreDefined::dot_spinner8(false), "dot_spinner8"); | ||
test_predefined_animation!(PreDefined::dot_spinner9(false), "dot_spinner9"); | ||
test_predefined_animation!(PreDefined::dot_spinner10(false), "dot_spinner10"); | ||
test_predefined_animation!(PreDefined::dot_spinner11(false), "dot_spinner11"); | ||
test_predefined_animation!(PreDefined::toggle(false), "toggle"); | ||
test_predefined_animation!(PreDefined::toggle2(false), "toggle2"); | ||
test_predefined_animation!(PreDefined::toggle3(false), "toggle3"); | ||
test_predefined_animation!(PreDefined::toggle4(false), "toggle4"); | ||
test_predefined_animation!(PreDefined::toggle5(false), "toggle5"); | ||
test_predefined_animation!(PreDefined::toggle6(false), "toggle6"); | ||
test_predefined_animation!(PreDefined::toggle7(false), "toggle7"); | ||
test_predefined_animation!(PreDefined::toggle8(false), "toggle8"); | ||
test_predefined_animation!(PreDefined::toggle9(false), "toggle9"); | ||
test_predefined_animation!(PreDefined::toggle10(false), "toggle10"); | ||
test_predefined_animation!(PreDefined::toggle11(false), "toggle11"); | ||
test_predefined_animation!(PreDefined::toggle12(false), "toggle12"); | ||
test_predefined_animation!(PreDefined::toggle13(false), "toggle13"); | ||
test_predefined_animation!(PreDefined::stack(false), "stack"); | ||
test_predefined_animation!(PreDefined::big_loading_bar(false), "big_loading_bar"); | ||
test_predefined_animation!(PreDefined::dot_bounce(false), "dot_bounce"); | ||
test_predefined_animation!(PreDefined::fractions(false), "fractions"); | ||
test_predefined_animation!(PreDefined::wall_bounce_line(false), "wall_bounce_line"); | ||
test_predefined_animation!(PreDefined::wall_bounce(false), "wall_bounce"); | ||
test_predefined_animation!(PreDefined::earth(false), "earth"); | ||
test_predefined_animation!(PreDefined::arrow_row(false), "arrow_row"); | ||
test_predefined_animation!( | ||
PreDefined::short_loading_bar_with_arrow(false), | ||
"short_loading_bar_with_arrow" | ||
); | ||
test_predefined_animation!( | ||
PreDefined::loading_bar_with_arrow(false), | ||
"loading_bar_with_arrow" | ||
); | ||
test_predefined_animation!(PreDefined::block(false), "block"); | ||
test_predefined_animation!(PreDefined::block_spinn(false), "block_spinn"); | ||
test_predefined_animation!(PreDefined::line(false), "line"); | ||
test_predefined_animation!(PreDefined::line2(false), "line2"); | ||
test_predefined_animation!(PreDefined::moon(false), "moon"); | ||
test_predefined_animation!(PreDefined::kaomoji(false), "kaomoji"); | ||
test_predefined_animation!(PreDefined::aesthetic_spin(false), "aesthetic_spin"); | ||
test_predefined_animation!(PreDefined::aesthetic_load(false), "aesthetic_load"); | ||
test_predefined_animation!(PreDefined::clock(false), "clock"); | ||
test_predefined_animation!(PreDefined::small_bouncing_bar(false), "small_bouncing_bar"); | ||
test_predefined_animation!(PreDefined::small_loading_bar(false), "small_loading_bar"); | ||
test_predefined_animation!(PreDefined::material(false), "material"); | ||
test_predefined_animation!(PreDefined::arrow_spinn(false), "arrow_spinn"); | ||
test_predefined_animation!(PreDefined::line_spinner(false), "line_spinner"); | ||
test_predefined_animation!(PreDefined::corner(false), "corner"); | ||
test_predefined_animation!( | ||
PreDefined::line_spinner_simple(false), | ||
"line_spinner_simple" | ||
); | ||
test_predefined_animation!(PreDefined::abc(false), "abc"); | ||
test_predefined_animation!(PreDefined::big_arrow_spinn(false), "big_arrow_spinn"); | ||
test_predefined_animation!(PreDefined::japanese(false), "japanese"); | ||
|
||
fn preview_material() { | ||
println!("material"); | ||
let _custom_loading_animation = LoadingAnimation::new(PreDefined::material(false)); | ||
sleep(Duration::from_secs(5)); | ||
println!( | ||
"Total Animations: {}", | ||
TOTAL_ANIMATIONS.load(Ordering::Relaxed) | ||
); | ||
} |
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