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## v1.0.0 | ||
##### Fixes | ||
- Initalize ControlMode to Rocket to avoid warning on vessel load | ||
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## v0.4.1 | ||
##### Fixes | ||
- Kerbal Space Program v1.0 compatibility | ||
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## v0.4.0 | ||
##### New | ||
- Added setting to disable Application Launcher (stock toolbar) button. | ||
- Docking controls are now supported. | ||
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##### Fixes | ||
- Interaction with trim controls should now be fixed. | ||
- Interaction with SAS/Autopilot should now be fixed. | ||
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## v0.3.0 | ||
##### New | ||
- Use stock Application Launcher. | ||
- Control mode is persisted with command pods, probe cores, and docking ports. The mode used is determined by whichever | ||
part is selected with the *Control From Here* button. | ||
- Control mode is automatically selected for new parts in the editor. Parts in the VAB are placed in Rocket mode and | ||
parts in the SPH are placed in Plane mode. | ||
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##### Changes | ||
- Renamed from "Aeroplane Mode" to "Plane Mode". | ||
- Settings configuration has been changed slightly and toggle and hold keys have both been defaulted to None rather | ||
than ScrollLock and Home. | ||
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##### Fixes | ||
- Handle switching vessels better. | ||
## v1.1.0 | ||
##### New | ||
- Add `KSPAssembly` attribute to assembly. | ||
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##### Changes | ||
- `PLANEMODE_USER_SETTINGS` is deprecated (although still supported), a Module Manager patch should now be used to | ||
modify settings. An example patch is distributed in the `PlaneMode/Configuration` directory. | ||
- Clarified log message that made it appeared as if code was being executed more times than it was. | ||
- Simplified the way textures are loaded. | ||
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##### Fixes | ||
- Fix Plane mode settings being persisted in certain situations. | ||
- Fix the display of the log level for debug messages. | ||
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## v1.0.0 | ||
##### Fixes | ||
- Initalize ControlMode to Rocket to avoid warning on vessel load | ||
|
||
## v0.4.1 | ||
##### Fixes | ||
- Kerbal Space Program v1.0 compatibility | ||
|
||
## v0.4.0 | ||
##### New | ||
- Added setting to disable Application Launcher (stock toolbar) button. | ||
- Docking controls are now supported. | ||
|
||
##### Fixes | ||
- Interaction with trim controls should now be fixed. | ||
- Interaction with SAS/Autopilot should now be fixed. | ||
|
||
## v0.3.0 | ||
##### New | ||
- Use stock Application Launcher. | ||
- Control mode is persisted with command pods, probe cores, and docking ports. The mode used is determined by whichever | ||
part is selected with the *Control From Here* button. | ||
- Control mode is automatically selected for new parts in the editor. Parts in the VAB are placed in Rocket mode and | ||
parts in the SPH are placed in Plane mode. | ||
|
||
##### Changes | ||
- Renamed from "Aeroplane Mode" to "Plane Mode". | ||
- Settings configuration has been changed slightly and toggle and hold keys have both been defaulted to None rather | ||
than ScrollLock and Home. | ||
|
||
##### Fixes | ||
- Handle switching vessels better. |
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// This is an example file for how to modify PlaneMode's configuration using a Module Manager patch. | ||
// Remove the `.example` from the end of the filename and uncomment lines for settings you wish to change. | ||
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@PLANEMODE:NEEDS[PlaneMode] | ||
{ | ||
// Key to toggle control mode | ||
// Set `primary` to one of the KeyCodes specified here: http://docs.unity3d.com/ScriptReference/KeyCode.html | ||
//@TOGGLE_CONTROL_MODE | ||
//{ | ||
// primary = None | ||
// secondary = None | ||
// group = 0 | ||
// switchState = Any | ||
//} | ||
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// Key to temporarily toggle control mode | ||
// Set `primary` to one of the KeyCodes specified here: http://docs.unity3d.com/ScriptReference/KeyCode.html | ||
//@HOLD_CONTROL_MODE | ||
//{ | ||
// primary = None | ||
// secondary = None | ||
// group = 0 | ||
// switchState = Any | ||
//} | ||
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// Set true to invert pitch in plane mode | ||
//@pitchInvert = false | ||
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// Set false to disable the Application Launcher (stock toolbar) button from appearing | ||
//@enableAppLauncherButton = true | ||
} |
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