Releases: AndHope/Basileia-Romaion
Basileia Romaion 1.8/PoE Alpha
This is a 1.8 / Pivot of Empire Alpha version of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2880120246]Basileia Romaion[/url] and is intended to help us address stability, bugs, balance and new features including our intergration of Eastern Orthodoxy content from. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3051891793]Greece, Byzantium & Balkan Flavor Mod[/url] This version will be merged into the main Mod within a week.
Please provide feedback directly to our [url=https://discord.gg/D4hpCn7DgP]Discord[/url]
###[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2880120246]From Main Mod.[/url]
[h1]Basileía Romaíon 1736 [/h1] [b]Welcome to an alternative world one hundred years earlier than base Victoria 3 where many divergent events led to a drastically different world. Primarily inspired by Roman, Medieval and Renaissance History.[/b]
The term "Basileia Romaion" (Βασιλεία τῶν Ῥωμαίων) is the Greek name for the Eastern Roman Empire or "Byzantine" Empire. It was the official name of the empire in Greek during its existence. "Basileia" means "Empire" or "Kingdom," and "Romaion" means "of the Romans" or "Roman." This name reflects the "Byzantines" identification as Romans and their continuity with the Roman Empire.
[h3]Features:[/h3]
[list]
[]Detailed alternative history campaign.
[]Earlier start date of 1736. Play up too 2036.
[]Expanded Tech-Tree including over 40 new techs.
[]Eastern Orthodoxy content from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3051891793]Greece, Byzantium & Balkan Flavor Mod[/url]
[]Lots of Power Blocs & Lobbies at the start of the Campaign.
[]Buildings Ownership is assigned drastically different than base game including new ownership production methods like Merchant Guilds for early Financial Centers.
[]Laws, Buildings and Production methods adjusted to our expanded timeline and tech tree.
[]Re-balanced nearly all aspects of the game to make it more deep and challenging.
[]Literacy increases production efficiency like Victoria 2.
[]Adjusted MAPI; Ports, Rail, Rivers, Coastal and many other features affect it. Inspired by EU5 I mean Project Ceasar.
[]New Options and Game Rules. Including options to make certain decentralized nations playable and drastically change up the world/balance of power.
[]Hundreds of New unique nations with custom flags, laws, characters, modifiers etc based on history/lore.
[]Hundreds of journal entries, decisions & events.
[]New Political Parties.
[]Interest Group changes including traits, modifiers and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3124519140]War Is Politics[/url]
[]New Companies.
[]New Decrees.
[]New Diplomatic Actions including Force your Culture/Religion on subject and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3096282769]Ask Subject to Fight[/url] .
[]New Military Units, Warfare & Military Formations adjusted all previous units etc to be more realistic.
[]Lots of New Cultures with features to consolidate imported pops.
[]Lots New Religions includes decisions to change your religion. "The Old Gods and the New"
[]New Unique Modifiers, Traits & State Traits.
[]New Goods: Spices & Horses integrated into pop demand, production methods and military units etc.
[]Goods Reworked: Services and Transportation is not local only but limited by MAPI like other goods.
[]New Buildings, Monuments & Production Methods. Including Ownership methods.
[]New Governments & Subject types.
[]New Ruler Titles.
[]New Graphics & Textures for characters, map & unique graphics for Mediterranean cities.
[]Renamed states and hubs to fit the new map.
[]Ironman and most Achievements compatible.
[*]Lots more not mentioned and updated often.
[/list]
- Full update log available on steam and [url=https://discord.gg/D4hpCn7DgP]Discord[/url].
Mod has the English available in every language Paradox supports so you can play in your local language with the Mods content in English. I am seeking folks to help me translate the mod properly in every language.
(Not maintained by me, message authors for more information)
Translation Mods:
[list]
[] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2886387759]Chinese[/url]
[] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3301788963]Brazilian Portuguese[/url]
[] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3339021259]Japanese[/url] New
[] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2885193735]Korean[/url]
[] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2895752263]Russian[/url]
[/list]
Sub-Mods:
[list]
[] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3248164466]Morgenröte Compatch[/url]
[/list]
If you have a Translations or Sub-Mod message me and I'll add it here.
[url=https://discord.gg/D4hpCn7DgP][img]https://i.imgur.com/n5g35mo.png[/img][/url]
Please let me know any bugs you come across or suggestions on our [url=https://discord.gg/D4hpCn7DgP]Discord[/url]
[url=https://www.buymeacoffee.com/Romaioi][img]https://i.imgur.com/uvoJixi.jpg[/img][/url]
[url=http://www.patreon.com/romaioi][img]https://i.imgur.com/MyqKtDh.jpg[/img][/url]
#Basileía Romaíon 1736
#BR
ERE, Eastern Roman Empire, Byzantium or Byzantine Empire
Mod Inspirations include the Third Odyssey from EU4 and Kasierrech from HOI4.
[img]https://i.imgur.com/HFPnEgB.gif[/img]
Why No Comments Here?
I used to permit comments on this Workshop page, but disabled them because, there's no way for users to know I've responded. Any comments or questions are best directed to our [url=https://discord.gg/D4hpCn7DgP]Discord[/url] where it is possible to have organized discussions.
1.7.7 Final mod version
0.95.1
What's Changed
- fix: avoid reusing localization keys by @trym-b in #57
- fix: localization fixes by @trym-b in #58
- fix: errors from the error log by @trym-b in #59
- fix: errors from error log by @trym-b in #60
- fix: errors from error log by @trym-b in #61
- feat: state based sahara trade by @trym-b in #62
Full Changelog: 0.95.0...0.95.1
Technology BETA
What's Changed
Technology
- Since the mod spans an additional 100 years compared to the base game, the tech tree has also be expanded to reflect this.
- Adjusted the eras of techs so that era 5 becomes era 6, era 4 becomes era 5, etc
- Added a new era 1, which contains the very basic production, military and society techs
- Added 13 new production techs
- Moved some of the laws/buildings to said new techs
- Added 15 new society techs
- Moved some of the laws/buildings to said new techs
- Added 13 new military techs
- Moved some of the buildings/military units to said new techs
# Future work
- Add distinct icons for each of the new techs
- Add PMs to reflect artisans manufacturing better.
Non Tech related
- Testing out making Services/Transportation market wide goods since they are already limited by MAPI.
Full Changelog: 0.93.0...0.95.0
0.93.0
What's Changed
- fix: adjust state resources to avoid errors by @trym-b in #31
- refactor: turn tech to modifier by @trym-b in #32
- fix: move modfiers from tech by @trym-b in #33
- fix: various errors by @trym-b in #34
- feat: state-based silk road by @trym-b in #35
- fix: remove references to vanilla countries and events by @trym-b in #36
- refactor: add vanilla tech tree by @trym-b in #37
- refactor: add vanilla building files by @trym-b in #38
- fix: delete inappropriate buildings by @trym-b in #39
- fix: add missing localization by @trym-b in #40
Full Changelog: 0.92.0...0.93.0
0.92.0
This is the first proper GitHub release in a while. Hopefully, we can use these releases to more easily generate changelogs in the future.
What's Changed
- Kuri by @AndHope in #1
- feat: add initial CHI flavor text by @trym-b in #2
- feat: add initial JAP flavor text by @trym-b in #3
- refactor: CHI: convert tech to modifiers by @trym-b in #4
- feat: add initial DEN flavor text by @AndHope in #5
- refactor:
norse
: convert tech to modifiers by @trym-b in #6 - refactor:
JAP
: convert tech to modifiers by @trym-b in #7 - Fix/errors from error log by @trym-b in #8
- fix: add missing loc key by @trym-b in #10
- Fix/error log errors by @trym-b in #11
- Refactor: rename items by @trym-b in #12
- fix: replace persian tech with modifiers by @trym-b in #13
- fix:
JAP
military formation error by @trym-b in #14 - fix: remove error prone script by @trym-b in #16
- ci: add
localization/
linting by @trym-b in #15 - Fix: conform to
YAML
standard by @trym-b in #17 - Fix: ensure valid yaml files by @trym-b in #18
- ci: enable validation of all
YAML
files by @trym-b in #19 - fix: conform to
YAML
standard by @trym-b in #20 - fix: errors by @trym-b in #21
- refactor: turn tech to modifier by @trym-b in #22
- refactor: move variables to correct
replace
file by @trym-b in #23 - fix: remove unused code by @trym-b in #24
- fix: add missing localization keys by @trym-b in #25
- refactor: turn tech to modifier by @trym-b in #26
- refactor: turn tech to modifier by @trym-b in #27
- fix: add missing localization by @trym-b in #28
- fix: errors by @trym-b in #29
- fix: errors by @trym-b in #30
New Contributors
Full Changelog: 0.16...0.92.0