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Pop changes - Confucianism made the majority religion for Han 60%ish and about 40% for Korean. - Balance - Added a buildable "Embassy" that increases influence and infamy decay. - Added more Arts academies to Italy, Andalusia and ERE. - Added a couple more Paper factories in BR. - Added services as an import goods for Constantinople monuments as well as the generic Palace Complex. - Added a dozen new Sepratist events tied to the Surpress Sepratism Jounral entry for the ERE(BR). These are more random then the current Dynatoi revolts tied to reforms. - Updated all the BR Reform Journals related to subjects and owning territory. Worked in Liberty desire and type of subject as a factor. - I made it so you require 12 out of the currently 16 possible reforms to win the reforms jounral you have 100 years. - Split off Thuringia from Franconia as a new HRE subject. - Made Vinland a tributary of NSE. This is for Balance reasons in my observe games new world contries that are not part of a larger market at game start fall behind those that are part of a larger market. - Made New Angland a protectorate of England for similar reasons. - Gave Elysium and event that happens if they go Elysian Orthodox to become a BR protectorate. - Few Character changes in BR and Inca. - AI - Revamped strating strategies so must nations will pick logical choices -Localization - I incorrectly named the other languages localization so they were not functioning. I have fixed this. - renamed bulgarian_revolts to br_balkan_revolt and anatolian_revolts to br_anatolian_revolts
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building_embassy = { | ||
building_group = bg_government | ||
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unlocking_technologies = { embassy } | ||
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production_method_groups = { | ||
pmg_embassy | ||
pmg_working_method | ||
} | ||
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texture = "gfx/interface/icons/building_icons/embassy_building_icon.dds" | ||
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required_construction = construction_cost_high | ||
} |
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