- Added
GameManager.instance.inputHandler.inputActions.up.WasPressed
as option for all prompt based interactions - Added fallback
Input.GetKeyDown(KeyCode.O)
for now just in case for door and tree, not ideal
GameManager.instance.inputHandler.inputActions.up.WasPressed
as option for all prompt based interactionsInput.GetKeyDown(KeyCode.O)
for now just in case for door and tree, not ideal