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Bank $92.asm
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;;; $8000: Set Samus tiles definitions for current animation ;;;
{
$92:8000 08 PHP
$92:8001 8B PHB
$92:8002 4B PHK ;\
$92:8003 AB PLB ;} DB = $92
$92:8004 C2 30 REP #$30
$92:8006 AD 96 0A LDA $0A96 [$7E:0A96] ;\
$92:8009 0A ASL A ;|
$92:800A 0A ASL A ;} $12 = [Samus animation frame] * 4
$92:800B 85 12 STA $12 [$7E:0012] ;/
$92:800D 1A INC A ;\
$92:800E 1A INC A ;} $14 = [Samus animation frame] * 4 + 2
$92:800F 85 14 STA $14 [$7E:0014] ;/
$92:8011 AD 1C 0A LDA $0A1C [$7E:0A1C] ;\
$92:8014 0A ASL A ;|
$92:8015 AA TAX ;|
$92:8016 BD 4E D9 LDA $D94E,x[$92:D952] ;} X = [$D94E + [Samus pose] * 2] + [Samus animation frame] * 4
$92:8019 18 CLC ;|
$92:801A 65 12 ADC $12 [$7E:0012] ;|
$92:801C AA TAX ;/
$92:801D BD 00 00 LDA $0000,x[$92:DB6C] ;\
$92:8020 29 FF 00 AND #$00FF ;} $16 = [[X]]
$92:8023 85 16 STA $16 [$7E:0016] ;/
$92:8025 0A ASL A ;\
$92:8026 A8 TAY ;|
$92:8027 E8 INX ;|
$92:8028 BD 00 00 LDA $0000,x[$92:DB6D] ;|
$92:802B 29 FF 00 AND #$00FF ;|
$92:802E 8D 24 0B STA $0B24 [$7E:0B24] ;|
$92:8031 0A ASL A ;|
$92:8032 0A ASL A ;|
$92:8033 0A ASL A ;} Samus top half tiles definition = [$D91E + [[X]] * 2] + [[X] + 1] * 7
$92:8034 38 SEC ;|
$92:8035 ED 24 0B SBC $0B24 [$7E:0B24] ;|
$92:8038 85 12 STA $12 [$7E:0012] ;|
$92:803A B9 1E D9 LDA $D91E,y[$92:D92C] ;|
$92:803D 18 CLC ;|
$92:803E 65 12 ADC $12 [$7E:0012] ;|
$92:8040 8D 1F 07 STA $071F [$7E:071F] ;/
$92:8043 E2 20 SEP #$20 ;\
$92:8045 A9 01 LDA #$01 ;|
$92:8047 8D 1D 07 STA $071D [$7E:071D] ;} Flag transfer for Samus top half tiles to VRAM
$92:804A C2 20 REP #$20 ;/
$92:804C AD 1C 0A LDA $0A1C [$7E:0A1C] ;\
$92:804F 0A ASL A ;|
$92:8050 AA TAX ;|
$92:8051 BD 4E D9 LDA $D94E,x[$92:D952] ;} X = [$D94E + [Samus pose] * 2] + [Samus animation frame] * 4 + 2
$92:8054 18 CLC ;|
$92:8055 65 14 ADC $14 [$7E:0014] ;|
$92:8057 AA TAX ;/
$92:8058 BD 00 00 LDA $0000,x[$92:DB6E] ;\
$92:805B 29 FF 00 AND #$00FF ;|
$92:805E C9 FF 00 CMP #$00FF ;} If [[X]] = FFh (this never happens): return
$92:8061 F0 27 BEQ $27 [$808A] ;/
$92:8063 0A ASL A ;\
$92:8064 A8 TAY ;|
$92:8065 E8 INX ;|
$92:8066 BD 00 00 LDA $0000,x[$92:DB6F] ;|
$92:8069 29 FF 00 AND #$00FF ;|
$92:806C 8D 26 0B STA $0B26 [$7E:0B26] ;|
$92:806F 0A ASL A ;|
$92:8070 0A ASL A ;|
$92:8071 0A ASL A ;} Samus bottom half tiles definition = [$D938 + [[X]] * 2] + [[X] + 1] * 7
$92:8072 38 SEC ;|
$92:8073 ED 26 0B SBC $0B26 [$7E:0B26] ;|
$92:8076 85 14 STA $14 [$7E:0014] ;|
$92:8078 B9 38 D9 LDA $D938,y[$92:D938] ;|
$92:807B 18 CLC ;|
$92:807C 65 14 ADC $14 [$7E:0014] ;|
$92:807E 8D 21 07 STA $0721 [$7E:0721] ;/
$92:8081 E2 20 SEP #$20 ;\
$92:8083 A9 01 LDA #$01 ;|
$92:8085 8D 1E 07 STA $071E [$7E:071E] ;} Flag transfer for Samus bottom half tiles to VRAM
$92:8088 C2 20 REP #$20 ;/
$92:808A AB PLB
$92:808B 28 PLP
$92:808C 6B RTL
}
;;; $808D: Samus spritemap table ;;;
{
; Indexed by [$92:9263/945D + [Samus pose] * 2] + [Samus animation frame]
$92:808D dw 90ED, 90F4,
; 0002. Top half - 00: Facing forward - power suit
9A6F, 0000, A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C,
A169, A12C, A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C,
A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C, A169, A12C,
A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C,
A169, A12C, A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C,
A1C7, A12C, A214, A12C, A23E, A12C, A272, A12C, A2AB, A12C, A23E, A12C, A272, A12C, A2AB, A12C,
; 0062. Bottom half - 00: Facing forward - power suit
AE44, 0000, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E,
B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E,
B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E,
B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E,
B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E,
B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E, B24E,
; 00C2. Top half - 9B: Facing forward - varia/gravity suit
9976, 0000, A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C,
A169, A12C, A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C,
A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C, A169, A12C,
A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C,
A169, A12C, A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C, A13A, A12C, A169, A12C, A18E, A12C,
A1C7, A12C, A214, A12C, A23E, A12C, A272, A12C, A2AB, A12C, A23E, A12C, A272, A12C, A2AB, A12C,
; 0122. Bottom half - 9B: Facing forward - varia/gravity suit
AE6E, 0000, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E,
B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E,
B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E,
B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E,
B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E,
B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E, B26E,
; 0182. Samus tile viewer - Samus top half
917A,
; 0183. Samus tile viewer - Samus bottom half
91CC,
; 0184. Samus tile viewer - beam
921E,
; 0185. Samus tile viewer - grapple beam
9248,
; 0186. Bubbles
D7D3, D7DF, D7F0, D801, D812, D823, D834, D845, D851,
; 018F. Diving splash
D858, D869, D87A, D895, D8B0, D8D5, D8F0, D906, D912,
; 0198
9657, 9657,
; Top half - 01: Facing right - normal
; Top half - 47: Unused
; Top half - 89: Facing right - ran into a wall
; 019A. Top half - A8: Unused
A072, A088, A09E, A088, 0000, A072, A088, A0F6, A088,
; Top half - 02: Facing left - normal
; Top half - 48: Unused
; Top half - 8A: Facing left - ran into a wall
; 01A3. Top half - A9: Unused
A0B4, A0CA, A0E0, A0CA, 0000, A0B4, A0CA, A111, A0CA, 9657,
; 01AD. Top half - 03: Facing right - aiming up
97B1, 97FF,
; 01AF. Top half - 04: Facing left - aiming up
97C7, 981A,
; Top half - 05: Facing right - aiming up-right
; Top half - 57: Facing right - normal jump transition - aiming up-right
; Top half - CF: Facing right - ran into a wall - aiming up-right
; Top half - E2: Facing right - landing from normal jump - aiming up-right
; Top half - F3: Facing right - crouching transition - aiming up-right
; 01B1. Top half - F9: Facing right - standing transition - aiming up-right
97B1, 97B1,
; Top half - 06: Facing left - aiming up-left
; Top half - 58: Facing left - normal jump transition - aiming up-left
; Top half - D0: Facing left - ran into a wall - aiming up-left
; Top half - E3: Facing left - landing from normal jump - aiming up-left
; Top half - F4: Facing left - crouching transition - aiming up-left
; 01B3. Top half - FA: Facing left - standing transition - aiming up-left
97C7, 97C7,
; Top half - 07: Facing right - aiming down-right
; Top half - 59: Facing right - normal jump transition - aiming down-right
; Top half - AA: Unused
; Top half - D1: Facing right - ran into a wall - aiming down-right
; Top half - E4: Facing right - landing from normal jump - aiming down-right
; Top half - F5: Facing right - crouching transition - aiming down-right
; 01B5. Top half - FB: Facing right - standing transition - aiming down-right
9745, 9745,
; Top half - 08: Facing left - aiming down-left
; Top half - 5A: Facing left - normal jump transition - aiming down-left
; Top half - AB: Unused
; Top half - D2: Facing left - ran into a wall - aiming down-left
; Top half - E5: Facing left - landing from normal jump - aiming down-left
; Top half - F6: Facing left - crouching transition - aiming down-left
; 01B7. Top half - FC: Facing left - standing transition - aiming down-left
9760, 9760,
; 01B9. Top half - A4: Facing right - landing from normal jump
9B6F, 9BAE,
; 01BB. Top half - A5: Facing left - landing from normal jump
9B80, 9BBF,
; 01BD. Top half - A6: Facing right - landing from spin jump
9BAE, 9B6F, 9BAE,
; 01C0. Top half - A7: Facing left - landing from spin jump
9BBF, 9B80, 9BBF,
; Top half - D5: Facing right - x-ray - standing
; 01C3. Top half - D9: Facing right - x-ray - crouching
9C26, 9C0B, 977B, 9C41, 9C5C,
; Top half - D6: Facing left - x-ray - standing
; 01C8. Top half - DA: Facing left - x-ray - crouching
9C92, 9C77, 9796, 9CAD, 9CC8,
; Top half - 55: Facing right - normal jump transition - aiming up
; Top half - E0: Facing right - landing from normal jump - aiming up
; Top half - F1: Facing right - crouching transition - aiming up
; 01CD. Top half - F7: Facing right - standing transition - aiming up
97FF, 97FF,
; Top half - 56: Facing left - normal jump transition - aiming up
; Top half - E1: Facing left - landing from normal jump - aiming up
; Top half - F2: Facing left - crouching transition - aiming up
; 01CF. Top half - F8: Facing left - standing transition - aiming up
981A, 981A,
; 01D1. Top half - E6: Facing right - landing from normal jump - firing
977B, 977B,
; 01D3. Top half - E7: Facing left - landing from normal jump - firing
9796, 9796,
; 01D5. Top half - 49: Facing left - moonwalk
9796, 9E48, 9E48, 9796, 9E48, 9E48,
; 01DB. Top half - 4A: Facing right - moonwalk
977B, 9E2D, 9E2D, 977B, 9E2D, 9E2D,
; 01E1. Top half - 75: Facing left - moonwalk - aiming up-left
9872, 9CFE, 9CFE, 9872, 9CFE, 9CFE,
; 01E7. Top half - 76: Facing right - moonwalk - aiming up-right
9857, 9CE3, 9CE3, 9857, 9CE3, 9CE3,
; 01ED. Top half - 77: Facing left - moonwalk - aiming down-left
9725, 9BEB, 9BEB, 9725, 9BEB, 9BEB,
; 01F3. Top half - 78: Facing right - moonwalk - aiming down-right
9705, 9BCB, 9BCB, 9705, 9BCB, 9BCB,
; 01F9. Top half - 09: Moving right - not aiming
9657, 9A3F, 966F, 9680, 9663, 9657, 9A4B, 969D, 9835, 9691,
; 0203. Top half - 0A: Moving left - not aiming
96AE, 9A57, 96C6, 96D7, 96BA, 96AE, 9A63, 96F4, 9846, 96E8,
; 020D. Top half - 0B: Moving right - gun extended
A2D0, A440, A2F2, A308, A2E1, A2D0, A323, A334, A400, A323,
; 0217. Top half - 0C: Moving left - gun extended
A34A, A451, A3A0, A380, A365, A34A, A3C0, A41B, A3DB, A3C0,
; 0221. Top half - 0D: Moving right - aiming up (unused)
97FF, 97FF, 9CAD, 9E9E, 9CAD, 97FF, 97FF, 9CAD, 9E9E, 9CAD,
; 022B. Top half - 0E: Moving left - aiming up (unused)
981A, 981A, 9CC8, 9EB9, 9CC8, 981A, 981A, 9CC8, 9EB9, 9CC8,
; 0235. Top half - 0F: Moving right - aiming up-right
9857, 9857, 9CE3, 9DB2, 9CE3, 9857, 9857, 9CE3, 9DB2, 9CE3,
; 023F. Top half - 10: Moving left - aiming up-left
9872, 9872, 9CFE, 9DCD, 9CFE, 9872, 9872, 9CFE, 9DCD, 9CFE,
; 0249. Top half - 11: Moving right - aiming down-right
9705, 9705, 9BCB, 9DED, 9BCB, 9705, 9705, 9BCB, 9DED, 9BCB,
; 0253. Top half - 12: Moving left - aiming down-left
9725, 9725, 9BEB, 9E0D, 9BEB, 9725, 9725, 9BEB, 9E0D, 9BEB,
; 025D. Top half - 45: Unused
97EE, 97EE, 9C92, 9E83, 9C92, 97EE, 97EE, 9C92, 9E83, 9C92,
; 0267. Top half - 46: Unused
97DD, 97DD, 9C77, 9E63, 9C77, 97DD, 97DD, 9C77, 9E63, 9C77,
; Top half - 17: Facing right - normal jump - aiming down
; 0271. Top half - AE: Unused
9705, 9B17,
; Top half - 18: Facing left - normal jump - aiming down
; 0273. Top half - AF: Unused
9725, 9B2D,
; Top half - 13: Facing right - normal jump - not aiming - not moving - gun extended
; 0275. Top half - AC: Unused
977B, 977B,
; Top half - 14: Facing left - normal jump - not aiming - not moving - gun extended
; 0277. Top half - AD: Unused
9796, 9796,
; 0279. Top half - 15: Facing right - normal jump - aiming up
97B1, 97FF,
; 027B. Top half - 16: Facing left - normal jump - aiming up
97C7, 981A,
; 027D. Top half - 69: Facing right - normal jump - aiming up-right
9857, 9857,
; 027F. Top half - 6A: Facing left - normal jump - aiming up-left
9872, 9872,
; Top half - 6B: Facing right - normal jump - aiming down-right
; 0281. Top half - B0: Unused
9705, 9705,
; Top half - 6C: Facing left - normal jump - aiming down-left
; 0283. Top half - B1: Unused
9725, 9725,
; 0285. Top half - 51: Facing right - normal jump - not aiming - moving forward
977B, 977B,
; 0287. Top half - 52: Facing left - normal jump - not aiming - moving forward
9796, 9796,
; 0289. Top half - 4B: Facing right - normal jump transition
9B6F,
; 028A. Top half - 4C: Facing left - normal jump transition
9B80,
; Top half - 4D: Facing right - normal jump - not aiming - not moving - gun not extended
; 028B. Top half - C7: Facing right - vertical shinespark windup
9691, 969D, 9691, 9657, 9663, 97DD,
; Top half - 4E: Facing left - normal jump - not aiming - not moving - gun not extended
; 0291. Top half - C8: Facing left - vertical shinespark windup
96E8, 96F4, 96E8, 96AE, 96BA, 97EE,
; 0297. Top half - 4F: Facing left - damage boost
9BBF, 9BBF, BB94, BB88, BB72, BB66, BB50, BB44, BB2E, 9EB9,
; 02A1. Top half - 50: Facing right - damage boost
9BAE, 9BAE, BDD9, BDCD, BDB7, BDAB, BD95, BD89, BD73, 9E83,
; 02AB. Top half - 63: Unused
9A93, 9A1F,
; 02AD. Top half - 64: Unused
9AAE, 99FF,
; 02AF. Top half - 65: Unused
9A7B, BD67, BD73, BD89, BD95, BDAB, BDB7, BDCD, BDD9,
; 02B8. Top half - 66: Unused
9A87, BB22, BB2E, BB44, BB50, BB66, BB72, BB88, BB94,
; 02C1. Top half - 83: Facing right - wall jump
9A7B, 9BAE, 0000, BD67, BD73, BD89, BD95, BDAB, BDB7, BDCD, BDD9, 0000, 0000, BEBF, BEBF, BEBF,
BEBF, BEBF, BEBF, BEBF, BEBF, 0000, 0000, BDEF, BDEF, BDEF, BEBF, BEBF, BEBF, BE23, BE23, BE23,
BEBF, BEBF, BEBF, BE5C, BE5C, BE5C, BEBF, BEBF, BEBF, BE95, BE95, BE95, BEBF, BEBF, BEBF,
; 02F0. Top half - 84: Facing left - wall jump
9A87, 9BBF, 0000, BB22, BB2E, BB44, BB50, BB66, BB72, BB88, BB94, 0000, 0000, BC7A, BC7A, BC7A,
BC7A, BC7A, BC7A, BC7A, BC7A, 0000, 0000, BBAA, BBAA, BBAA, BC7A, BC7A, BC7A, BBDE, BBDE, BBDE,
BC7A, BC7A, BC7A, BC17, BC17, BC17, BC7A, BC7A, BC7A, BC50, BC50, BC50, BC7A, BC7A, BC7A,
; 031F. Top half - 53: Facing right - knockback
98AD, 98AD,
; 0321. Top half - 54: Facing left - knockback
9892, 9892, 9892, 98AD, 9928, 9928, 9976, 9912, 9912, 996F, 9998, 99CE, 9982, 99AE,
; Top half - 5B: Unused
; 032F. Top half - B8: Facing left - grapple wall jump pose
9A1F,
; Top half - 5C: Unused
; 0330. Top half - B9: Facing right - grapple wall jump pose
99FF,
; Top half - 5D: Unused
; Top half - 5E: Unused
; 0331. Top half - 5F: Unused
9B2D,
; 0332. Top half - 60: Unused
9B17,
; Top half - 61: Unused
; 0333. Top half - B2: Facing clockwise - grapple
A96B, A955, A944, A933, A922, A911, A900, A8EA, A8D4, A584, A573, A562, A551, A540, A52F, A519,
A503, A4ED, A4DC, A4CB, A4BA, A4A9, A498, A482, A46C, A9EC, A9DB, A9CA, A9B9, A9A8, A997, A981,
A96B, A955, A944, A933, A922, A911, A900, A8EA, A8D4, A584, A573, A562, A551, A540, A52F, A519,
A503, A4ED, A4DC, A4CB, A4BA, A4A9, A498, A482, A46C, A9EC, A9DB, A9CA, A9B9, A9A8, A997, A981,
A503, A503,
; Top half - 62: Unused
; 0375. Top half - B3: Facing anticlockwise - grapple
AB8B, ABB5, ABDF, AC0E, AC42, AC76, ACAA, ACDE, A5B0, A5DA, A604, A638, A66C, A69B, A6CA, A6F9,
A723, A74D, A777, A7A6, A7DA, A80E, A842, A876, AA18, AA42, AA6C, AAA0, AAD4, AB03, AB32, AB61,
AB8B, ABB5, ABDF, AC0E, AC42, AC76, ACAA, ACDE, A5B0, A5DA, A604, A638, A66C, A69B, A6CA, A6F9,
A723, A74D, A777, A7A6, A7DA, A80E, A842, A876, AA18, AA42, AA6C, AAA0, AAD4, AB03, AB32, AB61,
A723, A723,
; 03B7. Top half - 29: Facing right - falling
9BAE, 9E63, 9E83, 0000, 0000, 9E63, 9BAE,
; 03BE. Top half - 2A: Facing left - falling
9BBF, 9E9E, 9EB9, 0000, 0000, 9E9E, 9BBF,
; 03C5. Top half - 67: Facing right - falling - gun extended
977B, 977B, 977B, 0000, 0000, 977B, 977B,
; 03CC. Top half - 68: Facing left - falling - gun extended
9796, 9796, 9796, 0000, 0000, 9796, 9796,
; 03D3. Top half - 2B: Facing right - falling - aiming up
97B1, 97FF, 97FF,
; 03D6. Top half - 2C: Facing left - falling - aiming up
97C7, 981A, 981A,
; 03D9. Top half - 2D: Facing right - falling - aiming down
9705, 9B17,
; 03DB. Top half - 2E: Facing left - falling - aiming down
9725, 9B2D,
; 03DD. Top half - 6D: Facing right - falling - aiming up-right
9857, 9857, 9857,
; 03E0. Top half - 6E: Facing left - falling - aiming up-left
9872, 9872, 9872,
; 03E3. Top half - 6F: Facing right - falling - aiming down-right
9705, 9705, 9705,
; 03E6. Top half - 70: Facing left - falling - aiming down-left
9725, 9725, 9725,
; 03E9. Top half - 71: Facing right - crouching - aiming up-right
97B1,
; 03EA. Top half - 72: Facing left - crouching - aiming up-left
97C7,
; Top half - 73: Facing right - crouching - aiming down-right
; 03EB. Top half - B6: Unused
9745,
; Top half - 74: Facing left - crouching - aiming down-left
; 03EC. Top half - B7: Unused
9760,
; 03ED. Top half - 85: Facing right - crouching - aiming up
97B1, 97FF,
; 03EF. Top half - 86: Facing left - crouching - aiming up
97C7, 981A,
; Top half - 27: Facing right - crouching
; 03F1. Top half - B4: Unused
A072, A088, A09E, A088, 0000, A072, A088, A0F6, A088,
; Top half - 28: Facing left - crouching
; 03FA. Top half - B5: Unused
A0B4, A0CA, A0E0, A0CA, 0000, A0B4, A0CA, A111, A0CA,
; Top half - 35: Facing right - crouching transition
; 0403. Top half - 3B: Facing right - standing transition
977B,
; Top half - 36: Facing left - crouching transition
; 0404. Top half - 3C: Facing left - standing transition
9796,
; Bottom half - 37: Facing right - morphing transition
; 0405. Top half - 37: Facing right - morphing transition
BCDD, BCCC,
; Bottom half - 38: Facing left - morphing transition
; 0407. Top half - 38: Facing left - morphing transition
BCB1, BCA0,
; Bottom half - 3D: Facing right - unmorphing transition
; 0409. Top half - 3D: Facing right - unmorphing transition
BCCC, BCDD,
; Bottom half - 3E: Facing left - unmorphing transition
; 040B. Top half - 3E: Facing left - unmorphing transition
BCA0, BCB1,
; 040D. Top half - DB: Unused
977B, BCDD, BCCC,
; 0410. Top half - DC: Unused
9796, BCB1, BCA0,
; 0413. Top half - DD: Unused
BCCC, BCDD, 977B,
; 0416. Top half - DE: Unused
BCA0, BCB1, 9796,
; Top half - 25: Facing right - turning - standing
; Top half - 2F: Facing right - turning - jumping
; Top half - 43: Facing right - turning - crouching
; Top half - 87: Facing right - turning - falling
; Top half - BF: Facing right - moonwalking - turn/jump left
; 0419. Top half - C6: Unused
9998, 99E9, 9982,
; Top half - 26: Facing left - turning - standing
; Top half - 30: Facing left - turning - jumping
; Top half - 44: Facing left - turning - crouching
; Top half - 88: Facing left - turning - falling
; 041C. Top half - C0: Facing left - moonwalking - turn/jump right
9982, 99E9, 9998,
; Top half - 8B: Facing right - turning - standing - aiming up
; Top half - 8F: Facing right - turning - in air - aiming up
; Top half - 93: Facing right - turning - falling - aiming up
; Top half - 97: Facing right - turning - crouching - aiming up
; Top half - 9C: Facing right - turning - standing - aiming up-right
; Top half - 9E: Facing right - turning - in air - aiming up-right
; Top half - A0: Facing right - turning - falling - aiming up-right
; Top half - A2: Facing right - turning - crouching - aiming up-right
; 041F. Top half - C1: Facing right - moonwalking - turn/jump left - aiming up-right
99CE, 993E, 99AE,
; Top half - 8C: Facing left - turning - standing - aiming up
; Top half - 90: Facing left - turning - in air - aiming up
; Top half - 94: Facing left - turning - falling - aiming up
; Top half - 98: Facing left - turning - crouching - aiming up
; Top half - 9D: Facing left - turning - standing - aiming up-left
; Top half - 9F: Facing left - turning - in air - aiming up-left
; Top half - A1: Facing left - turning - falling - aiming up-left
; Top half - A3: Facing left - turning - crouching - aiming up-left
; 0422. Top half - C2: Facing left - moonwalking - turn/jump right - aiming up-left
99AE, 993E, 99CE,
; Top half - 8D: Facing right - turning - standing - aiming down-right
; Top half - 91: Facing right - turning - in air - aiming down/down-right
; Top half - 95: Facing right - turning - falling - aiming down/down-right
; Top half - 99: Facing right - turning - crouching - aiming down/down-right
; 0425. Top half - C3: Facing right - moonwalking - turn/jump left - aiming down-right
9AF7, 9954, 9AD7,
; Top half - 8E: Facing left - turning - standing - aiming down-left
; Top half - 92: Facing left - turning - in air - aiming down/down-left
; Top half - 96: Facing left - turning - falling - aiming down/down-left
; Top half - 9A: Facing left - turning - crouching - aiming down/down-left
; 0428. Top half - C4: Facing left - moonwalking - turn/jump right - aiming down-left
9AD7, 9954, 9AF7,
; 042B. Top half - EC: Facing right - grabbed by Draygon - not moving - not aiming
9BAE,
; 042C. Top half - ED: Facing right - grabbed by Draygon - not moving - aiming up-right
9857,
; 042D. Top half - EE: Facing right - grabbed by Draygon - firing
977B,
; 042E. Top half - EF: Facing right - grabbed by Draygon - not moving - aiming down-right
9705,
; 042F. Top half - BA: Facing left - grabbed by Draygon - not moving - not aiming
9BBF,
; 0430. Top half - BB: Facing left - grabbed by Draygon - not moving - aiming up-left
9872,
; 0431. Top half - BC: Facing left - grabbed by Draygon - firing
9796,
; 0432. Top half - BD: Facing left - grabbed by Draygon - not moving - aiming down-left
9725,
; 0433. Top half - F0: Facing right - grabbed by Draygon - moving
9663, 966F, 9657, 9691, 969D, 9657,
; 0439. Top half - BE: Facing left - grabbed by Draygon - moving
96BA, 96C6, 96AE, 96E8, 96F4, 96AE,
; 043F. Top half - C9: Facing right - shinespark - horizontal
9A93,
; 0440. Top half - CA: Facing left - shinespark - horizontal
9AAE,
; 0441. Top half - CD: Facing right - shinespark - diagonal
9A93,
; 0442. Top half - CE: Facing left - shinespark - diagonal
9AAE,
; 0443. Top half - D3: Facing right - crystal flash
BCCC, BCDD, C207, BCDD, 0000, 0000, C207, C22C, C251, C22C, 0000, 0000, BCDD, BCDD, 977B,
; 0452. Top half - D4: Facing left - crystal flash
BCA0, BCB1, C198, BCB1, 0000, 0000, C198, C1BD, C1E2, C1BD, 0000, 0000, BCB1, BCB1, 9796,
; 0461. Top half - D7: Facing right - crystal flash ending
BAB3, BCCC, BCDD, 977B, 98AD, 98AD,
; 0467. Top half - D8: Facing left - crystal flash ending
BB16, BCA0, BCB1, 9796, 9892, 9892,
; 046D. Top half - E8: Facing right - Samus drained - crouching
BAB3, BCCC, BCDD, 98AD, 98AD, 98AD, 98AD, 98AD, 9F34, 9F59, 9F7E, 9F59, 0000, 0000, 977B,
; 047C. Top half - E9: Facing left - Samus drained - crouching
BCA0, BCB1, 9892, 9892, 9892, 9892, 9892, 9EF4, 9ED4, 9EF4, 9F14, 9EF4, 0000, 0000, 9EF4, 9FC3,
9BA2, 0000, 0000, 9EF4, 9FC3, 9BA2, 9FC3, 9EF4, 0000, 0000, 9ED4, 0000, 0000, 9ED4, 0000, 0000,
; 049C. Top half - EA: Facing right - Samus drained - standing
A003, A028, A04D, A028, 0000, 977B,
; 04A2. Top half - EB: Facing left - Samus drained - standing
9FA3, 9FC3, 9FE3, 9FC3, 0000, 9796, AD3C, AD3C,
; Bottom half - 01: Facing right - normal
; Bottom half - 47: Unused
; Bottom half - 89: Facing right - ran into a wall
; 04AA. Bottom half - A8: Unused
ADBB, AE98, AEA9, AE98, 0000, ADBB, AE98, AEA9, AE98,
; Bottom half - 02: Facing left - normal
; Bottom half - 48: Unused
; Bottom half - 8A: Facing left - ran into a wall
; 04B3. Bottom half - A9: Unused
B340, AEBA, AFA1, AEBA, 0000, B340, AEBA, AFA1, AEBA, ADBB, ADBB, B340, B340,
; Bottom half - 03: Facing right - aiming up
; Bottom half - 05: Facing right - aiming up-right
; Bottom half - 07: Facing right - aiming down-right
; Bottom half - AA: Unused
; Bottom half - CF: Facing right - ran into a wall - aiming up-right
; 04C0. Bottom half - D1: Facing right - ran into a wall - aiming down-right
B295, B295,
; Bottom half - 04: Facing left - aiming up
; Bottom half - 06: Facing left - aiming up-left
; Bottom half - 08: Facing left - aiming down-left
; Bottom half - AB: Unused
; Bottom half - D0: Facing left - ran into a wall - aiming up-left
; 04C2. Bottom half - D2: Facing left - ran into a wall - aiming down-left
B2AB, B2AB, AD3C,
; Bottom half - A4: Facing right - landing from normal jump
; Bottom half - E0: Facing right - landing from normal jump - aiming up
; Bottom half - E2: Facing right - landing from normal jump - aiming up-right
; Bottom half - E4: Facing right - landing from normal jump - aiming down-right
; 04C5. Bottom half - E6: Facing right - landing from normal jump - firing
B021, ADBB,
; Bottom half - A5: Facing left - landing from normal jump
; Bottom half - E1: Facing left - landing from normal jump - aiming up
; Bottom half - E3: Facing left - landing from normal jump - aiming up-left
; Bottom half - E5: Facing left - landing from normal jump - aiming down-left
; 04C7. Bottom half - E7: Facing left - landing from normal jump - firing
B037, B340,
; 04C9. Bottom half - A6: Facing right - landing from spin jump
B1C8, B021, ADBB,
; 04CC. Bottom half - A7: Facing left - landing from spin jump
B1E3, B037, B340,
; 04CF. Bottom half - D5: Facing right - x-ray - standing
ADBB, ADBB, ADBB, ADBB, ADBB,
; 04D4. Bottom half - D6: Facing left - x-ray - standing
B340, B340, B340, B340, B340,
; 04D9. Bottom half - D9: Facing right - x-ray - crouching
B351, B351, B351, B351, B351,
; 04DE. Bottom half - DA: Facing left - x-ray - crouching
ADCC, ADCC, ADCC, ADCC, ADCC,
; Bottom half - 09: Moving right - not aiming
; Bottom half - 0B: Moving right - gun extended
; Bottom half - 0D: Moving right - aiming up (unused)
; Bottom half - 0F: Moving right - aiming up-right
; Bottom half - 11: Moving right - aiming down-right
; 04E3. Bottom half - 45: Unused
AD3C, ADD8, AD48, ADEE, AD63, AD79, AE0E, AD85, AE24, ADA5,
; Bottom half - 0A: Moving left - not aiming
; Bottom half - 0C: Moving left - gun extended
; Bottom half - 0E: Moving left - aiming up (unused)
; Bottom half - 10: Moving left - aiming up-left
; Bottom half - 12: Moving left - aiming down-left
; 04ED. Bottom half - 46: Unused
B2C1, B35D, B2CD, B373, B2E8, B2FE, B393, B30A, B3A9, B32A,
; Bottom half - 49: Facing left - moonwalk
; Bottom half - 75: Facing left - moonwalk - aiming up-left
; 04F7. Bottom half - 77: Facing left - moonwalk - aiming down-left
B3ED, B403, B184, B3C9, B40F, B195,
; Bottom half - 4A: Facing right - moonwalk
; Bottom half - 76: Facing right - moonwalk - aiming up-right
; 04FD. Bottom half - 78: Facing right - moonwalk - aiming down-right
AFF3, B009, B1A6, AFCA, B015, B1B7,
; Bottom half - 17: Facing right - normal jump - aiming down
; 0503. Bottom half - AE: Unused
B08D, B104,
; Bottom half - 18: Facing left - normal jump - aiming down
; 0505. Bottom half - AF: Unused
B09E, B124,
; Bottom half - 13: Facing right - normal jump - not aiming - not moving - gun extended
; 0507. Bottom half - AC: Unused
B08D, B1C8,
; Bottom half - 14: Facing left - normal jump - not aiming - not moving - gun extended
; 0509. Bottom half - AD: Unused
B09E, B1E3,
; 050B. Bottom half - 15: Facing right - normal jump - aiming up
B08D, AEF7,
; 050D. Bottom half - 16: Facing left - normal jump - aiming up
B09E, AF08,
; 050F. Bottom half - 51: Facing right - normal jump - not aiming - moving forward
B08D, B1C8,
; 0511. Bottom half - 52: Facing left - normal jump - not aiming - moving forward
B09E, B1E3,
; 0513. Bottom half - 69: Facing right - normal jump - aiming up-right
B08D, AEF7,
; 0515. Bottom half - 6A: Facing left - normal jump - aiming up-left
B09E, AF08,
; Bottom half - 6B: Facing right - normal jump - aiming down-right
; 0517. Bottom half - B0: Unused
B08D, B1C8,
; Bottom half - 6C: Facing left - normal jump - aiming down-left
; 0519. Bottom half - B1: Unused
B09E, B1E3,
; Bottom half - 4B: Facing right - normal jump transition
; Bottom half - 55: Facing right - normal jump transition - aiming up
; Bottom half - 57: Facing right - normal jump transition - aiming up-right
; 051B. Bottom half - 59: Facing right - normal jump transition - aiming down-right
B021,
; Bottom half - 4C: Facing left - normal jump transition
; Bottom half - 56: Facing left - normal jump transition - aiming up
; Bottom half - 58: Facing left - normal jump transition - aiming up-left
; 051C. Bottom half - 5A: Facing left - normal jump transition - aiming down-left
B037,
; Bottom half - 4D: Facing right - normal jump - not aiming - not moving - gun not extended
; 051D. Bottom half - C7: Facing right - vertical shinespark windup
AD79, B0C7, B04D, B04D, B08D, B0AF,
; Bottom half - 4E: Facing left - normal jump - not aiming - not moving - gun not extended
; 0523. Bottom half - C8: Facing left - vertical shinespark windup
B2FE, B0E2, B06D, B06D, B09E, B0BB,
; 0529. Bottom half - 4F: Facing left - damage boost
AECB, B09E, 0000, 0000, 0000, 0000, 0000, 0000, 0000, B1E3,
; 0533. Bottom half - 50: Facing right - damage boost
AEE1, B08D, 0000, 0000, 0000, 0000, 0000, 0000, 0000, B1C8,
; 053D. Bottom half - 63: Unused
B184, AF69,
; 053F. Bottom half - 64: Unused
B195, AF5D,
; 0541. Bottom half - 65: Unused
B144, BB22, BB2E, BB44, BB50, BB66, BB72, BB88, BB94,
; 054A. Bottom half - 66: Unused
B169, BD67, BD73, BD89, BD95, BDAB, BDB7, BDCD, BDD9,
; 0553. Bottom half - 83: Facing right - wall jump
B144, B1C8, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, C458, C46E, C4A2,
C4B8, C4EC, C502, C536, C54C, 0000, 0000, C458, C46E, C4A2, C4B8, C4EC, C502, C536, C54C, C458,
C46E, C4A2, C4B8, C4EC, C502, C536, C54C, C458, C46E, C4A2, C4B8, C4EC, C502, C536, C54C,
; 0582. Bottom half - 84: Facing left - wall jump
B169, B1E3, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, C330, C346, C37A,
C390, C3C4, C3DA, C40E, C424, 0000, 0000, C330, C346, C37A, C390, C3C4, C3DA, C40E, C424, C330,
C346, C37A, C390, C3C4, C3DA, C40E, C424, C330, C346, C37A, C390, C3C4, C3DA, C40E, C424,
; 05B1. Bottom half - 53: Facing right - knockback
B0AF, B1FE,
; 05B3. Bottom half - 54: Facing left - knockback
B0BB, B214,
; Bottom half - 5B: Unused
; 05B5. Bottom half - B8: Facing left - grapple wall jump pose
AF69,
; Bottom half - 5C: Unused
; 05B6. Bottom half - B9: Facing right - grapple wall jump pose
AF5D,
; Bottom half - 5D: Unused
; Bottom half - 5E: Unused
; Bottom half - 5F: Unused
; Bottom half - 60: Unused
; Bottom half - 61: Unused
; 05B7. Bottom half - B2: Facing clockwise - grapple
B63F, B624, B60E, B5FD, B5FD, B5DD, B5DD, B5CC, B5CC, B5CC, B4E6, B4E6, B4D0, B4D0, B4BA, B4A9,
B48E, B473, B45D, B44C, B44C, B42C, B42C, B41B, B41B, B41B, B697, B697, B681, B681, B66B, B65A,
B72B, B715, B709, B6FD, B6FD, B6E7, B6E7, B6DB, B6DB, B6DB, B5B4, B5B4, B59E, B59E, B592, B586,
B57A, B564, B558, B54C, B54C, B536, B536, B52A, B52A, B52A, B74F, B74F, B743, B743, B737, B72B,
B512, B51E,
; Bottom half - 62: Unused
; 05F9. Bottom half - B3: Facing anticlockwise - grapple
B98B, B9A6, B9B7, B9CD, B9CD, B9E3, B9E3, B767, B767, B767, B778, B778, B798, B798, B7A9, B7BF,
B7DA, B7F5, B806, B81C, B81C, B832, B832, B918, B918, B918, B929, B929, B949, B949, B95A, B970,
BA77, BA83, BA8F, BA9B, BA9B, BAA7, BAA7, B876, B876, B876, B882, B882, B898, B898, B8A4, B8B0,
B8C6, B8D2, B8DE, B8EA, B8EA, B900, B900, BA27, BA27, BA27, BA33, BA33, BA49, BA49, BA55, BA61,
B85E, B86A,
; Bottom half - 29: Facing right - falling
; 063B. Bottom half - 67: Facing right - falling - gun extended
B08D, B0AF, B0AF, 0000, 0000, B08D, B1C8,
; Bottom half - 2A: Facing left - falling
; 0642. Bottom half - 68: Facing left - falling - gun extended
B09E, B0BB, B0BB, 0000, 0000, B09E, B1E3,
; 0649. Bottom half - 2D: Facing right - falling - aiming down
B08D, B104,
; 064B. Bottom half - 2E: Facing left - falling - aiming down
B09E, B124,
; 064D. Bottom half - 2B: Facing right - falling - aiming up
B08D, B0AF, B1C8,
; 0650. Bottom half - 2C: Facing left - falling - aiming up
B09E, B0BB, B1E3,
; 0653. Bottom half - 6D: Facing right - falling - aiming up-right
B08D, B0AF, B1C8,
; 0656. Bottom half - 6E: Facing left - falling - aiming up-left
B09E, B0BB, B1E3,
; 0659. Bottom half - 6F: Facing right - falling - aiming down-right
B08D, B0AF, B1C8,
; 065C. Bottom half - 70: Facing left - falling - aiming down-left
B09E, B0BB, B1E3,
; Bottom half - 27: Facing right - crouching
; 065F. Bottom half - B4: Unused
B351, B351, B351, B351, 0000, B351, B351, B351, B351,
; Bottom half - 28: Facing left - crouching
; 0668. Bottom half - B5: Unused
ADCC, ADCC, ADCC, ADCC, 0000, ADCC, ADCC, ADCC, ADCC,
; 0671. Bottom half - 71: Facing right - crouching - aiming up-right
B351,
; 0672. Bottom half - 72: Facing left - crouching - aiming up-left
ADCC,
; Bottom half - 73: Facing right - crouching - aiming down-right
; 0673. Bottom half - B6: Unused
B351,
; Bottom half - 74: Facing left - crouching - aiming down-left
; 0674. Bottom half - B7: Unused
ADCC,
; 0675. Bottom half - 85: Facing right - crouching - aiming up
B351, B351,
; 0677. Bottom half - 86: Facing left - crouching - aiming up
ADCC, ADCC,
; Bottom half - 35: Facing right - crouching transition
; Bottom half - 3B: Facing right - standing transition
; Bottom half - F1: Facing right - crouching transition - aiming up
; Bottom half - F3: Facing right - crouching transition - aiming up-right
; Bottom half - F5: Facing right - crouching transition - aiming down-right
; Bottom half - F7: Facing right - standing transition - aiming up
; Bottom half - F9: Facing right - standing transition - aiming up-right
; 0679. Bottom half - FB: Facing right - standing transition - aiming down-right
B021,
; Bottom half - 36: Facing left - crouching transition
; Bottom half - 3C: Facing left - standing transition
; Bottom half - F2: Facing left - crouching transition - aiming up
; Bottom half - F4: Facing left - crouching transition - aiming up-left
; Bottom half - F6: Facing left - crouching transition - aiming down-left
; Bottom half - F8: Facing left - standing transition - aiming up
; Bottom half - FA: Facing left - standing transition - aiming up-left
; 067A. Bottom half - FC: Facing left - standing transition - aiming down-left
B037, 0000, 0000,
; 067D. Bottom half - DB: Unused
B021, 0000, 0000,
; 0680. Bottom half - DC: Unused
B021,
; 0681. Bottom half - DD: Unused
0000, 0000, B021,
; 0684. Bottom half - DE: Unused
0000, 0000, B021,
; Bottom half - 25: Facing right - turning - standing
; Bottom half - 8B: Facing right - turning - standing - aiming up
; Bottom half - 8D: Facing right - turning - standing - aiming down-right
; Bottom half - 9C: Facing right - turning - standing - aiming up-right
; Bottom half - BF: Facing right - moonwalking - turn/jump left
; Bottom half - C1: Facing right - moonwalking - turn/jump left - aiming up-right
; Bottom half - C3: Facing right - moonwalking - turn/jump left - aiming down-right
; 0687. Bottom half - C6: Unused
AF2A, AFE0, AF19,
; Bottom half - 26: Facing left - turning - standing
; Bottom half - 8C: Facing left - turning - standing - aiming up
; Bottom half - 8E: Facing left - turning - standing - aiming down-left
; Bottom half - 9D: Facing left - turning - standing - aiming up-left
; Bottom half - C0: Facing left - moonwalking - turn/jump right
; Bottom half - C2: Facing left - moonwalking - turn/jump right - aiming up-left
; 068A. Bottom half - C4: Facing left - moonwalking - turn/jump right - aiming down-left
AF19, AFE0, AF2A,
; Bottom half - 2F: Facing right - turning - jumping
; Bottom half - 43: Facing right - turning - crouching
; Bottom half - 87: Facing right - turning - falling
; Bottom half - 8F: Facing right - turning - in air - aiming up
; Bottom half - 91: Facing right - turning - in air - aiming down/down-right
; Bottom half - 93: Facing right - turning - falling - aiming up
; Bottom half - 95: Facing right - turning - falling - aiming down/down-right
; Bottom half - 97: Facing right - turning - crouching - aiming up
; Bottom half - 99: Facing right - turning - crouching - aiming down/down-right
; Bottom half - 9E: Facing right - turning - in air - aiming up-right
; Bottom half - A0: Facing right - turning - falling - aiming up-right
; 068D. Bottom half - A2: Facing right - turning - crouching - aiming up-right
AF4C, AFEC, AF3B,
; Bottom half - 30: Facing left - turning - jumping
; Bottom half - 44: Facing left - turning - crouching
; Bottom half - 90: Facing left - turning - in air - aiming up
; Bottom half - 92: Facing left - turning - in air - aiming down/down-left
; Bottom half - 98: Facing left - turning - crouching - aiming up
; Bottom half - 9A: Facing left - turning - crouching - aiming down/down-left
; Bottom half - 9F: Facing left - turning - in air - aiming up-left
; 0690. Bottom half - A3: Facing left - turning - crouching - aiming up-left
AF3B, AFEC, AF4C, AF4C, AFEC, AF3B,
; Bottom half - 88: Facing left - turning - falling
; Bottom half - 94: Facing left - turning - falling - aiming up
; Bottom half - 96: Facing left - turning - falling - aiming down/down-left
; 0696. Bottom half - A1: Facing left - turning - falling - aiming up-left
AF3B, AFEC, AF4C,
; Bottom half - EC: Facing right - grabbed by Draygon - not moving - not aiming
; Bottom half - ED: Facing right - grabbed by Draygon - not moving - aiming up-right
; Bottom half - EE: Facing right - grabbed by Draygon - firing
; 0699. Bottom half - EF: Facing right - grabbed by Draygon - not moving - aiming down-right
B1FE,
; Bottom half - BA: Facing left - grabbed by Draygon - not moving - not aiming
; Bottom half - BB: Facing left - grabbed by Draygon - not moving - aiming up-left
; Bottom half - BC: Facing left - grabbed by Draygon - firing
; 069A. Bottom half - BD: Facing left - grabbed by Draygon - not moving - aiming down-left
B214,
; 069B. Bottom half - F0: Facing right - grabbed by Draygon - moving
B0AF, B1FE, B1C8, B0AF, B0C7, B04D,
; 06A1. Bottom half - BE: Facing left - grabbed by Draygon - moving
B0BB, B214, B1E3, B0BB, B0E2, B06D,
; 06A7. Bottom half - C9: Facing right - shinespark - horizontal
AF75,
; 06A8. Bottom half - CA: Facing left - shinespark - horizontal
AF8B,
; 06A9. Bottom half - CD: Facing right - shinespark - diagonal