;
+ * Copyright (c) 2014 Jorik Tangelder;
* Licensed under the MIT license */
+(function(window, document, exportName, undefined) {
+ 'use strict';
-(function(window, undefined) {
- 'use strict';
+var VENDOR_PREFIXES = ['', 'webkit', 'moz', 'MS', 'ms', 'o'];
+var TEST_ELEMENT = document.createElement('div');
+
+var TYPE_FUNCTION = 'function';
+
+var round = Math.round;
+var abs = Math.abs;
+var now = Date.now;
/**
- * Hammer
- * use this to create instances
- * @param {HTMLElement} element
- * @param {Object} options
- * @returns {Hammer.Instance}
- * @constructor
+ * set a timeout with a given scope
+ * @param {Function} fn
+ * @param {Number} timeout
+ * @param {Object} context
+ * @returns {number}
*/
-var Hammer = function(element, options) {
- return new Hammer.Instance(element, options || {});
-};
+function setTimeoutContext(fn, timeout, context) {
+ return setTimeout(bindFn(fn, context), timeout);
+}
-// default settings
-Hammer.defaults = {
- // add styles and attributes to the element to prevent the browser from doing
- // its native behavior. this doesnt prevent the scrolling, but cancels
- // the contextmenu, tap highlighting etc
- // set to false to disable this
- stop_browser_behavior: {
- // this also triggers onselectstart=false for IE
- userSelect: 'none',
- // this makes the element blocking in IE10 >, you could experiment with the value
- // see for more options this issue; https://github.com/EightMedia/hammer.js/issues/241
- touchAction: 'none',
- touchCallout: 'none',
- contentZooming: 'none',
- userDrag: 'none',
- tapHighlightColor: 'rgba(0,0,0,0)'
+/**
+ * if the argument is an array, we want to execute the fn on each entry
+ * if it aint an array we don't want to do a thing.
+ * this is used by all the methods that accept a single and array argument.
+ * @param {*|Array} arg
+ * @param {String} fn
+ * @param {Object} [context]
+ * @returns {Boolean}
+ */
+function invokeArrayArg(arg, fn, context) {
+ if (Array.isArray(arg)) {
+ each(arg, context[fn], context);
+ return true;
}
+ return false;
+}
- // more settings are defined per gesture at gestures.js
-};
-
-// detect touchevents
-Hammer.HAS_POINTEREVENTS = navigator.pointerEnabled || navigator.msPointerEnabled;
-Hammer.HAS_TOUCHEVENTS = ('ontouchstart' in window);
+/**
+ * walk objects and arrays
+ * @param {Object} obj
+ * @param {Function} iterator
+ * @param {Object} context
+ */
+function each(obj, iterator, context) {
+ var i;
-// dont use mouseevents on mobile devices
-Hammer.MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i;
-Hammer.NO_MOUSEEVENTS = Hammer.HAS_TOUCHEVENTS && navigator.userAgent.match(Hammer.MOBILE_REGEX);
+ if (!obj) {
+ return;
+ }
-// eventtypes per touchevent (start, move, end)
-// are filled by Hammer.event.determineEventTypes on setup
-Hammer.EVENT_TYPES = {};
+ if (obj.forEach) {
+ obj.forEach(iterator, context);
+ } else if (obj.length !== undefined) {
+ i = 0;
+ while (i < obj.length) {
+ iterator.call(context, obj[i], i, obj);
+ i++;
+ }
+ } else {
+ for (i in obj) {
+ obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj);
+ }
+ }
+}
-// direction defines
-Hammer.DIRECTION_DOWN = 'down';
-Hammer.DIRECTION_LEFT = 'left';
-Hammer.DIRECTION_UP = 'up';
-Hammer.DIRECTION_RIGHT = 'right';
+/**
+ * extend object.
+ * means that properties in dest will be overwritten by the ones in src.
+ * @param {Object} dest
+ * @param {Object} src
+ * @param {Boolean} [merge]
+ * @returns {Object} dest
+ */
+function extend(dest, src, merge) {
+ var keys = Object.keys(src);
+ var i = 0;
+ while (i < keys.length) {
+ if (!merge || (merge && dest[keys[i]] === undefined)) {
+ dest[keys[i]] = src[keys[i]];
+ }
+ i++;
+ }
+ return dest;
+}
-// pointer type
-Hammer.POINTER_MOUSE = 'mouse';
-Hammer.POINTER_TOUCH = 'touch';
-Hammer.POINTER_PEN = 'pen';
+/**
+ * merge the values from src in the dest.
+ * means that properties that exist in dest will not be overwritten by src
+ * @param {Object} dest
+ * @param {Object} src
+ * @returns {Object} dest
+ */
+function merge(dest, src) {
+ return extend(dest, src, true);
+}
-// touch event defines
-Hammer.EVENT_START = 'start';
-Hammer.EVENT_MOVE = 'move';
-Hammer.EVENT_END = 'end';
+/**
+ * simple class inheritance
+ * @param {Function} child
+ * @param {Function} base
+ * @param {Object} [properties]
+ */
+function inherit(child, base, properties) {
+ var baseP = base.prototype,
+ childP;
-// hammer document where the base events are added at
-Hammer.DOCUMENT = document;
+ childP = child.prototype = Object.create(baseP);
+ childP.constructor = child;
+ childP._super = baseP;
-// plugins namespace
-Hammer.plugins = {};
+ if (properties) {
+ extend(childP, properties);
+ }
+}
-// if the window events are set...
-Hammer.READY = false;
+/**
+ * simple function bind
+ * @param {Function} fn
+ * @param {Object} context
+ * @returns {Function}
+ */
+function bindFn(fn, context) {
+ return function boundFn() {
+ return fn.apply(context, arguments);
+ };
+}
/**
- * setup events to detect gestures on the document
+ * let a boolean value also be a function that must return a boolean
+ * this first item in args will be used as the context
+ * @param {Boolean|Function} val
+ * @param {Array} [args]
+ * @returns {Boolean}
*/
-function setup() {
- if(Hammer.READY) {
- return;
+function boolOrFn(val, args) {
+ if (typeof val == TYPE_FUNCTION) {
+ return val.apply(args ? args[0] || undefined : undefined, args);
}
+ return val;
+}
+
+/**
+ * use the val2 when val1 is undefined
+ * @param {*} val1
+ * @param {*} val2
+ * @returns {*}
+ */
+function ifUndefined(val1, val2) {
+ return (val1 === undefined) ? val2 : val1;
+}
+
+/**
+ * addEventListener with multiple events at once
+ * @param {EventTarget} target
+ * @param {String} types
+ * @param {Function} handler
+ */
+function addEventListeners(target, types, handler) {
+ each(splitStr(types), function(type) {
+ target.addEventListener(type, handler, false);
+ });
+}
- // find what eventtypes we add listeners to
- Hammer.event.determineEventTypes();
+/**
+ * removeEventListener with multiple events at once
+ * @param {EventTarget} target
+ * @param {String} types
+ * @param {Function} handler
+ */
+function removeEventListeners(target, types, handler) {
+ each(splitStr(types), function(type) {
+ target.removeEventListener(type, handler, false);
+ });
+}
- // Register all gestures inside Hammer.gestures
- for(var name in Hammer.gestures) {
- if(Hammer.gestures.hasOwnProperty(name)) {
- Hammer.detection.register(Hammer.gestures[name]);
+/**
+ * find if a node is in the given parent
+ * @method hasParent
+ * @param {HTMLElement} node
+ * @param {HTMLElement} parent
+ * @return {Boolean} found
+ */
+function hasParent(node, parent) {
+ while (node) {
+ if (node == parent) {
+ return true;
}
+ node = node.parentNode;
}
+ return false;
+}
- // Add touch events on the document
- Hammer.event.onTouch(Hammer.DOCUMENT, Hammer.EVENT_MOVE, Hammer.detection.detect);
- Hammer.event.onTouch(Hammer.DOCUMENT, Hammer.EVENT_END, Hammer.detection.detect);
+/**
+ * small indexOf wrapper
+ * @param {String} str
+ * @param {String} find
+ * @returns {Boolean} found
+ */
+function inStr(str, find) {
+ return str.indexOf(find) > -1;
+}
- // Hammer is ready...!
- Hammer.READY = true;
+/**
+ * split string on whitespace
+ * @param {String} str
+ * @returns {Array} words
+ */
+function splitStr(str) {
+ return str.trim().split(/\s+/g);
}
/**
- * create new hammer instance
- * all methods should return the instance itself, so it is chainable.
- * @param {HTMLElement} element
- * @param {Object} [options={}]
- * @returns {Hammer.Instance}
- * @constructor
+ * find if a array contains the object using indexOf or a simple polyFill
+ * @param {Array} src
+ * @param {String} find
+ * @param {String} [findByKey]
+ * @return {Boolean|Number} false when not found, or the index
*/
-Hammer.Instance = function(element, options) {
- var self = this;
+function inArray(src, find, findByKey) {
+ if (src.indexOf && !findByKey) {
+ return src.indexOf(find);
+ } else {
+ var i = 0;
+ while (i < src.length) {
+ if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) {
+ return i;
+ }
+ i++;
+ }
+ return -1;
+ }
+}
- // setup HammerJS window events and register all gestures
- // this also sets up the default options
- setup();
+/**
+ * convert array-like objects to real arrays
+ * @param {Object} obj
+ * @returns {Array}
+ */
+function toArray(obj) {
+ return Array.prototype.slice.call(obj, 0);
+}
- this.element = element;
+/**
+ * unique array with objects based on a key (like 'id') or just by the array's value
+ * @param {Array} src [{id:1},{id:2},{id:1}]
+ * @param {String} [key]
+ * @param {Boolean} [sort=False]
+ * @returns {Array} [{id:1},{id:2}]
+ */
+function uniqueArray(src, key, sort) {
+ var results = [];
+ var values = [];
+ var i = 0;
+
+ while (i < src.length) {
+ var val = key ? src[i][key] : src[i];
+ if (inArray(values, val) < 0) {
+ results.push(src[i]);
+ }
+ values[i] = val;
+ i++;
+ }
+
+ if (sort) {
+ if (!key) {
+ results = results.sort();
+ } else {
+ results = results.sort(function sortUniqueArray(a, b) {
+ return a[key] > b[key];
+ });
+ }
+ }
+
+ return results;
+}
- // start/stop detection option
- this.enabled = true;
+/**
+ * get the prefixed property
+ * @param {Object} obj
+ * @param {String} property
+ * @returns {String|Undefined} prefixed
+ */
+function prefixed(obj, property) {
+ var prefix, prop;
+ var camelProp = property[0].toUpperCase() + property.slice(1);
- // merge options
- this.options = Hammer.utils.extend(
- Hammer.utils.extend({}, Hammer.defaults),
- options || {});
+ var i = 0;
+ while (i < VENDOR_PREFIXES.length) {
+ prefix = VENDOR_PREFIXES[i];
+ prop = (prefix) ? prefix + camelProp : property;
- // add some css to the element to prevent the browser from doing its native behavoir
- if(this.options.stop_browser_behavior) {
- Hammer.utils.stopDefaultBrowserBehavior(this.element, this.options.stop_browser_behavior);
+ if (prop in obj) {
+ return prop;
+ }
+ i++;
}
+ return undefined;
+}
+
+/**
+ * get a unique id
+ * @returns {number} uniqueId
+ */
+var _uniqueId = 1;
+function uniqueId() {
+ return _uniqueId++;
+}
+
+/**
+ * get the window object of an element
+ * @param {HTMLElement} element
+ * @returns {DocumentView|Window}
+ */
+function getWindowForElement(element) {
+ var doc = element.ownerDocument;
+ return (doc.defaultView || doc.parentWindow);
+}
+
+var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i;
+
+var SUPPORT_TOUCH = ('ontouchstart' in window);
+var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined;
+var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent);
+
+var INPUT_TYPE_TOUCH = 'touch';
+var INPUT_TYPE_PEN = 'pen';
+var INPUT_TYPE_MOUSE = 'mouse';
+var INPUT_TYPE_KINECT = 'kinect';
+
+var COMPUTE_INTERVAL = 25;
- // start detection on touchstart
- Hammer.event.onTouch(element, Hammer.EVENT_START, function(ev) {
- if(self.enabled) {
- Hammer.detection.startDetect(self, ev);
+var INPUT_START = 1;
+var INPUT_MOVE = 2;
+var INPUT_END = 4;
+var INPUT_CANCEL = 8;
+
+var DIRECTION_NONE = 1;
+var DIRECTION_LEFT = 2;
+var DIRECTION_RIGHT = 4;
+var DIRECTION_UP = 8;
+var DIRECTION_DOWN = 16;
+
+var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT;
+var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN;
+var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL;
+
+var PROPS_XY = ['x', 'y'];
+var PROPS_CLIENT_XY = ['clientX', 'clientY'];
+
+/**
+ * create new input type manager
+ * @param {Manager} manager
+ * @param {Function} callback
+ * @returns {Input}
+ * @constructor
+ */
+function Input(manager, callback) {
+ var self = this;
+ this.manager = manager;
+ this.callback = callback;
+ this.element = manager.element;
+ this.target = manager.options.inputTarget;
+
+ // smaller wrapper around the handler, for the scope and the enabled state of the manager,
+ // so when disabled the input events are completely bypassed.
+ this.domHandler = function(ev) {
+ if (boolOrFn(manager.options.enable, [manager])) {
+ self.handler(ev);
}
- });
+ };
- // return instance
- return this;
-};
+ this.init();
+}
-Hammer.Instance.prototype = {
+Input.prototype = {
/**
- * bind events to the instance
- * @param {String} gesture
- * @param {Function} handler
- * @returns {Hammer.Instance}
+ * should handle the inputEvent data and trigger the callback
+ * @virtual
*/
- on: function onEvent(gesture, handler){
- var gestures = gesture.split(' ');
- for(var t=0; t
1 && !session.firstMultiple) {
+ session.firstMultiple = simpleCloneInputData(input);
+ } else if (pointersLength === 1) {
+ session.firstMultiple = false;
+ }
+
+ var firstInput = session.firstInput;
+ var firstMultiple = session.firstMultiple;
+ var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center;
+
+ var center = input.center = getCenter(pointers);
+ input.timeStamp = now();
+ input.deltaTime = input.timeStamp - firstInput.timeStamp;
+
+ input.angle = getAngle(offsetCenter, center);
+ input.distance = getDistance(offsetCenter, center);
+
+ computeDeltaXY(session, input);
+ input.offsetDirection = getDirection(input.deltaX, input.deltaY);
+
+ input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1;
+ input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0;
+
+ computeIntervalInputData(session, input);
+
+ // find the correct target
+ var target = manager.element;
+ if (hasParent(input.srcEvent.target, target)) {
+ target = input.srcEvent.target;
+ }
+ input.target = target;
+}
+
+function computeDeltaXY(session, input) {
+ var center = input.center;
+ var offset = session.offsetDelta || {};
+ var prevDelta = session.prevDelta || {};
+ var prevInput = session.prevInput || {};
+
+ if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) {
+ prevDelta = session.prevDelta = {
+ x: prevInput.deltaX || 0,
+ y: prevInput.deltaY || 0
+ };
+
+ offset = session.offsetDelta = {
+ x: center.x,
+ y: center.y
+ };
+ }
+
+ input.deltaX = prevDelta.x + (center.x - offset.x);
+ input.deltaY = prevDelta.y + (center.y - offset.y);
+}
+
+/**
+ * velocity is calculated every x ms
+ * @param {Object} session
+ * @param {Object} input
+ */
+function computeIntervalInputData(session, input) {
+ var last = session.lastInterval || input,
+ deltaTime = input.timeStamp - last.timeStamp,
+ velocity, velocityX, velocityY, direction;
+
+ if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) {
+ var deltaX = last.deltaX - input.deltaX;
+ var deltaY = last.deltaY - input.deltaY;
+
+ var v = getVelocity(deltaTime, deltaX, deltaY);
+ velocityX = v.x;
+ velocityY = v.y;
+ velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y;
+ direction = getDirection(deltaX, deltaY);
+
+ session.lastInterval = input;
+ } else {
+ // use latest velocity info if it doesn't overtake a minimum period
+ velocity = last.velocity;
+ velocityX = last.velocityX;
+ velocityY = last.velocityY;
+ direction = last.direction;
+ }
+
+ input.velocity = velocity;
+ input.velocityX = velocityX;
+ input.velocityY = velocityY;
+ input.direction = direction;
+}
+
+/**
+ * create a simple clone from the input used for storage of firstInput and firstMultiple
+ * @param {Object} input
+ * @returns {Object} clonedInputData
+ */
+function simpleCloneInputData(input) {
+ // make a simple copy of the pointers because we will get a reference if we don't
+ // we only need clientXY for the calculations
+ var pointers = [];
+ var i = 0;
+ while (i < input.pointers.length) {
+ pointers[i] = {
+ clientX: round(input.pointers[i].clientX),
+ clientY: round(input.pointers[i].clientY)
+ };
+ i++;
+ }
+
+ return {
+ timeStamp: now(),
+ pointers: pointers,
+ center: getCenter(pointers),
+ deltaX: input.deltaX,
+ deltaY: input.deltaY
+ };
+}
+
+/**
+ * get the center of all the pointers
+ * @param {Array} pointers
+ * @return {Object} center contains `x` and `y` properties
+ */
+function getCenter(pointers) {
+ var pointersLength = pointers.length;
+
+ // no need to loop when only one touch
+ if (pointersLength === 1) {
+ return {
+ x: round(pointers[0].clientX),
+ y: round(pointers[0].clientY)
+ };
+ }
+
+ var x = 0, y = 0, i = 0;
+ while (i < pointersLength) {
+ x += pointers[i].clientX;
+ y += pointers[i].clientY;
+ i++;
+ }
+
+ return {
+ x: round(x / pointersLength),
+ y: round(y / pointersLength)
+ };
+}
+
+/**
+ * calculate the velocity between two points. unit is in px per ms.
+ * @param {Number} deltaTime
+ * @param {Number} x
+ * @param {Number} y
+ * @return {Object} velocity `x` and `y`
+ */
+function getVelocity(deltaTime, x, y) {
+ return {
+ x: x / deltaTime || 0,
+ y: y / deltaTime || 0
+ };
+}
+
+/**
+ * get the direction between two points
+ * @param {Number} x
+ * @param {Number} y
+ * @return {Number} direction
+ */
+function getDirection(x, y) {
+ if (x === y) {
+ return DIRECTION_NONE;
+ }
+
+ if (abs(x) >= abs(y)) {
+ return x > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;
+ }
+ return y > 0 ? DIRECTION_UP : DIRECTION_DOWN;
+}
/**
- * this holds the last move event,
- * used to fix empty touchend issue
- * see the onTouch event for an explanation
- * @type {Object}
+ * calculate the absolute distance between two points
+ * @param {Object} p1 {x, y}
+ * @param {Object} p2 {x, y}
+ * @param {Array} [props] containing x and y keys
+ * @return {Number} distance
*/
-var last_move_event = null;
+function getDistance(p1, p2, props) {
+ if (!props) {
+ props = PROPS_XY;
+ }
+ var x = p2[props[0]] - p1[props[0]],
+ y = p2[props[1]] - p1[props[1]];
+
+ return Math.sqrt((x * x) + (y * y));
+}
+
+/**
+ * calculate the angle between two coordinates
+ * @param {Object} p1
+ * @param {Object} p2
+ * @param {Array} [props] containing x and y keys
+ * @return {Number} angle
+ */
+function getAngle(p1, p2, props) {
+ if (!props) {
+ props = PROPS_XY;
+ }
+ var x = p2[props[0]] - p1[props[0]],
+ y = p2[props[1]] - p1[props[1]];
+ return Math.atan2(y, x) * 180 / Math.PI;
+}
+/**
+ * calculate the rotation degrees between two pointersets
+ * @param {Array} start array of pointers
+ * @param {Array} end array of pointers
+ * @return {Number} rotation
+ */
+function getRotation(start, end) {
+ return getAngle(end[1], end[0], PROPS_CLIENT_XY) - getAngle(start[1], start[0], PROPS_CLIENT_XY);
+}
/**
- * when the mouse is hold down, this is true
- * @type {Boolean}
+ * calculate the scale factor between two pointersets
+ * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
+ * @param {Array} start array of pointers
+ * @param {Array} end array of pointers
+ * @return {Number} scale
*/
-var enable_detect = false;
+function getScale(start, end) {
+ return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY);
+}
+var MOUSE_INPUT_MAP = {
+ mousedown: INPUT_START,
+ mousemove: INPUT_MOVE,
+ mouseup: INPUT_END
+};
+
+var MOUSE_ELEMENT_EVENTS = 'mousedown';
+var MOUSE_WINDOW_EVENTS = 'mousemove mouseup';
/**
- * when touch events have been fired, this is true
- * @type {Boolean}
+ * Mouse events input
+ * @constructor
+ * @extends Input
*/
-var touch_triggered = false;
+function MouseInput() {
+ this.evEl = MOUSE_ELEMENT_EVENTS;
+ this.evWin = MOUSE_WINDOW_EVENTS;
+
+ this.allow = true; // used by Input.TouchMouse to disable mouse events
+ this.pressed = false; // mousedown state
+ Input.apply(this, arguments);
+}
-Hammer.event = {
+inherit(MouseInput, Input, {
/**
- * simple addEventListener
- * @param {HTMLElement} element
- * @param {String} type
- * @param {Function} handler
+ * handle mouse events
+ * @param {Object} ev
*/
- bindDom: function(element, type, handler) {
- var types = type.split(' ');
- for(var t=0; t 0 && eventType == Hammer.EVENT_END) {
- eventType = Hammer.EVENT_MOVE;
- }
- // no touches, force the end event
- else if(!count_touches) {
- eventType = Hammer.EVENT_END;
- }
+ if (removePointer) {
+ // remove from the store
+ store.splice(storeIndex, 1);
+ }
+ }
+});
- // because touchend has no touches, and we often want to use these in our gestures,
- // we send the last move event as our eventData in touchend
- if(!count_touches && last_move_event !== null) {
- ev = last_move_event;
- }
- // store the last move event
- else {
- last_move_event = ev;
- }
+var SINGLE_TOUCH_INPUT_MAP = {
+ touchstart: INPUT_START,
+ touchmove: INPUT_MOVE,
+ touchend: INPUT_END,
+ touchcancel: INPUT_CANCEL
+};
- // trigger the handler
- handler.call(Hammer.detection, self.collectEventData(element, eventType, ev));
+var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart';
+var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel';
- // remove pointerevent from list
- if(Hammer.HAS_POINTEREVENTS && eventType == Hammer.EVENT_END) {
- count_touches = Hammer.PointerEvent.updatePointer(eventType, ev);
- }
- }
+/**
+ * Touch events input
+ * @constructor
+ * @extends Input
+ */
+function SingleTouchInput() {
+ this.evTarget = SINGLE_TOUCH_TARGET_EVENTS;
+ this.evWin = SINGLE_TOUCH_WINDOW_EVENTS;
+ this.started = false;
- //debug(sourceEventType +" "+ eventType);
+ Input.apply(this, arguments);
+}
- // on the end we reset everything
- if(!count_touches) {
- last_move_event = null;
- enable_detect = false;
- touch_triggered = false;
- Hammer.PointerEvent.reset();
- }
+inherit(SingleTouchInput, Input, {
+ handler: function TEhandler(ev) {
+ var type = SINGLE_TOUCH_INPUT_MAP[ev.type];
+
+ // should we handle the touch events?
+ if (type === INPUT_START) {
+ this.started = true;
+ }
+
+ if (!this.started) {
+ return;
+ }
+
+ var touches = normalizeSingleTouches.call(this, ev, type);
+
+ // when done, reset the started state
+ if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) {
+ this.started = false;
+ }
+
+ this.callback(this.manager, type, {
+ pointers: touches[0],
+ changedPointers: touches[1],
+ pointerType: INPUT_TYPE_TOUCH,
+ srcEvent: ev
});
- },
+ }
+});
+
+/**
+ * @this {TouchInput}
+ * @param {Object} ev
+ * @param {Number} type flag
+ * @returns {undefined|Array} [all, changed]
+ */
+function normalizeSingleTouches(ev, type) {
+ var all = toArray(ev.touches);
+ var changed = toArray(ev.changedTouches);
+
+ if (type & (INPUT_END | INPUT_CANCEL)) {
+ all = uniqueArray(all.concat(changed), 'identifier', true);
+ }
+
+ return [all, changed];
+}
+
+var TOUCH_INPUT_MAP = {
+ touchstart: INPUT_START,
+ touchmove: INPUT_MOVE,
+ touchend: INPUT_END,
+ touchcancel: INPUT_CANCEL
+};
+
+var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel';
+
+/**
+ * Multi-user touch events input
+ * @constructor
+ * @extends Input
+ */
+function TouchInput() {
+ this.evTarget = TOUCH_TARGET_EVENTS;
+ this.targetIds = {};
+
+ Input.apply(this, arguments);
+}
+
+inherit(TouchInput, Input, {
+ handler: function MTEhandler(ev) {
+ var type = TOUCH_INPUT_MAP[ev.type];
+ var touches = getTouches.call(this, ev, type);
+ if (!touches) {
+ return;
+ }
+
+ this.callback(this.manager, type, {
+ pointers: touches[0],
+ changedPointers: touches[1],
+ pointerType: INPUT_TYPE_TOUCH,
+ srcEvent: ev
+ });
+ }
+});
+
+/**
+ * @this {TouchInput}
+ * @param {Object} ev
+ * @param {Number} type flag
+ * @returns {undefined|Array} [all, changed]
+ */
+function getTouches(ev, type) {
+ var allTouches = toArray(ev.touches);
+ var targetIds = this.targetIds;
+
+ // when there is only one touch, the process can be simplified
+ if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) {
+ targetIds[allTouches[0].identifier] = true;
+ return [allTouches, allTouches];
+ }
+
+ var i,
+ targetTouches,
+ changedTouches = toArray(ev.changedTouches),
+ changedTargetTouches = [],
+ target = this.target;
+
+ // get target touches from touches
+ targetTouches = allTouches.filter(function(touch) {
+ return hasParent(touch.target, target);
+ });
+
+ // collect touches
+ if (type === INPUT_START) {
+ i = 0;
+ while (i < targetTouches.length) {
+ targetIds[targetTouches[i].identifier] = true;
+ i++;
+ }
+ }
+
+ // filter changed touches to only contain touches that exist in the collected target ids
+ i = 0;
+ while (i < changedTouches.length) {
+ if (targetIds[changedTouches[i].identifier]) {
+ changedTargetTouches.push(changedTouches[i]);
+ }
+
+ // cleanup removed touches
+ if (type & (INPUT_END | INPUT_CANCEL)) {
+ delete targetIds[changedTouches[i].identifier];
+ }
+ i++;
+ }
+
+ if (!changedTargetTouches.length) {
+ return;
+ }
+
+ return [
+ // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'
+ uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true),
+ changedTargetTouches
+ ];
+}
+
+/**
+ * Combined touch and mouse input
+ *
+ * Touch has a higher priority then mouse, and while touching no mouse events are allowed.
+ * This because touch devices also emit mouse events while doing a touch.
+ *
+ * @constructor
+ * @extends Input
+ */
+function TouchMouseInput() {
+ Input.apply(this, arguments);
+ var handler = bindFn(this.handler, this);
+ this.touch = new TouchInput(this.manager, handler);
+ this.mouse = new MouseInput(this.manager, handler);
+}
+inherit(TouchMouseInput, Input, {
/**
- * we have different events for each device/browser
- * determine what we need and set them in the Hammer.EVENT_TYPES constant
+ * handle mouse and touch events
+ * @param {Hammer} manager
+ * @param {String} inputEvent
+ * @param {Object} inputData
*/
- determineEventTypes: function determineEventTypes() {
- // determine the eventtype we want to set
- var types;
-
- // pointerEvents magic
- if(Hammer.HAS_POINTEREVENTS) {
- types = Hammer.PointerEvent.getEvents();
- }
- // on Android, iOS, blackberry, windows mobile we dont want any mouseevents
- else if(Hammer.NO_MOUSEEVENTS) {
- types = [
- 'touchstart',
- 'touchmove',
- 'touchend touchcancel'];
- }
- // for non pointer events browsers and mixed browsers,
- // like chrome on windows8 touch laptop
- else {
- types = [
- 'touchstart mousedown',
- 'touchmove mousemove',
- 'touchend touchcancel mouseup'];
- }
-
- Hammer.EVENT_TYPES[Hammer.EVENT_START] = types[0];
- Hammer.EVENT_TYPES[Hammer.EVENT_MOVE] = types[1];
- Hammer.EVENT_TYPES[Hammer.EVENT_END] = types[2];
+ handler: function TMEhandler(manager, inputEvent, inputData) {
+ var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH),
+ isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE);
+
+ // when we're in a touch event, so block all upcoming mouse events
+ // most mobile browser also emit mouseevents, right after touchstart
+ if (isTouch) {
+ this.mouse.allow = false;
+ } else if (isMouse && !this.mouse.allow) {
+ return;
+ }
+
+ // reset the allowMouse when we're done
+ if (inputEvent & (INPUT_END | INPUT_CANCEL)) {
+ this.mouse.allow = true;
+ }
+
+ this.callback(manager, inputEvent, inputData);
},
+ /**
+ * remove the event listeners
+ */
+ destroy: function destroy() {
+ this.touch.destroy();
+ this.mouse.destroy();
+ }
+});
+
+var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction');
+var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined;
+
+// magical touchAction value
+var TOUCH_ACTION_COMPUTE = 'compute';
+var TOUCH_ACTION_AUTO = 'auto';
+var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented
+var TOUCH_ACTION_NONE = 'none';
+var TOUCH_ACTION_PAN_X = 'pan-x';
+var TOUCH_ACTION_PAN_Y = 'pan-y';
+
+/**
+ * Touch Action
+ * sets the touchAction property or uses the js alternative
+ * @param {Manager} manager
+ * @param {String} value
+ * @constructor
+ */
+function TouchAction(manager, value) {
+ this.manager = manager;
+ this.set(value);
+}
+TouchAction.prototype = {
/**
- * create touchlist depending on the event
- * @param {Object} ev
- * @param {String} eventType used by the fakemultitouch plugin
+ * set the touchAction value on the element or enable the polyfill
+ * @param {String} value
*/
- getTouchList: function getTouchList(ev/*, eventType*/) {
- // get the fake pointerEvent touchlist
- if(Hammer.HAS_POINTEREVENTS) {
- return Hammer.PointerEvent.getTouchList();
- }
- // get the touchlist
- else if(ev.touches) {
- return ev.touches;
- }
- // make fake touchlist from mouse position
- else {
- return [{
- identifier: 1,
- pageX: ev.pageX,
- pageY: ev.pageY,
- target: ev.target
- }];
+ set: function(value) {
+ // find out the touch-action by the event handlers
+ if (value == TOUCH_ACTION_COMPUTE) {
+ value = this.compute();
+ }
+
+ if (NATIVE_TOUCH_ACTION) {
+ this.manager.element.style[PREFIXED_TOUCH_ACTION] = value;
}
+ this.actions = value.toLowerCase().trim();
},
+ /**
+ * just re-set the touchAction value
+ */
+ update: function() {
+ this.set(this.manager.options.touchAction);
+ },
/**
- * collect event data for Hammer js
- * @param {HTMLElement} element
- * @param {String} eventType like Hammer.EVENT_MOVE
- * @param {Object} eventData
+ * compute the value for the touchAction property based on the recognizer's settings
+ * @returns {String} value
*/
- collectEventData: function collectEventData(element, eventType, ev) {
- var touches = this.getTouchList(ev, eventType);
+ compute: function() {
+ var actions = [];
+ each(this.manager.recognizers, function(recognizer) {
+ if (boolOrFn(recognizer.options.enable, [recognizer])) {
+ actions = actions.concat(recognizer.getTouchAction());
+ }
+ });
+ return cleanTouchActions(actions.join(' '));
+ },
- // find out pointerType
- var pointerType = Hammer.POINTER_TOUCH;
- if(ev.type.match(/mouse/) || Hammer.PointerEvent.matchType(Hammer.POINTER_MOUSE, ev)) {
- pointerType = Hammer.POINTER_MOUSE;
+ /**
+ * this method is called on each input cycle and provides the preventing of the browser behavior
+ * @param {Object} input
+ */
+ preventDefaults: function(input) {
+ // not needed with native support for the touchAction property
+ if (NATIVE_TOUCH_ACTION) {
+ return;
}
- return {
- center : Hammer.utils.getCenter(touches),
- timeStamp : new Date().getTime(),
- target : ev.target,
- touches : touches,
- eventType : eventType,
- pointerType : pointerType,
- srcEvent : ev,
-
- /**
- * prevent the browser default actions
- * mostly used to disable scrolling of the browser
- */
- preventDefault: function() {
- if(this.srcEvent.preventManipulation) {
- this.srcEvent.preventManipulation();
- }
+ var srcEvent = input.srcEvent;
+ var direction = input.offsetDirection;
- if(this.srcEvent.preventDefault) {
- this.srcEvent.preventDefault();
- }
- },
-
- /**
- * stop bubbling the event up to its parents
- */
- stopPropagation: function() {
- this.srcEvent.stopPropagation();
- },
-
- /**
- * immediately stop gesture detection
- * might be useful after a swipe was detected
- * @return {*}
- */
- stopDetect: function() {
- return Hammer.detection.stopDetect();
- }
- };
+ // if the touch action did prevented once this session
+ if (this.manager.session.prevented) {
+ srcEvent.preventDefault();
+ return;
+ }
+
+ var actions = this.actions;
+ var hasNone = inStr(actions, TOUCH_ACTION_NONE);
+ var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y);
+ var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X);
+
+ if (hasNone ||
+ (hasPanY && direction & DIRECTION_HORIZONTAL) ||
+ (hasPanX && direction & DIRECTION_VERTICAL)) {
+ return this.preventSrc(srcEvent);
+ }
+ },
+
+ /**
+ * call preventDefault to prevent the browser's default behavior (scrolling in most cases)
+ * @param {Object} srcEvent
+ */
+ preventSrc: function(srcEvent) {
+ this.manager.session.prevented = true;
+ srcEvent.preventDefault();
}
};
-Hammer.PointerEvent = {
+/**
+ * when the touchActions are collected they are not a valid value, so we need to clean things up. *
+ * @param {String} actions
+ * @returns {*}
+ */
+function cleanTouchActions(actions) {
+ // none
+ if (inStr(actions, TOUCH_ACTION_NONE)) {
+ return TOUCH_ACTION_NONE;
+ }
+
+ var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X);
+ var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y);
+
+ // pan-x and pan-y can be combined
+ if (hasPanX && hasPanY) {
+ return TOUCH_ACTION_PAN_X + ' ' + TOUCH_ACTION_PAN_Y;
+ }
+
+ // pan-x OR pan-y
+ if (hasPanX || hasPanY) {
+ return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y;
+ }
+
+ // manipulation
+ if (inStr(actions, TOUCH_ACTION_MANIPULATION)) {
+ return TOUCH_ACTION_MANIPULATION;
+ }
+
+ return TOUCH_ACTION_AUTO;
+}
+
+/**
+ * Recognizer flow explained; *
+ * All recognizers have the initial state of POSSIBLE when a input session starts.
+ * The definition of a input session is from the first input until the last input, with all it's movement in it. *
+ * Example session for mouse-input: mousedown -> mousemove -> mouseup
+ *
+ * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed
+ * which determines with state it should be.
+ *
+ * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to
+ * POSSIBLE to give it another change on the next cycle.
+ *
+ * Possible
+ * |
+ * +-----+---------------+
+ * | |
+ * +-----+-----+ |
+ * | | |
+ * Failed Cancelled |
+ * +-------+------+
+ * | |
+ * Recognized Began
+ * |
+ * Changed
+ * |
+ * Ended/Recognized
+ */
+var STATE_POSSIBLE = 1;
+var STATE_BEGAN = 2;
+var STATE_CHANGED = 4;
+var STATE_ENDED = 8;
+var STATE_RECOGNIZED = STATE_ENDED;
+var STATE_CANCELLED = 16;
+var STATE_FAILED = 32;
+
+/**
+ * Recognizer
+ * Every recognizer needs to extend from this class.
+ * @constructor
+ * @param {Object} options
+ */
+function Recognizer(options) {
+ this.id = uniqueId();
+
+ this.manager = null;
+ this.options = merge(options || {}, this.defaults);
+
+ // default is enable true
+ this.options.enable = ifUndefined(this.options.enable, true);
+
+ this.state = STATE_POSSIBLE;
+
+ this.simultaneous = {};
+ this.requireFail = [];
+}
+
+Recognizer.prototype = {
/**
- * holds all pointers
+ * @virtual
* @type {Object}
*/
- pointers: {},
+ defaults: {},
/**
- * get a list of pointers
- * @returns {Array} touchlist
+ * set options
+ * @param {Object} options
+ * @return {Recognizer}
*/
- getTouchList: function() {
- var self = this;
- var touchlist = [];
+ set: function(options) {
+ extend(this.options, options);
- // we can use forEach since pointerEvents only is in IE10
- Object.keys(self.pointers).sort().forEach(function(id) {
- touchlist.push(self.pointers[id]);
- });
- return touchlist;
+ // also update the touchAction, in case something changed about the directions/enabled state
+ this.manager && this.manager.touchAction.update();
+ return this;
},
/**
- * update the position of a pointer
- * @param {String} type Hammer.EVENT_END
- * @param {Object} pointerEvent
+ * recognize simultaneous with an other recognizer.
+ * @param {Recognizer} otherRecognizer
+ * @returns {Recognizer} this
*/
- updatePointer: function(type, pointerEvent) {
- if(type == Hammer.EVENT_END) {
- this.pointers = {};
- }
- else {
- pointerEvent.identifier = pointerEvent.pointerId;
- this.pointers[pointerEvent.pointerId] = pointerEvent;
+ recognizeWith: function(otherRecognizer) {
+ if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) {
+ return this;
}
- return Object.keys(this.pointers).length;
+ var simultaneous = this.simultaneous;
+ otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
+ if (!simultaneous[otherRecognizer.id]) {
+ simultaneous[otherRecognizer.id] = otherRecognizer;
+ otherRecognizer.recognizeWith(this);
+ }
+ return this;
},
/**
- * check if ev matches pointertype
- * @param {String} pointerType Hammer.POINTER_MOUSE
- * @param {PointerEvent} ev
+ * drop the simultaneous link. it doesnt remove the link on the other recognizer.
+ * @param {Recognizer} otherRecognizer
+ * @returns {Recognizer} this
*/
- matchType: function(pointerType, ev) {
- if(!ev.pointerType) {
- return false;
+ dropRecognizeWith: function(otherRecognizer) {
+ if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) {
+ return this;
}
- var types = {};
- types[Hammer.POINTER_MOUSE] = (ev.pointerType == ev.MSPOINTER_TYPE_MOUSE || ev.pointerType == Hammer.POINTER_MOUSE);
- types[Hammer.POINTER_TOUCH] = (ev.pointerType == ev.MSPOINTER_TYPE_TOUCH || ev.pointerType == Hammer.POINTER_TOUCH);
- types[Hammer.POINTER_PEN] = (ev.pointerType == ev.MSPOINTER_TYPE_PEN || ev.pointerType == Hammer.POINTER_PEN);
- return types[pointerType];
+ otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
+ delete this.simultaneous[otherRecognizer.id];
+ return this;
},
+ /**
+ * recognizer can only run when an other is failing
+ * @param {Recognizer} otherRecognizer
+ * @returns {Recognizer} this
+ */
+ requireFailure: function(otherRecognizer) {
+ if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) {
+ return this;
+ }
+
+ var requireFail = this.requireFail;
+ otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
+ if (inArray(requireFail, otherRecognizer) === -1) {
+ requireFail.push(otherRecognizer);
+ otherRecognizer.requireFailure(this);
+ }
+ return this;
+ },
/**
- * get events
+ * drop the requireFailure link. it does not remove the link on the other recognizer.
+ * @param {Recognizer} otherRecognizer
+ * @returns {Recognizer} this
*/
- getEvents: function() {
- return [
- 'pointerdown MSPointerDown',
- 'pointermove MSPointerMove',
- 'pointerup pointercancel MSPointerUp MSPointerCancel'
- ];
+ dropRequireFailure: function(otherRecognizer) {
+ if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) {
+ return this;
+ }
+
+ otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
+ var index = inArray(this.requireFail, otherRecognizer);
+ if (index > -1) {
+ this.requireFail.splice(index, 1);
+ }
+ return this;
},
/**
- * reset the list
+ * has require failures boolean
+ * @returns {boolean}
*/
- reset: function() {
- this.pointers = {};
- }
-};
+ hasRequireFailures: function() {
+ return this.requireFail.length > 0;
+ },
+ /**
+ * if the recognizer can recognize simultaneous with an other recognizer
+ * @param {Recognizer} otherRecognizer
+ * @returns {Boolean}
+ */
+ canRecognizeWith: function(otherRecognizer) {
+ return !!this.simultaneous[otherRecognizer.id];
+ },
-Hammer.utils = {
/**
- * extend method,
- * also used for cloning when dest is an empty object
- * @param {Object} dest
- * @param {Object} src
- * @parm {Boolean} merge do a merge
- * @returns {Object} dest
+ * You should use `tryEmit` instead of `emit` directly to check
+ * that all the needed recognizers has failed before emitting.
+ * @param {Object} input
*/
- extend: function extend(dest, src, merge) {
- for (var key in src) {
- if(dest[key] !== undefined && merge) {
- continue;
- }
- dest[key] = src[key];
- }
- return dest;
+ emit: function(input) {
+ var self = this;
+ var state = this.state;
+
+ function emit(withState) {
+ self.manager.emit(self.options.event + (withState ? stateStr(state) : ''), input);
+ }
+
+ // 'panstart' and 'panmove'
+ if (state < STATE_ENDED) {
+ emit(true);
+ }
+
+ emit(); // simple 'eventName' events
+
+ // panend and pancancel
+ if (state >= STATE_ENDED) {
+ emit(true);
+ }
},
+ /**
+ * Check that all the require failure recognizers has failed,
+ * if true, it emits a gesture event,
+ * otherwise, setup the state to FAILED.
+ * @param {Object} input
+ */
+ tryEmit: function(input) {
+ if (this.canEmit()) {
+ return this.emit(input);
+ }
+ // it's failing anyway
+ this.state = STATE_FAILED;
+ },
/**
- * find if a node is in the given parent
- * used for event delegation tricks
- * @param {HTMLElement} node
- * @param {HTMLElement} parent
- * @returns {boolean} has_parent
+ * can we emit?
+ * @returns {boolean}
*/
- hasParent: function(node, parent) {
- while(node){
- if(node == parent) {
- return true;
+ canEmit: function() {
+ var i = 0;
+ while (i < this.requireFail.length) {
+ if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) {
+ return false;
}
- node = node.parentNode;
+ i++;
}
- return false;
+ return true;
},
-
/**
- * get the center of all the touches
- * @param {Array} touches
- * @returns {Object} center
+ * update the recognizer
+ * @param {Object} inputData
*/
- getCenter: function getCenter(touches) {
- var valuesX = [], valuesY = [];
+ recognize: function(inputData) {
+ // make a new copy of the inputData
+ // so we can change the inputData without messing up the other recognizers
+ var inputDataClone = extend({}, inputData);
+
+ // is is enabled and allow recognizing?
+ if (!boolOrFn(this.options.enable, [this, inputDataClone])) {
+ this.reset();
+ this.state = STATE_FAILED;
+ return;
+ }
- for(var t= 0,len=touches.length; t 10.
+ * @memberof AttrRecognizer
+ * @param {Object} input
+ * @returns {Boolean} recognized
*/
- getDirection: function getDirection(touch1, touch2) {
- var x = Math.abs(touch1.pageX - touch2.pageX),
- y = Math.abs(touch1.pageY - touch2.pageY);
+ attrTest: function(input) {
+ var optionPointers = this.options.pointers;
+ return optionPointers === 0 || input.pointers.length === optionPointers;
+ },
- if(x >= y) {
- return touch1.pageX - touch2.pageX > 0 ? Hammer.DIRECTION_LEFT : Hammer.DIRECTION_RIGHT;
- }
- else {
- return touch1.pageY - touch2.pageY > 0 ? Hammer.DIRECTION_UP : Hammer.DIRECTION_DOWN;
+ /**
+ * Process the input and return the state for the recognizer
+ * @memberof AttrRecognizer
+ * @param {Object} input
+ * @returns {*} State
+ */
+ process: function(input) {
+ var state = this.state;
+ var eventType = input.eventType;
+
+ var isRecognized = state & (STATE_BEGAN | STATE_CHANGED);
+ var isValid = this.attrTest(input);
+
+ // on cancel input and we've recognized before, return STATE_CANCELLED
+ if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) {
+ return state | STATE_CANCELLED;
+ } else if (isRecognized || isValid) {
+ if (eventType & INPUT_END) {
+ return state | STATE_ENDED;
+ } else if (!(state & STATE_BEGAN)) {
+ return STATE_BEGAN;
+ }
+ return state | STATE_CHANGED;
}
- },
+ return STATE_FAILED;
+ }
+});
+
+/**
+ * Pan
+ * Recognized when the pointer is down and moved in the allowed direction.
+ * @constructor
+ * @extends AttrRecognizer
+ */
+function PanRecognizer() {
+ AttrRecognizer.apply(this, arguments);
+ this.pX = null;
+ this.pY = null;
+}
+inherit(PanRecognizer, AttrRecognizer, {
/**
- * calculate the distance between two touches
- * @param {Touch} touch1
- * @param {Touch} touch2
- * @returns {Number} distance
+ * @namespace
+ * @memberof PanRecognizer
*/
- getDistance: function getDistance(touch1, touch2) {
- var x = touch2.pageX - touch1.pageX,
- y = touch2.pageY - touch1.pageY;
- return Math.sqrt((x*x) + (y*y));
+ defaults: {
+ event: 'pan',
+ threshold: 10,
+ pointers: 1,
+ direction: DIRECTION_ALL
},
+ getTouchAction: function() {
+ var direction = this.options.direction;
+ var actions = [];
+ if (direction & DIRECTION_HORIZONTAL) {
+ actions.push(TOUCH_ACTION_PAN_Y);
+ }
+ if (direction & DIRECTION_VERTICAL) {
+ actions.push(TOUCH_ACTION_PAN_X);
+ }
+ return actions;
+ },
- /**
- * calculate the scale factor between two touchLists (fingers)
- * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
- * @param {Array} start
- * @param {Array} end
- * @returns {Number} scale
- */
- getScale: function getScale(start, end) {
- // need two fingers...
- if(start.length >= 2 && end.length >= 2) {
- return this.getDistance(end[0], end[1]) /
- this.getDistance(start[0], start[1]);
+ directionTest: function(input) {
+ var options = this.options;
+ var hasMoved = true;
+ var distance = input.distance;
+ var direction = input.direction;
+ var x = input.deltaX;
+ var y = input.deltaY;
+
+ // lock to axis?
+ if (!(direction & options.direction)) {
+ if (options.direction & DIRECTION_HORIZONTAL) {
+ direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT;
+ hasMoved = x != this.pX;
+ distance = Math.abs(input.deltaX);
+ } else {
+ direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN;
+ hasMoved = y != this.pY;
+ distance = Math.abs(input.deltaY);
+ }
}
- return 1;
+ input.direction = direction;
+ return hasMoved && distance > options.threshold && direction & options.direction;
+ },
+
+ attrTest: function(input) {
+ return AttrRecognizer.prototype.attrTest.call(this, input) &&
+ (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input)));
},
+ emit: function(input) {
+ this.pX = input.deltaX;
+ this.pY = input.deltaY;
+
+ var direction = directionStr(input.direction);
+ if (direction) {
+ this.manager.emit(this.options.event + direction, input);
+ }
+
+ this._super.emit.call(this, input);
+ }
+});
+
+/**
+ * Pinch
+ * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out).
+ * @constructor
+ * @extends AttrRecognizer
+ */
+function PinchRecognizer() {
+ AttrRecognizer.apply(this, arguments);
+}
+inherit(PinchRecognizer, AttrRecognizer, {
/**
- * calculate the rotation degrees between two touchLists (fingers)
- * @param {Array} start
- * @param {Array} end
- * @returns {Number} rotation
+ * @namespace
+ * @memberof PinchRecognizer
*/
- getRotation: function getRotation(start, end) {
- // need two fingers
- if(start.length >= 2 && end.length >= 2) {
- return this.getAngle(end[1], end[0]) -
- this.getAngle(start[1], start[0]);
- }
- return 0;
+ defaults: {
+ event: 'pinch',
+ threshold: 0,
+ pointers: 2
+ },
+
+ getTouchAction: function() {
+ return [TOUCH_ACTION_NONE];
+ },
+
+ attrTest: function(input) {
+ return this._super.attrTest.call(this, input) &&
+ (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN);
},
+ emit: function(input) {
+ this._super.emit.call(this, input);
+ if (input.scale !== 1) {
+ var inOut = input.scale < 1 ? 'in' : 'out';
+ this.manager.emit(this.options.event + inOut, input);
+ }
+ }
+});
+
+/**
+ * Press
+ * Recognized when the pointer is down for x ms without any movement.
+ * @constructor
+ * @extends Recognizer
+ */
+function PressRecognizer() {
+ Recognizer.apply(this, arguments);
+
+ this._timer = null;
+ this._input = null;
+}
+inherit(PressRecognizer, Recognizer, {
/**
- * boolean if the direction is vertical
- * @param {String} direction
- * @returns {Boolean} is_vertical
+ * @namespace
+ * @memberof PressRecognizer
*/
- isVertical: function isVertical(direction) {
- return (direction == Hammer.DIRECTION_UP || direction == Hammer.DIRECTION_DOWN);
+ defaults: {
+ event: 'press',
+ pointers: 1,
+ time: 500, // minimal time of the pointer to be pressed
+ threshold: 5 // a minimal movement is ok, but keep it low
},
+ getTouchAction: function() {
+ return [TOUCH_ACTION_AUTO];
+ },
- /**
- * stop browser default behavior with css props
- * @param {HtmlElement} element
- * @param {Object} css_props
- */
- stopDefaultBrowserBehavior: function stopDefaultBrowserBehavior(element, css_props) {
- var prop,
- vendors = ['webkit','khtml','moz','ms','o',''];
-
- if(!css_props || !element.style) {
- return;
+ process: function(input) {
+ var options = this.options;
+ var validPointers = input.pointers.length === options.pointers;
+ var validMovement = input.distance < options.threshold;
+ var validTime = input.deltaTime > options.time;
+
+ this._input = input;
+
+ // we only allow little movement
+ // and we've reached an end event, so a tap is possible
+ if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) {
+ this.reset();
+ } else if (input.eventType & INPUT_START) {
+ this.reset();
+ this._timer = setTimeoutContext(function() {
+ this.state = STATE_RECOGNIZED;
+ this.tryEmit();
+ }, options.time, this);
+ } else if (input.eventType & INPUT_END) {
+ return STATE_RECOGNIZED;
}
+ return STATE_FAILED;
+ },
- // with css properties for modern browsers
- for(var i = 0; i < vendors.length; i++) {
- for(var p in css_props) {
- if(css_props.hasOwnProperty(p)) {
- prop = p;
-
- // vender prefix at the property
- if(vendors[i]) {
- prop = vendors[i] + prop.substring(0, 1).toUpperCase() + prop.substring(1);
- }
+ reset: function() {
+ clearTimeout(this._timer);
+ },
- // set the style
- element.style[prop] = css_props[p];
- }
- }
+ emit: function(input) {
+ if (this.state !== STATE_RECOGNIZED) {
+ return;
}
- // also the disable onselectstart
- if(css_props.userSelect == 'none') {
- element.onselectstart = function() {
- return false;
- };
+ if (input && (input.eventType & INPUT_END)) {
+ this.manager.emit(this.options.event + 'up', input);
+ } else {
+ this._input.timeStamp = now();
+ this.manager.emit(this.options.event, this._input);
}
}
-};
+});
-Hammer.detection = {
- // contains all registred Hammer.gestures in the correct order
- gestures: [],
+/**
+ * Rotate
+ * Recognized when two or more pointer are moving in a circular motion.
+ * @constructor
+ * @extends AttrRecognizer
+ */
+function RotateRecognizer() {
+ AttrRecognizer.apply(this, arguments);
+}
- // data of the current Hammer.gesture detection session
- current: null,
+inherit(RotateRecognizer, AttrRecognizer, {
+ /**
+ * @namespace
+ * @memberof RotateRecognizer
+ */
+ defaults: {
+ event: 'rotate',
+ threshold: 0,
+ pointers: 2
+ },
- // the previous Hammer.gesture session data
- // is a full clone of the previous gesture.current object
- previous: null,
+ getTouchAction: function() {
+ return [TOUCH_ACTION_NONE];
+ },
- // when this becomes true, no gestures are fired
- stopped: false,
+ attrTest: function(input) {
+ return this._super.attrTest.call(this, input) &&
+ (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN);
+ }
+});
+/**
+ * Swipe
+ * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction.
+ * @constructor
+ * @extends AttrRecognizer
+ */
+function SwipeRecognizer() {
+ AttrRecognizer.apply(this, arguments);
+}
+inherit(SwipeRecognizer, AttrRecognizer, {
/**
- * start Hammer.gesture detection
- * @param {Hammer.Instance} inst
- * @param {Object} eventData
+ * @namespace
+ * @memberof SwipeRecognizer
*/
- startDetect: function startDetect(inst, eventData) {
- // already busy with a Hammer.gesture detection on an element
- if(this.current) {
- return;
- }
-
- this.stopped = false;
-
- this.current = {
- inst : inst, // reference to HammerInstance we're working for
- startEvent : Hammer.utils.extend({}, eventData), // start eventData for distances, timing etc
- lastEvent : false, // last eventData
- name : '' // current gesture we're in/detected, can be 'tap', 'hold' etc
- };
+ defaults: {
+ event: 'swipe',
+ threshold: 10,
+ velocity: 0.65,
+ direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL,
+ pointers: 1
+ },
- this.detect(eventData);
+ getTouchAction: function() {
+ return PanRecognizer.prototype.getTouchAction.call(this);
},
+ attrTest: function(input) {
+ var direction = this.options.direction;
+ var velocity;
- /**
- * Hammer.gesture detection
- * @param {Object} eventData
- * @param {Object} eventData
- */
- detect: function detect(eventData) {
- if(!this.current || this.stopped) {
- return;
+ if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) {
+ velocity = input.velocity;
+ } else if (direction & DIRECTION_HORIZONTAL) {
+ velocity = input.velocityX;
+ } else if (direction & DIRECTION_VERTICAL) {
+ velocity = input.velocityY;
}
- // extend event data with calculations about scale, distance etc
- eventData = this.extendEventData(eventData);
-
- // instance options
- var inst_options = this.current.inst.options;
-
- // call Hammer.gesture handlers
- for(var g=0,len=this.gestures.length; g this.options.threshold &&
+ abs(velocity) > this.options.velocity && input.eventType & INPUT_END;
+ },
- // only when the instance options have enabled this gesture
- if(!this.stopped && inst_options[gesture.name] !== false) {
- // if a handler returns false, we stop with the detection
- if(gesture.handler.call(gesture, eventData, this.current.inst) === false) {
- this.stopDetect();
- break;
- }
- }
+ emit: function(input) {
+ var direction = directionStr(input.direction);
+ if (direction) {
+ this.manager.emit(this.options.event + direction, input);
}
- // store as previous event event
- if(this.current) {
- this.current.lastEvent = eventData;
- }
+ this.manager.emit(this.options.event, input);
+ }
+});
- // endevent, but not the last touch, so dont stop
- if(eventData.eventType == Hammer.EVENT_END && !eventData.touches.length-1) {
- this.stopDetect();
- }
+/**
+ * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur
+ * between the given interval and position. The delay option can be used to recognize multi-taps without firing
+ * a single tap.
+ *
+ * The eventData from the emitted event contains the property `tapCount`, which contains the amount of
+ * multi-taps being recognized.
+ * @constructor
+ * @extends Recognizer
+ */
+function TapRecognizer() {
+ Recognizer.apply(this, arguments);
- return eventData;
- },
+ // previous time and center,
+ // used for tap counting
+ this.pTime = false;
+ this.pCenter = false;
+ this._timer = null;
+ this._input = null;
+ this.count = 0;
+}
+inherit(TapRecognizer, Recognizer, {
/**
- * clear the Hammer.gesture vars
- * this is called on endDetect, but can also be used when a final Hammer.gesture has been detected
- * to stop other Hammer.gestures from being fired
+ * @namespace
+ * @memberof PinchRecognizer
*/
- stopDetect: function stopDetect() {
- // clone current data to the store as the previous gesture
- // used for the double tap gesture, since this is an other gesture detect session
- this.previous = Hammer.utils.extend({}, this.current);
-
- // reset the current
- this.current = null;
+ defaults: {
+ event: 'tap',
+ pointers: 1,
+ taps: 1,
+ interval: 300, // max time between the multi-tap taps
+ time: 250, // max time of the pointer to be down (like finger on the screen)
+ threshold: 2, // a minimal movement is ok, but keep it low
+ posThreshold: 10 // a multi-tap can be a bit off the initial position
+ },
- // stopped!
- this.stopped = true;
+ getTouchAction: function() {
+ return [TOUCH_ACTION_MANIPULATION];
},
+ process: function(input) {
+ var options = this.options;
- /**
- * extend eventData for Hammer.gestures
- * @param {Object} ev
- * @returns {Object} ev
- */
- extendEventData: function extendEventData(ev) {
- var startEv = this.current.startEvent;
-
- // if the touches change, set the new touches over the startEvent touches
- // this because touchevents don't have all the touches on touchstart, or the
- // user must place his fingers at the EXACT same time on the screen, which is not realistic
- // but, sometimes it happens that both fingers are touching at the EXACT same time
- if(startEv && (ev.touches.length != startEv.touches.length || ev.touches === startEv.touches)) {
- // extend 1 level deep to get the touchlist with the touch objects
- startEv.touches = [];
- for(var i=0,len=ev.touches.length; i b.index) {
- return 1;
- }
- return 0;
- });
-
- return this.gestures;
}
-};
-
+});
-Hammer.gestures = Hammer.gestures || {};
+/**
+ * Simple way to create an manager with a default set of recognizers.
+ * @param {HTMLElement} element
+ * @param {Object} [options]
+ * @constructor
+ */
+function Hammer(element, options) {
+ options = options || {};
+ options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset);
+ return new Manager(element, options);
+}
/**
- * Custom gestures
- * ==============================
- *
- * Gesture object
- * --------------------
- * The object structure of a gesture:
- *
- * { name: 'mygesture',
- * index: 1337,
- * defaults: {
- * mygesture_option: true
- * }
- * handler: function(type, ev, inst) {
- * // trigger gesture event
- * inst.trigger(this.name, ev);
- * }
- * }
-
- * @param {String} name
- * this should be the name of the gesture, lowercase
- * it is also being used to disable/enable the gesture per instance config.
- *
- * @param {Number} [index=1000]
- * the index of the gesture, where it is going to be in the stack of gestures detection
- * like when you build an gesture that depends on the drag gesture, it is a good
- * idea to place it after the index of the drag gesture.
- *
- * @param {Object} [defaults={}]
- * the default settings of the gesture. these are added to the instance settings,
- * and can be overruled per instance. you can also add the name of the gesture,
- * but this is also added by default (and set to true).
- *
- * @param {Function} handler
- * this handles the gesture detection of your custom gesture and receives the
- * following arguments:
- *
- * @param {Object} eventData
- * event data containing the following properties:
- * timeStamp {Number} time the event occurred
- * target {HTMLElement} target element
- * touches {Array} touches (fingers, pointers, mouse) on the screen
- * pointerType {String} kind of pointer that was used. matches Hammer.POINTER_MOUSE|TOUCH
- * center {Object} center position of the touches. contains pageX and pageY
- * deltaTime {Number} the total time of the touches in the screen
- * deltaX {Number} the delta on x axis we haved moved
- * deltaY {Number} the delta on y axis we haved moved
- * velocityX {Number} the velocity on the x
- * velocityY {Number} the velocity on y
- * angle {Number} the angle we are moving
- * direction {String} the direction we are moving. matches Hammer.DIRECTION_UP|DOWN|LEFT|RIGHT
- * distance {Number} the distance we haved moved
- * scale {Number} scaling of the touches, needs 2 touches
- * rotation {Number} rotation of the touches, needs 2 touches *
- * eventType {String} matches Hammer.EVENT_START|MOVE|END
- * srcEvent {Object} the source event, like TouchStart or MouseDown *
- * startEvent {Object} contains the same properties as above,
- * but from the first touch. this is used to calculate
- * distances, deltaTime, scaling etc
- *
- * @param {Hammer.Instance} inst
- * the instance we are doing the detection for. you can get the options from
- * the inst.options object and trigger the gesture event by calling inst.trigger
- *
- *
- * Handle gestures
- * --------------------
- * inside the handler you can get/set Hammer.detection.current. This is the current
- * detection session. It has the following properties
- * @param {String} name
- * contains the name of the gesture we have detected. it has not a real function,
- * only to check in other gestures if something is detected.
- * like in the drag gesture we set it to 'drag' and in the swipe gesture we can
- * check if the current gesture is 'drag' by accessing Hammer.detection.current.name
- *
- * @readonly
- * @param {Hammer.Instance} inst
- * the instance we do the detection for
- *
- * @readonly
- * @param {Object} startEvent
- * contains the properties of the first gesture detection in this session.
- * Used for calculations about timing, distance, etc.
- *
- * @readonly
- * @param {Object} lastEvent
- * contains all the properties of the last gesture detect in this session.
- *
- * after the gesture detection session has been completed (user has released the screen)
- * the Hammer.detection.current object is copied into Hammer.detection.previous,
- * this is usefull for gestures like doubletap, where you need to know if the
- * previous gesture was a tap
- *
- * options that have been set by the instance can be received by calling inst.options
- *
- * You can trigger a gesture event by calling inst.trigger("mygesture", event).
- * The first param is the name of your gesture, the second the event argument
- *
- *
- * Register gestures
- * --------------------
- * When an gesture is added to the Hammer.gestures object, it is auto registered
- * at the setup of the first Hammer instance. You can also call Hammer.detection.register
- * manually and pass your gesture object as a param
- *
+ * @const {string}
*/
+Hammer.VERSION = '2.0.4';
/**
- * Hold
- * Touch stays at the same place for x time
- * @events hold
+ * default settings
+ * @namespace
*/
-Hammer.gestures.Hold = {
- name: 'hold',
- index: 10,
- defaults: {
- hold_timeout : 500,
- hold_threshold : 1
- },
- timer: null,
- handler: function holdGesture(ev, inst) {
- switch(ev.eventType) {
- case Hammer.EVENT_START:
- // clear any running timers
- clearTimeout(this.timer);
-
- // set the gesture so we can check in the timeout if it still is
- Hammer.detection.current.name = this.name;
-
- // set timer and if after the timeout it still is hold,
- // we trigger the hold event
- this.timer = setTimeout(function() {
- if(Hammer.detection.current.name == 'hold') {
- inst.trigger('hold', ev);
- }
- }, inst.options.hold_timeout);
- break;
-
- // when you move or end we clear the timer
- case Hammer.EVENT_MOVE:
- if(ev.distance > inst.options.hold_threshold) {
- clearTimeout(this.timer);
- }
- break;
+Hammer.defaults = {
+ /**
+ * set if DOM events are being triggered.
+ * But this is slower and unused by simple implementations, so disabled by default.
+ * @type {Boolean}
+ * @default false
+ */
+ domEvents: false,
- case Hammer.EVENT_END:
- clearTimeout(this.timer);
- break;
- }
- }
-};
+ /**
+ * The value for the touchAction property/fallback.
+ * When set to `compute` it will magically set the correct value based on the added recognizers.
+ * @type {String}
+ * @default compute
+ */
+ touchAction: TOUCH_ACTION_COMPUTE,
+ /**
+ * @type {Boolean}
+ * @default true
+ */
+ enable: true,
-/**
- * Tap/DoubleTap
- * Quick touch at a place or double at the same place
- * @events tap, doubletap
- */
-Hammer.gestures.Tap = {
- name: 'tap',
- index: 100,
- defaults: {
- tap_max_touchtime : 250,
- tap_max_distance : 10,
- tap_always : true,
- doubletap_distance : 20,
- doubletap_interval : 300
- },
- handler: function tapGesture(ev, inst) {
- if(ev.eventType == Hammer.EVENT_END) {
- // previous gesture, for the double tap since these are two different gesture detections
- var prev = Hammer.detection.previous,
- did_doubletap = false;
-
- // when the touchtime is higher then the max touch time
- // or when the moving distance is too much
- if(ev.deltaTime > inst.options.tap_max_touchtime ||
- ev.distance > inst.options.tap_max_distance) {
- return;
- }
+ /**
+ * EXPERIMENTAL FEATURE -- can be removed/changed
+ * Change the parent input target element.
+ * If Null, then it is being set the to main element.
+ * @type {Null|EventTarget}
+ * @default null
+ */
+ inputTarget: null,
- // check if double tap
- if(prev && prev.name == 'tap' &&
- (ev.timeStamp - prev.lastEvent.timeStamp) < inst.options.doubletap_interval &&
- ev.distance < inst.options.doubletap_distance) {
- inst.trigger('doubletap', ev);
- did_doubletap = true;
- }
+ /**
+ * force an input class
+ * @type {Null|Function}
+ * @default null
+ */
+ inputClass: null,
- // do a single tap
- if(!did_doubletap || inst.options.tap_always) {
- Hammer.detection.current.name = 'tap';
- inst.trigger(Hammer.detection.current.name, ev);
- }
- }
- }
-};
+ /**
+ * Default recognizer setup when calling `Hammer()`
+ * When creating a new Manager these will be skipped.
+ * @type {Array}
+ */
+ preset: [
+ // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...]
+ [RotateRecognizer, { enable: false }],
+ [PinchRecognizer, { enable: false }, ['rotate']],
+ [SwipeRecognizer,{ direction: DIRECTION_HORIZONTAL }],
+ [PanRecognizer, { direction: DIRECTION_HORIZONTAL }, ['swipe']],
+ [TapRecognizer],
+ [TapRecognizer, { event: 'doubletap', taps: 2 }, ['tap']],
+ [PressRecognizer]
+ ],
+ /**
+ * Some CSS properties can be used to improve the working of Hammer.
+ * Add them to this method and they will be set when creating a new Manager.
+ * @namespace
+ */
+ cssProps: {
+ /**
+ * Disables text selection to improve the dragging gesture. Mainly for desktop browsers.
+ * @type {String}
+ * @default 'none'
+ */
+ userSelect: 'none',
-/**
- * Swipe
- * triggers swipe events when the end velocity is above the threshold
- * @events swipe, swipeleft, swiperight, swipeup, swipedown
- */
-Hammer.gestures.Swipe = {
- name: 'swipe',
- index: 40,
- defaults: {
- // set 0 for unlimited, but this can conflict with transform
- swipe_max_touches : 1,
- swipe_velocity : 0.7
- },
- handler: function swipeGesture(ev, inst) {
- if(ev.eventType == Hammer.EVENT_END) {
- // max touches
- if(inst.options.swipe_max_touches > 0 &&
- ev.touches.length > inst.options.swipe_max_touches) {
- return;
- }
+ /**
+ * Disable the Windows Phone grippers when pressing an element.
+ * @type {String}
+ * @default 'none'
+ */
+ touchSelect: 'none',
+
+ /**
+ * Disables the default callout shown when you touch and hold a touch target.
+ * On iOS, when you touch and hold a touch target such as a link, Safari displays
+ * a callout containing information about the link. This property allows you to disable that callout.
+ * @type {String}
+ * @default 'none'
+ */
+ touchCallout: 'none',
+
+ /**
+ * Specifies whether zooming is enabled. Used by IE10>
+ * @type {String}
+ * @default 'none'
+ */
+ contentZooming: 'none',
- // when the distance we moved is too small we skip this gesture
- // or we can be already in dragging
- if(ev.velocityX > inst.options.swipe_velocity ||
- ev.velocityY > inst.options.swipe_velocity) {
- // trigger swipe events
- inst.trigger(this.name, ev);
- inst.trigger(this.name + ev.direction, ev);
- }
- }
+ /**
+ * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers.
+ * @type {String}
+ * @default 'none'
+ */
+ userDrag: 'none',
+
+ /**
+ * Overrides the highlight color shown when the user taps a link or a JavaScript
+ * clickable element in iOS. This property obeys the alpha value, if specified.
+ * @type {String}
+ * @default 'rgba(0,0,0,0)'
+ */
+ tapHighlightColor: 'rgba(0,0,0,0)'
}
};
+var STOP = 1;
+var FORCED_STOP = 2;
/**
- * Drag
- * Move with x fingers (default 1) around on the page. Blocking the scrolling when
- * moving left and right is a good practice. When all the drag events are blocking
- * you disable scrolling on that area.
- * @events drag, drapleft, dragright, dragup, dragdown
+ * Manager
+ * @param {HTMLElement} element
+ * @param {Object} [options]
+ * @constructor
*/
-Hammer.gestures.Drag = {
- name: 'drag',
- index: 50,
- defaults: {
- drag_min_distance : 10,
- // set 0 for unlimited, but this can conflict with transform
- drag_max_touches : 1,
- // prevent default browser behavior when dragging occurs
- // be careful with it, it makes the element a blocking element
- // when you are using the drag gesture, it is a good practice to set this true
- drag_block_horizontal : false,
- drag_block_vertical : false,
- // drag_lock_to_axis keeps the drag gesture on the axis that it started on,
- // It disallows vertical directions if the initial direction was horizontal, and vice versa.
- drag_lock_to_axis : false,
- // drag lock only kicks in when distance > drag_lock_min_distance
- // This way, locking occurs only when the distance has become large enough to reliably determine the direction
- drag_lock_min_distance : 25
- },
- triggered: false,
- handler: function dragGesture(ev, inst) {
- // current gesture isnt drag, but dragged is true
- // this means an other gesture is busy. now call dragend
- if(Hammer.detection.current.name != this.name && this.triggered) {
- inst.trigger(this.name +'end', ev);
- this.triggered = false;
- return;
- }
+function Manager(element, options) {
+ options = options || {};
- // max touches
- if(inst.options.drag_max_touches > 0 &&
- ev.touches.length > inst.options.drag_max_touches) {
- return;
- }
+ this.options = merge(options, Hammer.defaults);
+ this.options.inputTarget = this.options.inputTarget || element;
- switch(ev.eventType) {
- case Hammer.EVENT_START:
- this.triggered = false;
- break;
+ this.handlers = {};
+ this.session = {};
+ this.recognizers = [];
- case Hammer.EVENT_MOVE:
- // when the distance we moved is too small we skip this gesture
- // or we can be already in dragging
- if(ev.distance < inst.options.drag_min_distance &&
- Hammer.detection.current.name != this.name) {
- return;
- }
+ this.element = element;
+ this.input = createInputInstance(this);
+ this.touchAction = new TouchAction(this, this.options.touchAction);
- // we are dragging!
- Hammer.detection.current.name = this.name;
+ toggleCssProps(this, true);
- // lock drag to axis?
- if(Hammer.detection.current.lastEvent.drag_locked_to_axis || (inst.options.drag_lock_to_axis && inst.options.drag_lock_min_distance<=ev.distance)) {
- ev.drag_locked_to_axis = true;
- }
- var last_direction = Hammer.detection.current.lastEvent.direction;
- if(ev.drag_locked_to_axis && last_direction !== ev.direction) {
- // keep direction on the axis that the drag gesture started on
- if(Hammer.utils.isVertical(last_direction)) {
- ev.direction = (ev.deltaY < 0) ? Hammer.DIRECTION_UP : Hammer.DIRECTION_DOWN;
- }
- else {
- ev.direction = (ev.deltaX < 0) ? Hammer.DIRECTION_LEFT : Hammer.DIRECTION_RIGHT;
- }
- }
+ each(options.recognizers, function(item) {
+ var recognizer = this.add(new (item[0])(item[1]));
+ item[2] && recognizer.recognizeWith(item[2]);
+ item[3] && recognizer.requireFailure(item[3]);
+ }, this);
+}
- // first time, trigger dragstart event
- if(!this.triggered) {
- inst.trigger(this.name +'start', ev);
- this.triggered = true;
- }
+Manager.prototype = {
+ /**
+ * set options
+ * @param {Object} options
+ * @returns {Manager}
+ */
+ set: function(options) {
+ extend(this.options, options);
- // trigger normal event
- inst.trigger(this.name, ev);
+ // Options that need a little more setup
+ if (options.touchAction) {
+ this.touchAction.update();
+ }
+ if (options.inputTarget) {
+ // Clean up existing event listeners and reinitialize
+ this.input.destroy();
+ this.input.target = options.inputTarget;
+ this.input.init();
+ }
+ return this;
+ },
- // direction event, like dragdown
- inst.trigger(this.name + ev.direction, ev);
+ /**
+ * stop recognizing for this session.
+ * This session will be discarded, when a new [input]start event is fired.
+ * When forced, the recognizer cycle is stopped immediately.
+ * @param {Boolean} [force]
+ */
+ stop: function(force) {
+ this.session.stopped = force ? FORCED_STOP : STOP;
+ },
- // block the browser events
- if( (inst.options.drag_block_vertical && Hammer.utils.isVertical(ev.direction)) ||
- (inst.options.drag_block_horizontal && !Hammer.utils.isVertical(ev.direction))) {
- ev.preventDefault();
- }
- break;
+ /**
+ * run the recognizers!
+ * called by the inputHandler function on every movement of the pointers (touches)
+ * it walks through all the recognizers and tries to detect the gesture that is being made
+ * @param {Object} inputData
+ */
+ recognize: function(inputData) {
+ var session = this.session;
+ if (session.stopped) {
+ return;
+ }
- case Hammer.EVENT_END:
- // trigger dragend
- if(this.triggered) {
- inst.trigger(this.name +'end', ev);
- }
+ // run the touch-action polyfill
+ this.touchAction.preventDefaults(inputData);
+
+ var recognizer;
+ var recognizers = this.recognizers;
- this.triggered = false;
- break;
+ // this holds the recognizer that is being recognized.
+ // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED
+ // if no recognizer is detecting a thing, it is set to `null`
+ var curRecognizer = session.curRecognizer;
+
+ // reset when the last recognizer is recognized
+ // or when we're in a new session
+ if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) {
+ curRecognizer = session.curRecognizer = null;
}
- }
-};
+ var i = 0;
+ while (i < recognizers.length) {
+ recognizer = recognizers[i];
+
+ // find out if we are allowed try to recognize the input for this one.
+ // 1. allow if the session is NOT forced stopped (see the .stop() method)
+ // 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one
+ // that is being recognized.
+ // 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer.
+ // this can be setup with the `recognizeWith()` method on the recognizer.
+ if (session.stopped !== FORCED_STOP && ( // 1
+ !curRecognizer || recognizer == curRecognizer || // 2
+ recognizer.canRecognizeWith(curRecognizer))) { // 3
+ recognizer.recognize(inputData);
+ } else {
+ recognizer.reset();
+ }
-/**
- * Transform
- * User want to scale or rotate with 2 fingers
- * @events transform, pinch, pinchin, pinchout, rotate
- */
-Hammer.gestures.Transform = {
- name: 'transform',
- index: 45,
- defaults: {
- // factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1
- transform_min_scale : 0.01,
- // rotation in degrees
- transform_min_rotation : 1,
- // prevent default browser behavior when two touches are on the screen
- // but it makes the element a blocking element
- // when you are using the transform gesture, it is a good practice to set this true
- transform_always_block : false
- },
- triggered: false,
- handler: function transformGesture(ev, inst) {
- // current gesture isnt drag, but dragged is true
- // this means an other gesture is busy. now call dragend
- if(Hammer.detection.current.name != this.name && this.triggered) {
- inst.trigger(this.name +'end', ev);
- this.triggered = false;
- return;
+ // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the
+ // current active recognizer. but only if we don't already have an active recognizer
+ if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) {
+ curRecognizer = session.curRecognizer = recognizer;
+ }
+ i++;
}
+ },
- // atleast multitouch
- if(ev.touches.length < 2) {
- return;
+ /**
+ * get a recognizer by its event name.
+ * @param {Recognizer|String} recognizer
+ * @returns {Recognizer|Null}
+ */
+ get: function(recognizer) {
+ if (recognizer instanceof Recognizer) {
+ return recognizer;
}
- // prevent default when two fingers are on the screen
- if(inst.options.transform_always_block) {
- ev.preventDefault();
+ var recognizers = this.recognizers;
+ for (var i = 0; i < recognizers.length; i++) {
+ if (recognizers[i].options.event == recognizer) {
+ return recognizers[i];
+ }
}
+ return null;
+ },
- switch(ev.eventType) {
- case Hammer.EVENT_START:
- this.triggered = false;
- break;
+ /**
+ * add a recognizer to the manager
+ * existing recognizers with the same event name will be removed
+ * @param {Recognizer} recognizer
+ * @returns {Recognizer|Manager}
+ */
+ add: function(recognizer) {
+ if (invokeArrayArg(recognizer, 'add', this)) {
+ return this;
+ }
- case Hammer.EVENT_MOVE:
- var scale_threshold = Math.abs(1-ev.scale);
- var rotation_threshold = Math.abs(ev.rotation);
+ // remove existing
+ var existing = this.get(recognizer.options.event);
+ if (existing) {
+ this.remove(existing);
+ }
- // when the distance we moved is too small we skip this gesture
- // or we can be already in dragging
- if(scale_threshold < inst.options.transform_min_scale &&
- rotation_threshold < inst.options.transform_min_rotation) {
- return;
- }
+ this.recognizers.push(recognizer);
+ recognizer.manager = this;
- // we are transforming!
- Hammer.detection.current.name = this.name;
+ this.touchAction.update();
+ return recognizer;
+ },
- // first time, trigger dragstart event
- if(!this.triggered) {
- inst.trigger(this.name +'start', ev);
- this.triggered = true;
- }
+ /**
+ * remove a recognizer by name or instance
+ * @param {Recognizer|String} recognizer
+ * @returns {Manager}
+ */
+ remove: function(recognizer) {
+ if (invokeArrayArg(recognizer, 'remove', this)) {
+ return this;
+ }
- inst.trigger(this.name, ev); // basic transform event
+ var recognizers = this.recognizers;
+ recognizer = this.get(recognizer);
+ recognizers.splice(inArray(recognizers, recognizer), 1);
- // trigger rotate event
- if(rotation_threshold > inst.options.transform_min_rotation) {
- inst.trigger('rotate', ev);
- }
+ this.touchAction.update();
+ return this;
+ },
- // trigger pinch event
- if(scale_threshold > inst.options.transform_min_scale) {
- inst.trigger('pinch', ev);
- inst.trigger('pinch'+ ((ev.scale < 1) ? 'in' : 'out'), ev);
- }
- break;
+ /**
+ * bind event
+ * @param {String} events
+ * @param {Function} handler
+ * @returns {EventEmitter} this
+ */
+ on: function(events, handler) {
+ var handlers = this.handlers;
+ each(splitStr(events), function(event) {
+ handlers[event] = handlers[event] || [];
+ handlers[event].push(handler);
+ });
+ return this;
+ },
- case Hammer.EVENT_END:
- // trigger dragend
- if(this.triggered) {
- inst.trigger(this.name +'end', ev);
- }
+ /**
+ * unbind event, leave emit blank to remove all handlers
+ * @param {String} events
+ * @param {Function} [handler]
+ * @returns {EventEmitter} this
+ */
+ off: function(events, handler) {
+ var handlers = this.handlers;
+ each(splitStr(events), function(event) {
+ if (!handler) {
+ delete handlers[event];
+ } else {
+ handlers[event].splice(inArray(handlers[event], handler), 1);
+ }
+ });
+ return this;
+ },
- this.triggered = false;
- break;
+ /**
+ * emit event to the listeners
+ * @param {String} event
+ * @param {Object} data
+ */
+ emit: function(event, data) {
+ // we also want to trigger dom events
+ if (this.options.domEvents) {
+ triggerDomEvent(event, data);
}
- }
-};
-
-/**
- * Touch
- * Called as first, tells the user has touched the screen
- * @events touch
- */
-Hammer.gestures.Touch = {
- name: 'touch',
- index: -Infinity,
- defaults: {
- // call preventDefault at touchstart, and makes the element blocking by
- // disabling the scrolling of the page, but it improves gestures like
- // transforming and dragging.
- // be careful with using this, it can be very annoying for users to be stuck
- // on the page
- prevent_default: false,
-
- // disable mouse events, so only touch (or pen!) input triggers events
- prevent_mouseevents: false
- },
- handler: function touchGesture(ev, inst) {
- if(inst.options.prevent_mouseevents && ev.pointerType == Hammer.POINTER_MOUSE) {
- ev.stopDetect();
+ // no handlers, so skip it all
+ var handlers = this.handlers[event] && this.handlers[event].slice();
+ if (!handlers || !handlers.length) {
return;
}
- if(inst.options.prevent_default) {
- ev.preventDefault();
- }
+ data.type = event;
+ data.preventDefault = function() {
+ data.srcEvent.preventDefault();
+ };
- if(ev.eventType == Hammer.EVENT_START) {
- inst.trigger(this.name, ev);
+ var i = 0;
+ while (i < handlers.length) {
+ handlers[i](data);
+ i++;
}
+ },
+
+ /**
+ * destroy the manager and unbinds all events
+ * it doesn't unbind dom events, that is the user own responsibility
+ */
+ destroy: function() {
+ this.element && toggleCssProps(this, false);
+
+ this.handlers = {};
+ this.session = {};
+ this.input.destroy();
+ this.element = null;
}
};
+/**
+ * add/remove the css properties as defined in manager.options.cssProps
+ * @param {Manager} manager
+ * @param {Boolean} add
+ */
+function toggleCssProps(manager, add) {
+ var element = manager.element;
+ each(manager.options.cssProps, function(value, name) {
+ element.style[prefixed(element.style, name)] = add ? value : '';
+ });
+}
/**
- * Release
- * Called as last, tells the user has released the screen
- * @events release
+ * trigger dom event
+ * @param {String} event
+ * @param {Object} data
*/
-Hammer.gestures.Release = {
- name: 'release',
- index: Infinity,
- handler: function releaseGesture(ev, inst) {
- if(ev.eventType == Hammer.EVENT_END) {
- inst.trigger(this.name, ev);
- }
- }
-};
+function triggerDomEvent(event, data) {
+ var gestureEvent = document.createEvent('Event');
+ gestureEvent.initEvent(event, true, true);
+ gestureEvent.gesture = data;
+ data.target.dispatchEvent(gestureEvent);
+}
-// node export
-if(typeof module === 'object' && typeof module.exports === 'object'){
+extend(Hammer, {
+ INPUT_START: INPUT_START,
+ INPUT_MOVE: INPUT_MOVE,
+ INPUT_END: INPUT_END,
+ INPUT_CANCEL: INPUT_CANCEL,
+
+ STATE_POSSIBLE: STATE_POSSIBLE,
+ STATE_BEGAN: STATE_BEGAN,
+ STATE_CHANGED: STATE_CHANGED,
+ STATE_ENDED: STATE_ENDED,
+ STATE_RECOGNIZED: STATE_RECOGNIZED,
+ STATE_CANCELLED: STATE_CANCELLED,
+ STATE_FAILED: STATE_FAILED,
+
+ DIRECTION_NONE: DIRECTION_NONE,
+ DIRECTION_LEFT: DIRECTION_LEFT,
+ DIRECTION_RIGHT: DIRECTION_RIGHT,
+ DIRECTION_UP: DIRECTION_UP,
+ DIRECTION_DOWN: DIRECTION_DOWN,
+ DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL,
+ DIRECTION_VERTICAL: DIRECTION_VERTICAL,
+ DIRECTION_ALL: DIRECTION_ALL,
+
+ Manager: Manager,
+ Input: Input,
+ TouchAction: TouchAction,
+
+ TouchInput: TouchInput,
+ MouseInput: MouseInput,
+ PointerEventInput: PointerEventInput,
+ TouchMouseInput: TouchMouseInput,
+ SingleTouchInput: SingleTouchInput,
+
+ Recognizer: Recognizer,
+ AttrRecognizer: AttrRecognizer,
+ Tap: TapRecognizer,
+ Pan: PanRecognizer,
+ Swipe: SwipeRecognizer,
+ Pinch: PinchRecognizer,
+ Rotate: RotateRecognizer,
+ Press: PressRecognizer,
+
+ on: addEventListeners,
+ off: removeEventListeners,
+ each: each,
+ merge: merge,
+ extend: extend,
+ inherit: inherit,
+ bindFn: bindFn,
+ prefixed: prefixed
+});
+
+if (typeof define == TYPE_FUNCTION && define.amd) {
+ define(function() {
+ return Hammer;
+ });
+} else if (typeof module != 'undefined' && module.exports) {
module.exports = Hammer;
+} else {
+ window[exportName] = Hammer;
}
-// just window export
-else {
- window.Hammer = Hammer;
-
- // requireJS module definition
- if(typeof window.define === 'function' && window.define.amd) {
- window.define('hammer', [], function() {
- return Hammer;
- });
- }
-}
-})(this);
+
+})(window, document, 'Hammer');
+
'use strict';
angular.module('angular-gestures', []);
@@ -1445,10 +2488,10 @@ var HGESTURES = {
hmDragLeft : 'dragleft',
hmDragRight : 'dragright',
hmDragend : 'dragend',
- hmHold : 'hold',
hmPinch : 'pinch',
hmPinchIn : 'pinchin',
hmPinchOut : 'pinchout',
+ hmPress : 'press',
hmRelease : 'release',
hmRotate : 'rotate',
hmSwipe : 'swipe',
@@ -1463,7 +2506,7 @@ var HGESTURES = {
hmTransformend : 'transformend'
};
-var VERBOSE = false;
+var VERBOSE = true;
angular.forEach(HGESTURES, function(eventName, directiveName) {
angular.module('angular-gestures').directive(
@@ -1478,8 +2521,8 @@ angular.forEach(HGESTURES, function(eventName, directiveName) {
hammertime = new Hammer(element[0], opts);
handler = function(event) {
if (VERBOSE) {
- $log.debug('angular-gestures: %s',
- eventName);
+ $log.debug('angular-gestures: ',
+ eventName, event);
}
$timeout(function() {
fn(scope, { $event : event });
diff --git a/dist/gestures.min.js b/dist/gestures.min.js
index d829163..b89b575 100644
--- a/dist/gestures.min.js
+++ b/dist/gestures.min.js
@@ -1 +1 @@
-!function(a,b){"use strict";function c(){if(!d.READY){d.event.determineEventTypes();for(var a in d.gestures)d.gestures.hasOwnProperty(a)&&d.detection.register(d.gestures[a]);d.event.onTouch(d.DOCUMENT,d.EVENT_MOVE,d.detection.detect),d.event.onTouch(d.DOCUMENT,d.EVENT_END,d.detection.detect),d.READY=!0}}var d=function(a,b){return new d.Instance(a,b||{})};d.defaults={stop_browser_behavior:{userSelect:"none",touchAction:"none",touchCallout:"none",contentZooming:"none",userDrag:"none",tapHighlightColor:"rgba(0,0,0,0)"}},d.HAS_POINTEREVENTS=navigator.pointerEnabled||navigator.msPointerEnabled,d.HAS_TOUCHEVENTS="ontouchstart"in a,d.MOBILE_REGEX=/mobile|tablet|ip(ad|hone|od)|android/i,d.NO_MOUSEEVENTS=d.HAS_TOUCHEVENTS&&navigator.userAgent.match(d.MOBILE_REGEX),d.EVENT_TYPES={},d.DIRECTION_DOWN="down",d.DIRECTION_LEFT="left",d.DIRECTION_UP="up",d.DIRECTION_RIGHT="right",d.POINTER_MOUSE="mouse",d.POINTER_TOUCH="touch",d.POINTER_PEN="pen",d.EVENT_START="start",d.EVENT_MOVE="move",d.EVENT_END="end",d.DOCUMENT=document,d.plugins={},d.READY=!1,d.Instance=function(a,b){var e=this;return c(),this.element=a,this.enabled=!0,this.options=d.utils.extend(d.utils.extend({},d.defaults),b||{}),this.options.stop_browser_behavior&&d.utils.stopDefaultBrowserBehavior(this.element,this.options.stop_browser_behavior),d.event.onTouch(a,d.EVENT_START,function(a){e.enabled&&d.detection.startDetect(e,a)}),this},d.Instance.prototype={on:function(a,b){for(var c=a.split(" "),d=0;d0&&b==d.EVENT_END?b=d.EVENT_MOVE:k||(b=d.EVENT_END),k||null===e?e=i:i=e,c.call(d.detection,h.collectEventData(a,b,i)),d.HAS_POINTEREVENTS&&b==d.EVENT_END&&(k=d.PointerEvent.updatePointer(b,i))),k||(e=null,f=!1,g=!1,d.PointerEvent.reset())}})},determineEventTypes:function(){var a;a=d.HAS_POINTEREVENTS?d.PointerEvent.getEvents():d.NO_MOUSEEVENTS?["touchstart","touchmove","touchend touchcancel"]:["touchstart mousedown","touchmove mousemove","touchend touchcancel mouseup"],d.EVENT_TYPES[d.EVENT_START]=a[0],d.EVENT_TYPES[d.EVENT_MOVE]=a[1],d.EVENT_TYPES[d.EVENT_END]=a[2]},getTouchList:function(a){return d.HAS_POINTEREVENTS?d.PointerEvent.getTouchList():a.touches?a.touches:[{identifier:1,pageX:a.pageX,pageY:a.pageY,target:a.target}]},collectEventData:function(a,b,c){var e=this.getTouchList(c,b),f=d.POINTER_TOUCH;return(c.type.match(/mouse/)||d.PointerEvent.matchType(d.POINTER_MOUSE,c))&&(f=d.POINTER_MOUSE),{center:d.utils.getCenter(e),timeStamp:(new Date).getTime(),target:c.target,touches:e,eventType:b,pointerType:f,srcEvent:c,preventDefault:function(){this.srcEvent.preventManipulation&&this.srcEvent.preventManipulation(),this.srcEvent.preventDefault&&this.srcEvent.preventDefault()},stopPropagation:function(){this.srcEvent.stopPropagation()},stopDetect:function(){return d.detection.stopDetect()}}}},d.PointerEvent={pointers:{},getTouchList:function(){var a=this,b=[];return Object.keys(a.pointers).sort().forEach(function(c){b.push(a.pointers[c])}),b},updatePointer:function(a,b){return a==d.EVENT_END?this.pointers={}:(b.identifier=b.pointerId,this.pointers[b.pointerId]=b),Object.keys(this.pointers).length},matchType:function(a,b){if(!b.pointerType)return!1;var c={};return c[d.POINTER_MOUSE]=b.pointerType==b.MSPOINTER_TYPE_MOUSE||b.pointerType==d.POINTER_MOUSE,c[d.POINTER_TOUCH]=b.pointerType==b.MSPOINTER_TYPE_TOUCH||b.pointerType==d.POINTER_TOUCH,c[d.POINTER_PEN]=b.pointerType==b.MSPOINTER_TYPE_PEN||b.pointerType==d.POINTER_PEN,c[a]},getEvents:function(){return["pointerdown MSPointerDown","pointermove MSPointerMove","pointerup pointercancel MSPointerUp MSPointerCancel"]},reset:function(){this.pointers={}}},d.utils={extend:function(a,c,d){for(var e in c)a[e]!==b&&d||(a[e]=c[e]);return a},hasParent:function(a,b){for(;a;){if(a==b)return!0;a=a.parentNode}return!1},getCenter:function(a){for(var b=[],c=[],d=0,e=a.length;e>d;d++)b.push(a[d].pageX),c.push(a[d].pageY);return{pageX:(Math.min.apply(Math,b)+Math.max.apply(Math,b))/2,pageY:(Math.min.apply(Math,c)+Math.max.apply(Math,c))/2}},getVelocity:function(a,b,c){return{x:Math.abs(b/a)||0,y:Math.abs(c/a)||0}},getAngle:function(a,b){var c=b.pageY-a.pageY,d=b.pageX-a.pageX;return 180*Math.atan2(c,d)/Math.PI},getDirection:function(a,b){var c=Math.abs(a.pageX-b.pageX),e=Math.abs(a.pageY-b.pageY);return c>=e?a.pageX-b.pageX>0?d.DIRECTION_LEFT:d.DIRECTION_RIGHT:a.pageY-b.pageY>0?d.DIRECTION_UP:d.DIRECTION_DOWN},getDistance:function(a,b){var c=b.pageX-a.pageX,d=b.pageY-a.pageY;return Math.sqrt(c*c+d*d)},getScale:function(a,b){return a.length>=2&&b.length>=2?this.getDistance(b[0],b[1])/this.getDistance(a[0],a[1]):1},getRotation:function(a,b){return a.length>=2&&b.length>=2?this.getAngle(b[1],b[0])-this.getAngle(a[1],a[0]):0},isVertical:function(a){return a==d.DIRECTION_UP||a==d.DIRECTION_DOWN},stopDefaultBrowserBehavior:function(a,b){var c,d=["webkit","khtml","moz","ms","o",""];if(b&&a.style){for(var e=0;ec;c++){var f=this.gestures[c];if(!this.stopped&&b[f.name]!==!1&&f.handler.call(f,a,this.current.inst)===!1){this.stopDetect();break}}return this.current&&(this.current.lastEvent=a),a.eventType==d.EVENT_END&&!a.touches.length-1&&this.stopDetect(),a}},stopDetect:function(){this.previous=d.utils.extend({},this.current),this.current=null,this.stopped=!0},extendEventData:function(a){var b=this.current.startEvent;if(b&&(a.touches.length!=b.touches.length||a.touches===b.touches)){b.touches=[];for(var c=0,e=a.touches.length;e>c;c++)b.touches.push(d.utils.extend({},a.touches[c]))}var f=a.timeStamp-b.timeStamp,g=a.center.pageX-b.center.pageX,h=a.center.pageY-b.center.pageY,i=d.utils.getVelocity(f,g,h);return d.utils.extend(a,{deltaTime:f,deltaX:g,deltaY:h,velocityX:i.x,velocityY:i.y,distance:d.utils.getDistance(b.center,a.center),angle:d.utils.getAngle(b.center,a.center),direction:d.utils.getDirection(b.center,a.center),scale:d.utils.getScale(b.touches,a.touches),rotation:d.utils.getRotation(b.touches,a.touches),startEvent:b}),a},register:function(a){var c=a.defaults||{};return c[a.name]===b&&(c[a.name]=!0),d.utils.extend(d.defaults,c,!0),a.index=a.index||1e3,this.gestures.push(a),this.gestures.sort(function(a,b){return a.indexb.index?1:0}),this.gestures}},d.gestures=d.gestures||{},d.gestures.Hold={name:"hold",index:10,defaults:{hold_timeout:500,hold_threshold:1},timer:null,handler:function(a,b){switch(a.eventType){case d.EVENT_START:clearTimeout(this.timer),d.detection.current.name=this.name,this.timer=setTimeout(function(){"hold"==d.detection.current.name&&b.trigger("hold",a)},b.options.hold_timeout);break;case d.EVENT_MOVE:a.distance>b.options.hold_threshold&&clearTimeout(this.timer);break;case d.EVENT_END:clearTimeout(this.timer)}}},d.gestures.Tap={name:"tap",index:100,defaults:{tap_max_touchtime:250,tap_max_distance:10,tap_always:!0,doubletap_distance:20,doubletap_interval:300},handler:function(a,b){if(a.eventType==d.EVENT_END){var c=d.detection.previous,e=!1;if(a.deltaTime>b.options.tap_max_touchtime||a.distance>b.options.tap_max_distance)return;c&&"tap"==c.name&&a.timeStamp-c.lastEvent.timeStamp0&&a.touches.length>b.options.swipe_max_touches)return;(a.velocityX>b.options.swipe_velocity||a.velocityY>b.options.swipe_velocity)&&(b.trigger(this.name,a),b.trigger(this.name+a.direction,a))}}},d.gestures.Drag={name:"drag",index:50,defaults:{drag_min_distance:10,drag_max_touches:1,drag_block_horizontal:!1,drag_block_vertical:!1,drag_lock_to_axis:!1,drag_lock_min_distance:25},triggered:!1,handler:function(a,b){if(d.detection.current.name!=this.name&&this.triggered)return b.trigger(this.name+"end",a),void(this.triggered=!1);if(!(b.options.drag_max_touches>0&&a.touches.length>b.options.drag_max_touches))switch(a.eventType){case d.EVENT_START:this.triggered=!1;break;case d.EVENT_MOVE:if(a.distanceb.options.transform_min_rotation&&b.trigger("rotate",a),c>b.options.transform_min_scale&&(b.trigger("pinch",a),b.trigger("pinch"+(a.scale<1?"in":"out"),a));break;case d.EVENT_END:this.triggered&&b.trigger(this.name+"end",a),this.triggered=!1}}},d.gestures.Touch={name:"touch",index:-1/0,defaults:{prevent_default:!1,prevent_mouseevents:!1},handler:function(a,b){return b.options.prevent_mouseevents&&a.pointerType==d.POINTER_MOUSE?void a.stopDetect():(b.options.prevent_default&&a.preventDefault(),void(a.eventType==d.EVENT_START&&b.trigger(this.name,a)))}},d.gestures.Release={name:"release",index:1/0,handler:function(a,b){a.eventType==d.EVENT_END&&b.trigger(this.name,a)}},"object"==typeof module&&"object"==typeof module.exports?module.exports=d:(a.Hammer=d,"function"==typeof a.define&&a.define.amd&&a.define("hammer",[],function(){return d}))}(this),angular.module("angular-gestures",[]);var HGESTURES={hmDoubleTap:"doubletap",hmDragstart:"dragstart",hmDrag:"drag",hmDragUp:"dragup",hmDragDown:"dragdown",hmDragLeft:"dragleft",hmDragRight:"dragright",hmDragend:"dragend",hmHold:"hold",hmPinch:"pinch",hmPinchIn:"pinchin",hmPinchOut:"pinchout",hmRelease:"release",hmRotate:"rotate",hmSwipe:"swipe",hmSwipeUp:"swipeup",hmSwipeDown:"swipedown",hmSwipeLeft:"swipeleft",hmSwipeRight:"swiperight",hmTap:"tap",hmTouch:"touch",hmTransformstart:"transformstart",hmTransform:"transform",hmTransformend:"transformend"},VERBOSE=!1;angular.forEach(HGESTURES,function(a,b){angular.module("angular-gestures").directive(b,["$parse","$log","$timeout",function(c,d,e){return function(f,g,h){var i,j;h.$observe(b,function(k){var l=c(k),m=c(h[b+"Opts"])(f,{});i=new Hammer(g[0],m),j=function(b){VERBOSE&&d.debug("angular-gestures: %s",a),e(function(){l(f,{$event:b})},0)},i.on(a,j)}),f.$on("$destroy",function(){i.off(a,j)})}}])});
\ No newline at end of file
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c=b.center,d=a.offsetDelta||{},e=a.prevDelta||{},f=a.prevInput||{};(b.eventType===yb||f.eventType===Ab)&&(e=a.prevDelta={x:f.deltaX||0,y:f.deltaY||0},d=a.offsetDelta={x:c.x,y:c.y}),b.deltaX=e.x+(c.x-d.x),b.deltaY=e.y+(c.y-d.y)}function D(a,b){var c,e,f,g,h=a.lastInterval||b,i=b.timeStamp-h.timeStamp;if(b.eventType!=Bb&&(i>xb||h.velocity===d)){var j=h.deltaX-b.deltaX,k=h.deltaY-b.deltaY,l=G(i,j,k);e=l.x,f=l.y,c=mb(l.x)>mb(l.y)?l.x:l.y,g=H(j,k),a.lastInterval=b}else c=h.velocity,e=h.velocityX,f=h.velocityY,g=h.direction;b.velocity=c,b.velocityX=e,b.velocityY=f,b.direction=g}function E(a){for(var b=[],c=0;ce;)c+=a[e].clientX,d+=a[e].clientY,e++;return{x:lb(c/b),y:lb(d/b)}}function G(a,b,c){return{x:b/a||0,y:c/a||0}}function H(a,b){return a===b?Cb:mb(a)>=mb(b)?a>0?Db:Eb:b>0?Fb:Gb}function I(a,b,c){c||(c=Kb);var d=b[c[0]]-a[c[0]],e=b[c[1]]-a[c[1]];return Math.sqrt(d*d+e*e)}function J(a,b,c){c||(c=Kb);var d=b[c[0]]-a[c[0]],e=b[c[1]]-a[c[1]];return 180*Math.atan2(e,d)/Math.PI}function K(a,b){return J(b[1],b[0],Lb)-J(a[1],a[0],Lb)}function L(a,b){return I(b[0],b[1],Lb)/I(a[0],a[1],Lb)}function M(){this.evEl=Nb,this.evWin=Ob,this.allow=!0,this.pressed=!1,y.apply(this,arguments)}function N(){this.evEl=Rb,this.evWin=Sb,y.apply(this,arguments),this.store=this.manager.session.pointerEvents=[]}function O(){this.evTarget=Ub,this.evWin=Vb,this.started=!1,y.apply(this,arguments)}function P(a,b){var c=t(a.touches),d=t(a.changedTouches);return b&(Ab|Bb)&&(c=u(c.concat(d),"identifier",!0)),[c,d]}function Q(){this.evTarget=Xb,this.targetIds={},y.apply(this,arguments)}function R(a,b){var c=t(a.touches),d=this.targetIds;if(b&(yb|zb)&&1===c.length)return d[c[0].identifier]=!0,[c,c];var e,f,g=t(a.changedTouches),h=[],i=this.target;if(f=c.filter(function(a){return p(a.target,i)}),b===yb)for(e=0;eh&&(b.push(a),h=b.length-1):e&(Ab|Bb)&&(c=!0),0>h||(b[h]=a,this.callback(this.manager,e,{pointers:b,changedPointers:[a],pointerType:f,srcEvent:a}),c&&b.splice(h,1))}});var Tb={touchstart:yb,touchmove:zb,touchend:Ab,touchcancel:Bb},Ub="touchstart",Vb="touchstart touchmove touchend touchcancel";j(O,y,{handler:function(a){var b=Tb[a.type];if(b===yb&&(this.started=!0),this.started){var c=P.call(this,a,b);b&(Ab|Bb)&&c[0].length-c[1].length===0&&(this.started=!1),this.callback(this.manager,b,{pointers:c[0],changedPointers:c[1],pointerType:tb,srcEvent:a})}}});var Wb={touchstart:yb,touchmove:zb,touchend:Ab,touchcancel:Bb},Xb="touchstart touchmove touchend touchcancel";j(Q,y,{handler:function(a){var b=Wb[a.type],c=R.call(this,a,b);c&&this.callback(this.manager,b,{pointers:c[0],changedPointers:c[1],pointerType:tb,srcEvent:a})}}),j(S,y,{handler:function(a,b,c){var d=c.pointerType==tb,e=c.pointerType==vb;if(d)this.mouse.allow=!1;else if(e&&!this.mouse.allow)return;b&(Ab|Bb)&&(this.mouse.allow=!0),this.callback(a,b,c)},destroy:function(){this.touch.destroy(),this.mouse.destroy()}});var Yb=v(jb.style,"touchAction"),Zb=Yb!==d,$b="compute",_b="auto",ac="manipulation",bc="none",cc="pan-x",dc="pan-y";T.prototype={set:function(a){a==$b&&(a=this.compute()),Zb&&(this.manager.element.style[Yb]=a),this.actions=a.toLowerCase().trim()},update:function(){this.set(this.manager.options.touchAction)},compute:function(){var a=[];return g(this.manager.recognizers,function(b){l(b.options.enable,[b])&&(a=a.concat(b.getTouchAction()))}),U(a.join(" "))},preventDefaults:function(a){if(!Zb){var b=a.srcEvent,c=a.offsetDirection;if(this.manager.session.prevented)return void b.preventDefault();var d=this.actions,e=q(d,bc),f=q(d,dc),g=q(d,cc);return e||f&&c&Hb||g&&c&Ib?this.preventSrc(b):void 0}},preventSrc:function(a){this.manager.session.prevented=!0,a.preventDefault()}};var ec=1,fc=2,gc=4,hc=8,ic=hc,jc=16,kc=32;V.prototype={defaults:{},set:function(a){return h(this.options,a),this.manager&&this.manager.touchAction.update(),this},recognizeWith:function(a){if(f(a,"recognizeWith",this))return 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c&(Hb|Ib)?b=a.velocity:c&Hb?b=a.velocityX:c&Ib&&(b=a.velocityY),this._super.attrTest.call(this,a)&&c&a.direction&&a.distance>this.options.threshold&&mb(b)>this.options.velocity&&a.eventType&Ab},emit:function(a){var b=X(a.direction);b&&this.manager.emit(this.options.event+b,a),this.manager.emit(this.options.event,a)}}),j(db,V,{defaults:{event:"tap",pointers:1,taps:1,interval:300,time:250,threshold:2,posThreshold:10},getTouchAction:function(){return[ac]},process:function(a){var b=this.options,c=a.pointers.length===b.pointers,d=a.distance