TLDR: This is just a programming example for a few friends of mine. I'll upload a video on my YouTube channel zooming into the code, to see what can be learned from a so simple and broken (on purpose) example.
And now, the full story:
Yesterday I was talking with a few friends of mine, front-end developers mostly, that are a bit far from system programming. We were remembering the old times of IRC. And inevitably I said: to write a very simple IRC server is an experience everybody should do (I showed them my implementation written in TCL; I was a quite shocked that I wrote it 18 years ago: time passes fast). There are very interesting parts in a program like that. A single process doing multiplexing, taking the client state and trying to access such state fast once a client has new data, and so forth.
But then the discussion evolved and I thought, I'll show you a very minimal example in C. What is the smallest chat server you can write? For starters to be truly minimal we should not require any proper client. Even if not very well, it should work with telnet or nc (netcat). The server main operation is just to receive some chat line and send it to all the other clients, in what is sometimes called a fan-out operation. But yet, this would require a proper readline() function, then buffering, and so forth. We want it simpler: let's cheat using the kernel buffers, and pretending we every time receive a full-formed line from the client (an assumption that is in the practice often true, so things kinda work).
Well, with this tricks we can implement a chat that even has the ability to let the user set their nick in just 200 lines of code (removing spaces and comments, of course). Since I wrote this little program as an example for my friends, I decided to also push it here on Github.
/* smallchat.c -- Read clients input, send to all the other connected clients.
*
* Copyright (c) 2023, Salvatore Sanfilippo <antirez at gmail dot com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Redis nor the names of its contributors may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#include <sys/select.h>
/* ============================ Data structures =================================
* The minimal stuff we can afford to have. This example must be simple
* even for people that don't know a lot of C.
* =========================================================================== */
#define MAX_CLIENTS 1000 // This is actually the higher file descriptor.
#define SERVER_PORT 7711
/* This structure represents a connected client. There is very little
* info about it: the socket descriptor and the nick name, if set, otherwise
* the first byte of the nickname is set to 0 if not set.
* The client can set its nickname with /nick <nickname> command. */
struct client {
int fd; // Client socket.
char *nick; // Nickname of the client.
};
/* This global structure encasulates the global state of the chat. */
struct chatState {
int serversock; // Listening server socket.
int numclients; // Number of connected clients right now.
int maxclient; // The greatest 'clients' slot populated.
struct client *clients[MAX_CLIENTS]; // Clients are set in the corresponding
// slot of their socket descriptor.
};
struct chatState *Chat; // Initialized at startup.
/* ======================== Low level networking stuff ==========================
* Here you will find basic socket stuff that should be part of
* a decent standard C library, but you know... there are other
* crazy goals for the future of C: like to make the whole language an
* Undefined Behavior.
* =========================================================================== */
/* Create a TCP socket lisetning to 'port' ready to accept connections. */
int createTCPServer(int port) {
int s, yes = 1;
struct sockaddr_in sa;
if ((s = socket(AF_INET, SOCK_STREAM, 0)) == -1) return -1;
setsockopt(s, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(yes)); // Best effort.
memset(&sa,0,sizeof(sa));
sa.sin_family = AF_INET;
sa.sin_port = htons(port);
sa.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(s,(struct sockaddr*)&sa,sizeof(sa)) == -1 ||
listen(s, 511) == -1)
{
close(s);
return -1;
}
return s;
}
/* Set the specified socket in non-blocking mode, with no delay flag. */
int socketSetNonBlockNoDelay(int fd) {
int flags, yes = 1;
/* Set the socket nonblocking.
* Note that fcntl(2) for F_GETFL and F_SETFL can't be
* interrupted by a signal. */
if ((flags = fcntl(fd, F_GETFL)) == -1) return -1;
if (fcntl(fd, F_SETFL, flags | O_NONBLOCK) == -1) return -1;
/* This is best-effort. No need to check for errors. */
setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, &yes, sizeof(yes));
return 0;
}
/* If the listening socket signaled there is a new connection ready to
* be accepted, we accept(2) it and return -1 on error or the new client
* socket on success. */
int acceptClient(int server_socket) {
int s;
while(1) {
struct sockaddr_in sa;
socklen_t slen = sizeof(sa);
s = accept(server_socket,(struct sockaddr*)&sa,&slen);
if (s == -1) {
if (errno == EINTR)
continue; /* Try again. */
else
return -1;
}
break;
}
return s;
}
/* We also define an allocator that always crashes on out of memory: you
* will discover that in most programs designed to run for a long time, that
* are not libraries, trying to recover from out of memory is often futile
* and at the same time makes the whole program terrible. */
void *chatMalloc(size_t size) {
void *ptr = malloc(size);
if (ptr == NULL) {
perror("Out of memory");
exit(1);
}
return ptr;
}
/* Also aborting realloc(). */
void *chatRealloc(void *ptr, size_t size) {
ptr = realloc(ptr,size);
if (ptr == NULL) {
perror("Out of memory");
exit(1);
}
return ptr;
}
/* ====================== Small chat core implementation ========================
* Here the idea is very simple: we accept new connections, read what clients
* write us and fan-out (that is, send-to-all) the message to everybody
* with the exception of the sender. And that is, of course, the most
* simple chat system ever possible.
* =========================================================================== */
/* Create a new client bound to 'fd'. This is called when a new client
* connects. As a side effect updates the global Chat state. */
struct client *createClient(int fd) {
char nick[32]; // Used to create an initial nick for the user.
int nicklen = snprintf(nick,sizeof(nick),"user:%d",fd);
struct client *c = chatMalloc(sizeof(*c));
socketSetNonBlockNoDelay(fd); // Pretend this will not fail.
c->fd = fd;
c->nick = chatMalloc(nicklen+1);
memcpy(c->nick,nick,nicklen);
assert(Chat->clients[c->fd] == NULL); // This should be available.
Chat->clients[c->fd] = c;
/* We need to update the max client set if needed. */
if (c->fd > Chat->maxclient) Chat->maxclient = c->fd;
Chat->numclients++;
return c;
}
/* Free a client, associated resources, and unbind it from the global
* state in Chat. */
void freeClient(struct client *c) {
free(c->nick);
close(c->fd);
Chat->clients[c->fd] = NULL;
Chat->numclients--;
if (Chat->maxclient == c->fd) {
/* Ooops, this was the max client set. Let's find what is
* the new highest slot used. */
int j;
for (j = Chat->maxclient-1; j >= 0; j--) {
if (Chat->clients[j] != NULL) Chat->maxclient = j;
break;
}
if (j == -1) Chat->maxclient = -1; // We no longer have clients.
}
free(c);
}
/* Allocate and init the global stuff. */
void initChat(void) {
Chat = chatMalloc(sizeof(*Chat));
memset(Chat,0,sizeof(*Chat));
/* No clients at startup, of course. */
Chat->maxclient = -1;
Chat->numclients = 0;
/* Create our listening socket, bound to the given port. This
* is where our clients will connect. */
Chat->serversock = createTCPServer(SERVER_PORT);
if (Chat->serversock == -1) {
perror("Creating listening socket");
exit(1);
}
}
/* Send the specified string to all connected clients but the one
* having as socket descriptor 'excluded'. If you want to send something
* to every client just set excluded to an impossible socket: -1. */
void sendMsgToAllClientsBut(int excluded, char *s, size_t len) {
for (int j = 0; j <= Chat->maxclient; j++) {
if (Chat->clients[j] == NULL ||
Chat->clients[j]->fd == excluded) continue;
/* Important: we don't do ANY BUFFERING. We just use the kernel
* socket buffers. If the content does not fit, we don't care.
* This is needed in order to keep this program simple. */
write(Chat->clients[j]->fd,s,len);
}
}
/* The main() function implements the main chat logic:
* 1. Accept new clients connections if any.
* 2. Check if any client sent us some new message.
* 3. Send the message to all the other clients. */
int main(void) {
initChat();
while(1) {
fd_set readfds;
struct timeval tv;
int retval;
FD_ZERO(&readfds);
/* When we want to be notified by select() that there is
* activity? If the listening socket has pending clients to accept
* or if any other client wrote anything. */
FD_SET(Chat->serversock, &readfds);
for (int j = 0; j <= Chat->maxclient; j++) {
if (Chat->clients[j]) FD_SET(j, &readfds);
}
/* Set a timeout for select(), see later why this may be useful
* in the future (not now). */
tv.tv_sec = 1; // 1 sec timeout
tv.tv_usec = 0;
/* Select wants as first argument the maximum file descriptor
* in use plus one. It can be either one of our clients or the
* server socket itself. */
int maxfd = Chat->maxclient;
if (maxfd < Chat->serversock) maxfd = Chat->serversock;
retval = select(maxfd+1, &readfds, NULL, NULL, &tv);
if (retval == -1) {
perror("select() error");
exit(1);
} else if (retval) {
/* If the listening socket is "readable", it actually means
* there are new clients connections pending to accept. */
if (FD_ISSET(Chat->serversock, &readfds)) {
int fd = acceptClient(Chat->serversock);
struct client *c = createClient(fd);
/* Send a welcome message. */
char *welcome_msg =
"Welcome to Simple Chat! "
"Use /nick <nick> to set your nick.\n";
write(c->fd,welcome_msg,strlen(welcome_msg));
printf("Connected client fd=%d\n", fd);
}
/* Here for each connected client, check if there are pending
* data the client sent us. */
char readbuf[256];
for (int j = 0; j <= Chat->maxclient; j++) {
if (Chat->clients[j] == NULL) continue;
if (FD_ISSET(j, &readfds)) {
/* Here we just hope that there is a well formed
* message waiting for us. But it is entirely possible
* that we read just half a message. In a normal program
* that is not designed to be that simple, we should try
* to buffer reads until the end-of-the-line is reached. */
int nread = read(j,readbuf,sizeof(readbuf)-1);
if (nread <= 0) {
/* Error or short read means that the socket
* was closed. */
printf("Disconnected client fd=%d, nick=%s\n",
j, Chat->clients[j]->nick);
freeClient(Chat->clients[j]);
} else {
/* The client sent us a message. We need to
* relay this message to all the other clients
* in the chat. */
struct client *c = Chat->clients[j];
readbuf[nread] = 0;
/* If the user message starts with "/", we
* process it as a client command. So far
* only the /nick <newnick> command is implemented. */
if (readbuf[0] == '/') {
/* Remove any trailing newline. */
char *p;
p = strchr(readbuf,'\r'); if (p) *p = 0;
p = strchr(readbuf,'\n'); if (p) *p = 0;
/* Check for an argument of the command, after
* the space. */
char *arg = strchr(readbuf,' ');
if (arg) {
*arg = 0; /* Terminate command name. */
arg++; /* Argument is 1 byte after the space. */
}
if (!strcmp(readbuf,"/nick") && arg) {
free(c->nick);
int nicklen = strlen(arg);
c->nick = chatMalloc(nicklen+1);
memcpy(c->nick,arg,nicklen+1);
} else {
/* Unsupported command. Send an error. */
char *errmsg = "Unsupported command\n";
write(c->fd,errmsg,strlen(errmsg));
}
} else {
/* Create a message to send everybody (and show
* on the server console) in the form:
* nick> some message. */
char msg[256];
int msglen = snprintf(msg, sizeof(msg),
"%s> %s", c->nick, readbuf);
printf("%s",msg);
/* Send it to all the other clients. */
sendMsgToAllClientsBut(j,msg,msglen);
}
}
}
}
} else {
/* Timeout occurred. We don't do anything right now, but in
* general this section can be used to wakeup periodically
* even if there is no clients activity. */
}
}
return 0;
}
all: smallchat
smallchat: smallchat.c
$(CC) smallchat.c -o smallchat -O2 -Wall -W
clean:
rm -f smallchat