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Stop using Texture.GetPixel / SetPixel. #4

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apautrot opened this issue Jun 30, 2019 · 1 comment
Open

Stop using Texture.GetPixel / SetPixel. #4

apautrot opened this issue Jun 30, 2019 · 1 comment

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@apautrot
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Stop using Texture.GetPixel / SetPixel.
Consider using Color32 arrays and GetPixels / SetPixels.

@NullOne01
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I want to save someone's time.

This repository: https://github.com/3DI70R/Unity-GifDecoder uses Color32 arrays resulting in much better performance.

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