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Stop using Texture.GetPixel / SetPixel. Consider using Color32 arrays and GetPixels / SetPixels.
The text was updated successfully, but these errors were encountered:
I want to save someone's time.
This repository: https://github.com/3DI70R/Unity-GifDecoder uses Color32 arrays resulting in much better performance.
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Stop using Texture.GetPixel / SetPixel.
Consider using Color32 arrays and GetPixels / SetPixels.
The text was updated successfully, but these errors were encountered: