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To Do
Our strategy should be to generate the game compatible XMLs, and then do away with the KC3 JSONs. This way, our future successors do not have to deal with any format conversion. For the non english translations, we should leave the untranslated Japanese text in there for future modders to complete.
We can accomplish this by conducting all the conversions as we are able for all the other languages as well as English, using the same IDs on our translate script. Once we complete all that KC3 can correspond with, we mothball the script, delete the JSONs, and leave the processed XMLs to stand alone.
Some critical components are already translated by KC3, so compile those translations in.
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Xml/tables/master
- All the files of interest are in this folder.-
mst_ship.xml
(Done, Works):ships.json
- Defines the ship names. For the most part, since kai and zwei and whatever crap may need to be handled with regex replace改二
. Yomi doesn't need to be changed: it in fact can help basic Japanese readers.-
dict['mst_ship_data']['mst_ship'][0]
- Iterate through dict, first replace改
withKai
and二
with Ni, then split string by space and take first item (name) as key againstships.json
, then place translation in it's place. Leave Yomi untranslated. -
dict['mst_ship_data']['mst_ship'][0]['Name'] = shipsjson[dict['mst_ship_data']['mst_ship'][0]['Name']] # given shipsjson as ships.json
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mst_slotitem.xml
(Done):items.json
- The equipment items in question.-
dict['mst_slotitem_data']['mst_slotitem'][0]
- Just ignore the index, useitems.json
which has the JP name as primary key value.
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mst_stype.xml
(Done, Works):stype.json
- Enemy ship types. Usestype.json
, use sequence for Id (first quote is set to id 0).-
dict['mst_stype_data']['mst_stype'][0]
- Corresponds to ID 1. stype.json has an empty string in 0, so the equivalent isstype[1]
,index + 1
.
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mst_shiptext.xml
(Done) - Ship description and get message. The items are sorted by ship ID.Quotes.json
has message ID1
as get message and25
as ship info.-
dict['mst_shiptext_data']['mst_shiptext'][0]['Id']
- The IDs fromships.json
from KC3 can be used toward this: the ship names in Unicode can be used as dict keys, and regex replace.
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mst_quest.xml
: Quest information. This differs from normal Kantai Collection by a small but significant amount due to the lack of daily operations, so you willneed to scrape from the wiki. Category number in XML corresponds A-G to 1-7.-
dict['mst_quest_data']['mst_quest'][0]
- Disregard the index, just matchId
toquests.json
and get the corresponding data from there. (Name
->"name"
,Details
->"desc"
)
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Other components aren't translated by KC3, so we will have to look elsewhere (such as the Kancolle Kai wiki) or create our own. These are second priority.
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Xml/tables/master
- All the files of interest are in this folder.-
mst_maparea.xml
- Defines map area names.-
dict['mst_maparea_data']['mst_maparea'][0]
- 0 is ID 1
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mst_mapinfo.xml
- Provides info about the subsections of a map area. Requires double primary keys as ID... -
mst_mission2.xml
- Expeditions. -
mst_payitem.xml
- Store items to buy. -
mst_payitemtext.xml
- Store items descriptions. -
mst_ship_class.xml
- Ship classes and types. -
mst_slotitemtext.xml
- Descriptions of what slot items do. -
mst_useitem.xml
- Consumable items. -
mst_useitemtext.xml
- Consumable item descriptions. -
mst_mapenemy/
- Folder with all the enemies of the certain map. as<Deck Name>
. -
mst_slotitem_equiptype.xml
- Equipment types. Can't use KC3'sequiptype.json
, since it doesn't correspond correctly...
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These tend to be less pressing.
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Xml/tables/master
- All the files of interest are in this folder.-
mst_bgm_jukebox.xml
- BGM names. Dunno if they should be translated. -
mst_bgm.xml
- More BGM names. -
mst_furniture.xml
- Furnishings. -
mst_furnituretext.xml
- Furnishing descriptions.
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These files have no need for translation as they are pure data.
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Xml/debug
- Debug information perhaps from the flash game? -
Xml/defines
- Battle production rate definition.
All folders and files below are relative to Xml/tables/master
.
mst_map_bgm/
mst_mapcell/
mst_mapcellincentive/
mst_mapenemylevel/
mst_mapincentive/
mst_maproute/
mst_shipget/
mst_bgm_season.xml
mst_bgm.xml
mst_const.xml
mst_createship_change.xml
mst_createship_large_change.xml
mst_createship_large.xml
mst_createship.xml
mst_equip_category.xml
mst_equip_ship.xml
mst_equip.xml
mst_files.xml
mst_item_limit.xml
mst_item_package.xml
mst_item_shop.xml
mst_quest_slotitemchange.xml
mst_questcount_reset.xml
mst_questcount.xml
mst_radingrate.xml
mst_radingtype.xml
mst_rebellionpoint.xml
mst_ship_resources.xml
mst_shipgraph.xml
mst_shipgraphbattle.xml
mst_shipupgrade.xml
mst_slotitem_convert.xml
mst_slotitem_remodel_detail.xml
mst_slotitem_remodel.xml
mst_slotitemget2.xml
mst_stype_group.xml
Because not all Kancolle Vita quests correspond to the original game, some quests have to be translated anew.
However, we should figure out which quest numbers are the same as the original game anyhow, since kc3 has multilingual translations that can be applied to much of them.
- 157-159
- 170-171
- 204
- 209 - 210
- 215-218
- 229
- 234 - 239
- 244
- 252
- 260
- 264
- 267
- 275
- 279 - 285
- 290 - 292
- 297 - 298
- 302 - 305
- 307
- 310 - 312
- 314 - 319
- 402 - 404
- 407
- 411 - 414
- 416
- 420-423
- 502
- 607 - 608
- 620 - 621
- 627 - 628
- 702
We may need to manually set these ones. Most of them have the same titles though, and the details only need minor changes.
- 211-214 - mission changed? reduced amount
- 217 - Description says to sink 2 ships?
- 220 - Reference to weeks removed? Changed to 1 month
- 223-227, 231-233, 240-243, 245-259, 261, 263, 265-266, 268-274, 276-278, 286-289, 293-296, 410, 417-419 - World number may be different, ensure that the correct one is represented in the task.
- 405-409, 415 - Can't be sure it's expedition 30 for submarine
- 309 - Description sort of different
- 313 - Description sort of different
- 502-504 - Repair amount increased
- 610-611 - Scrap 1 more time than normal
- 703 - Amount decreased from 15 to 10
- 220 - 221
- 625 - Very slight differences
For the most part these are Kai/Kai Ni with no translation needed. In order to obtain the ship info, we should probably turn Ship name + ID into a hash table, and find the ID related to the base ship name, and use the attributes from there.
The big exception is Iowa, which needs to be manually added in: probably because she was added to the Vita game before the browser.
147 Verniy <- 35 (sinfo only) 357 Iowa Kai <- 440 463 Iowa <- 440
Bibliotheca Anonoma Software Liquidation Commission
- Home
- To Do
- Repositories
- Compilation Process
- Installation Process - How to get the translation files on your Vita and in the Kancolle game.
- Non Translation XMLs - No translation necessary for these, just stats.
- Graphical Assets - Images, UI, etc.
- Glossary - Dictionary for Localizations
You will need commit access to our repository to contribute directly. But if you don't, you can fork our repository, then submit a pull request.
Matching with KC3 is done to make use of their existing multilanguage translations. Some differences have to be mitigated.
- (Done) Ships
mst_ship.xml
- (Done) Equipment
mst_slotitem.xml
- (Done) Enemy Ship Types
mst_stype.xml
- (Done) Quotes
mst_shiptext.xml
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Quests
mst_quest.xml
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Map Names
mst_maparea.xml
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Map Stages
mst_mapinfo.xml
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Map Stages
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Expeditions
mst_mission2.xml
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Store Items
mst_payitem.xml
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Store Item Descriptions
mst_payitemtext.xml
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Store Item Descriptions
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Ship Classes
mst_ship_class.xml
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Equipment Descriptions
mst_slotitemtext.xml
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Consumable Items
mst_useitem.xml
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Consumable Item Descriptions
mst_useitemtext.xml
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Map Enemies
mst_mapenemy/
(folder) -
Equipment Types
mst_slotitem_equiptype.xml
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BGM Names (Jukebox)
mst_bgm_jukebox.xml
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BGM Names
mst_bgm.xml
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Furniture
mst_furniture.xml
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Furniture Descriptions
mst_furnituretext.xml