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Any way to use integrated graphics card only? #303
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Hi @MartanLV, I'm not entirely sure about this but I think that's a setting that may only be set by the system. I believe there's no way to force usage of integrated graphics card inside of SDL2. |
I am using app called gfxCardStatus, there I apply setting to use integrated only, once I run an example using this library, gfxCardStatus notifies it had just switched cards. Maybe it's some bug in gfxCardStatus app. |
Hi @MartanLV, sorry I've been away for the lunar new year (Happy new year!). I'll ask on the SDL2 forum about this to see if they have any input as I don't have the knowledge to help you solve this problem. Edit: I'll do that after I've done testing on my Macbook Air. |
@veeableful thank you. |
Unity seems to be able to do this. I've seen their settings popup for some games, lets you select the GPU to use from a drop-down list. I can understand the need for it. It would let you test out your code on a lower-end gpu, without having to move to a completely different machine. |
@dragonfax I don't think SDL2 supports this :( I posted the question to the SDL2 forum several months ago: https://discourse.libsdl.org/t/question-is-it-possible-to-set-sdl2-to-use-integrated-graphics-only/23929 But I didn't get any reply. I didn't find anything related after some Googling. I think you need to use system software to force integrated graphics if you have to use SDL2. |
Some people (including Icculus) just replied! |
I would like to create an application that would tend to use integrated graphics card instead of descrete graphics card. Is there a way to achieve this?
Render without using opengl. ?
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