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Can you write a one-sentence description of the bug?
The game crashed after leaving a track halfway through and switching windows.
What is the current behavior?
It works normally outside of this issue.
Please provide the steps to reproduce and if possible a minimal demo of the problem.
Leave a track mid-track and open another program while the menu is loading.
What is the expected behavior?
The menu should load in the background.
Please tell us about your environment:
TJAPlayer3 version: v5.2.10
Operating system version: Windows 10
Windows System Locale: Japan
Display adapter: Intel UHD Graphics
Audio adapter: Realtek Audio
Input device: Dualshock 3
Other information
If you can provide any additional information, please do. If small, feel free to paste the content into the issue. If larger, consider linking to a Gist or a downloadable file.
Here are some suggestions:
Related issues
Config.ini file
Skin *Config.ini files
Stack trace(s)
Log file(s)
Example .tja file(s) (do not provide media)
SlimDX.Direct3D9.Direct3D9Exception: D3DERR_INVALIDCALL: Invalid call (-2005530516)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D9.Device.EndScene()
at SampleFramework.DeviceCache.EndScene() in C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Rendering\DeviceCache.cs:line 52
at TJAPlayer3.TJAPlayer3.Draw(GameTime gameTime)
at SampleFramework.Game.DrawFrame() in C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:line 499
at SampleFramework.Game.Tick() in C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:line 375
at SampleFramework.Game.Application_Idle(Object sender, EventArgs e) in C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:line 520
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at SampleFramework.Game.Run() in C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:line 260
at TJAPlayer3.Program.MainImpl()
at TJAPlayer3.ErrorReporting.ErrorReporter.WithErrorReporting(Action action)
The text was updated successfully, but these errors were encountered:
Can you write a one-sentence description of the bug?
The game crashed after leaving a track halfway through and switching windows.
What is the current behavior?
It works normally outside of this issue.
Please provide the steps to reproduce and if possible a minimal demo of the problem.
Leave a track mid-track and open another program while the menu is loading.
What is the expected behavior?
The menu should load in the background.
Please tell us about your environment:
Other information
If you can provide any additional information, please do. If small, feel free to paste the content into the issue. If larger, consider linking to a Gist or a downloadable file.
Here are some suggestions:
SlimDX.Direct3D9.Direct3D9Exception: D3DERR_INVALIDCALL: Invalid call (-2005530516)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D9.Device.EndScene()
at SampleFramework.DeviceCache.EndScene() in C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Rendering\DeviceCache.cs:line 52
at TJAPlayer3.TJAPlayer3.Draw(GameTime gameTime)
at SampleFramework.Game.DrawFrame() in C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:line 499
at SampleFramework.Game.Tick() in C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:line 375
at SampleFramework.Game.Application_Idle(Object sender, EventArgs e) in C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:line 520
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at SampleFramework.Game.Run() in C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:line 260
at TJAPlayer3.Program.MainImpl()
at TJAPlayer3.ErrorReporting.ErrorReporter.WithErrorReporting(Action action)
The text was updated successfully, but these errors were encountered: