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The exception is the top-down texture modes, which will remember the selected texture iff it is from the collection marked in the level parameters. Thus:
If the level’s collection is set as Sewage and a texture is selected from the Sewage set, Weland remembers the selected texture and its transfer mode.
If a texture is selected from any other collection, including the level’s selected landscape collection, it reverts to the first texture in the Sewage collection. Furthermore, the transfer mode often reverts to Normal. (This may be due to an unrelated issue: switching the collection appears to revert the transfer mode to Normal in many cases. I would make a separate issue for this, but I have yet to work out what causes it to happen.)
In Elevations, Polygon Types, Lights, Liquids, or Sounds, Undo always reverts the selection to the first item in the menu.
The text was updated successfully, but these errors were encountered:
The exception is the top-down texture modes, which will remember the selected texture iff it is from the collection marked in the level parameters. Thus:
The text was updated successfully, but these errors were encountered: