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I didn't know where to ask so i figured i could make an issue about that,
So my question is quite simple: I've begin working on an equipement / item randomizer, and i was trying to figure out ways of doing so. Seeing the amount of work that had been done here, i was wondering if you had any information about how a few values are stored in the game:
Chests content
Vendors equipement
My first thought was to find where the equipements were stored and shuffle them, but that might not be possible to do it that way (Maybe the game generates most items that are dropped, for example ?), and i might have to randomize every item that is dropped.
Still, to maintain some kind of "Competitivity", i'd need to randomize the vendors' items when they are to be sold.
IF anyone has a clue about that, i would be very interesting in hearing from you !
Thanks for everything :)
The text was updated successfully, but these errors were encountered:
Hi everyone !
I didn't know where to ask so i figured i could make an issue about that,
So my question is quite simple: I've begin working on an equipement / item randomizer, and i was trying to figure out ways of doing so. Seeing the amount of work that had been done here, i was wondering if you had any information about how a few values are stored in the game:
My first thought was to find where the equipements were stored and shuffle them, but that might not be possible to do it that way (Maybe the game generates most items that are dropped, for example ?), and i might have to randomize every item that is dropped.
Still, to maintain some kind of "Competitivity", i'd need to randomize the vendors' items when they are to be sold.
IF anyone has a clue about that, i would be very interesting in hearing from you !
Thanks for everything :)
The text was updated successfully, but these errors were encountered: