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Can you make levels go higher than 2 screens vertically? #111
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hmm, i have no idea how to do this one |
Gonna see if Alex is capable of such a feat |
the whole level format is built around a height of 27 tiles |
The compression has been COMPLETELY redone lmao and it automatically packs the data into banks optimally by itself! |
huh. neat |
ok so several concessions have to be made for this to work:
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Works for me |
the progress can be tracked on the |
got the first "playable" build on there |
also i introduced plethora of toggleable (!) illegal opcodes that speed things up if enabled |
The newest branch with it is now |
holy shit it's been 2 months |
it is now on branch |
Draw_screen_UD has been started |
holy crap is he doing it? |
TOE/Clubstep need another screen up at least...Any ideas Zeph?
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