An emitter is an object that can freely control the emission of bodies. Corresponds to the EEmitter
type in the code.
- Emit on Start
- If true, the emitter will start emitting preset bodies after the world is generated.
- Initial Linear Velocity
- The initial linear velocity of the emitted body. The unit is
meters per second
.
- The initial linear velocity of the emitted body. The unit is
- Initial Angular Velocity
- The initial angular velocity of the emitted body. The unit is
degrees per second
.
- The initial angular velocity of the emitted body. The unit is
- Emitting Frequency
- The frequency of body emission. The unit is
quantity per second
.
- The frequency of body emission. The unit is
- Lifetime
- The duration for which a body is automatically destroyed after being emitted. The unit is
seconds
. Less than or equal to 0 means it will never be automatically destroyed.
- The duration for which a body is automatically destroyed after being emitted. The unit is
- Use MeshBody
- Whether to let the emitter emit mesh bodies. When true, the emitter will emit mesh bodies.
- Body Shape
- See Shape.
- MeshBody Settings
- See Mesh Body.
See Material.
- Base Color
- The color of the particles inside the emitted bodies. Only available when
Support Random Color
is turned off.
- The color of the particles inside the emitted bodies. Only available when
- Support Random Color
- Determines whether colors are randomly selected from the random color list.
- Random Colors
- The collection of all colors that can be randomly selected. Available when
Support Random Color
is turned on.
- The collection of all colors that can be randomly selected. Available when
- Rainbow Mode
- Determines whether RGB values are randomly generated as particle colors.
- OnEmitterOut
- This event is automatically called when particles are emitted.