Unless specifically stated, the terms 'collider' and 'trigger' in this document refer to the collider and trigger within Soft2D, not the built-in collider and trigger in Unity.
Debugging tools can visualize the colliders and triggers in the scene.
- Enable Debugging Tools
- Enable the Debugging Tools.
- Collider Color
- The color of colliders.
- Trigger Color
- The color of triggers.
The effect without enabling the debugging tools:
The effect after enabling the debugging tools:
- Debugging tools can only be enabled in Unity Editor mode.
- After the debugging tools are enabled, a
Quad
with the same position and size as the simulation area will be generated in the scene. Its z-axis is set to -0.2, which users can freely drag to view within the scene.