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snake.js
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document.addEventListener('DOMContentLoaded', () => {
const squares = document.querySelectorAll('.grid div')
const scoreDisplay = document.querySelectorAll('span')
const startBtn = document.querySelector('.start')
const width = 10;
let currentIndex = 0; // first div in grid
let appleIndex = 0;
let currentSnake = [2,1,0]; // div in grid being 2 (or the HEAD) , and 0 being the end(TAIL, with all 1's being the body fro now on)
let direction = 1;
let score = 0;
let speed = 0.9;
let intervalTime = 0;
let interval = 0;
// To start and restart the game
function startGame(){
currentSnake.forEach(index => squares[index].classList.remove('snake'));
squares[appleIndex].classList.remove('apple');
clearInterval(interval);
score = 0;
randomApple();
direction = 1;
scoreDisplay.innerText = score;
intervalTime = 1000;
currentSnake = [2,1,0];
currentIndex = 0;
currentSnake.forEach(index => squares[index].classList.add('snake'));
interval = setInterval(moveOutcomes, intervalTime);
}
// function that deals with all the ove outcomes of the snake
function moveOutcomes(){
// deals with snake hitting border and snake hitting self
if(
(currentSnake[0] + width >= (width * width) && direction === width) || //if snake hits bottom
(currentSnake[0] % width === width -1 && direction === 1) || // if snake hits right wall
(currentSnake[0] % width === 0 && direction === -1) || // if snake hits left wall
(currentSnake[0] - width < 0 && direction === -width) || //if snake hits the top
squares[currentSnake[0] + direction].classList.contains('snake') //if snake goes into itself
){
return clearInterval(interval) //this will clear the interval if any of the above happen
}
const tail = currentSnake.pop() // removes last item of the arraya and shows it
squares[tail].classList.remove('snake'); // remove class of snake from the TAIL
currentSnake.unshift(currentSnake[0] + direction); // gives direction to the head
// deals with snake getting apples
if(squares[currentSnake[0]].classList.contains('apple')){
squares[currentSnake[0]].classList.remove('apple');
squares[tail].classList.add('snake');
currentSnake.push(tail);
randomApple();
score++;
scoreDisplay.textContent = score;
clearInterval(interval);
intervalTime = intervalTime * speed;
interval = setInterval(moveOutcomes, intervalTime);
}
squares[currentSnake[0]].classList.add('snake');
}
// generate new apple once apple is eaten
function randomApple(){
do{
appleIndex = Math.floor(Math.random() * squares.length);
}while(squares[appleIndex].classList.contains('snake'))
squares[appleIndex].classList.add('apple');
}
// Assign functions to keycodes
function control(e){
squares[currentIndex].classList.remove('snake'); // Removing the class of
if(e.keyCode === 39){
direction = 1; // if we press the right arrow on our keyboard, the snake will go right
}
else if(e.keyCode === 38){
direction = -width; // if we press the up arrow, the snake will go back ten divs, appering to go up
}
else if(e.keyCode === 37){
direction = - 1; // if we press left, the snake will go left one div
}
else if(e.keyCode === 40){
direction = +width; //if we press down, the snake head will instantly appear in the div ten divs from where you are now
}
}
document.addEventListener('keyup', control)
startBtn.addEventListener('click', startGame)
})