From 33b9f771b996b34bd103d68ea99a6c3b7da2d036 Mon Sep 17 00:00:00 2001 From: Tobias Zwick Date: Thu, 7 Mar 2024 14:05:35 +0100 Subject: [PATCH] make sure the landuses fade in smoothly --- Main.kt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Main.kt b/Main.kt index ccfd378..12ba118 100644 --- a/Main.kt +++ b/Main.kt @@ -320,7 +320,7 @@ fun createStyle(name: String, accessToken: String, languages: List, colo "bog", "grassland", "heath", "marsh", "meadow", "string_bog", "wet_meadow", )), minZoom = 5.0, - paint = Fill(color = colors.green, opacity = byZoom(5, 0, 6, 1)) + paint = Fill(color = colors.green, opacity = byZoom(11, 0, 12, 1)) ), Layer("landuse-forest", src = "land", @@ -331,7 +331,7 @@ fun createStyle(name: String, accessToken: String, languages: List, colo "swamp", // forest + water = swamp )), minZoom = 5.0, - paint = Fill(color = colors.forest, opacity = byZoom(5, 0, 6, 1)) + paint = Fill(color = colors.forest, opacity = byZoom(7, 0, 8, 1)) ), // not rendered: shingle, scree, bare_rock, sand, beach,