diff --git a/README.md b/README.md index 0fad773..82647d5 100644 --- a/README.md +++ b/README.md @@ -18,11 +18,12 @@ Powered by a similar engine as Noita, made from scratch with Rust. - AABB colliders for the player and mobs - Player with special gun to push and pull atoms, and also a jetpack - Bigger map, with saving/loading + - More types of atoms! Like lava, acid, seeds, ... **What's next:** - - More types of atoms! Like lava, acid, seeds, ... - Rapier2d rigidbodies (with simulated pixels) for things you can throw! - Procedurally generated worlds + - Procedural Animations In the bigger picture we also aim to achieve intergalactic travel like Starbound, procedurally generated animations inspired by Rainworld, all the cool mechanics you see in Noita, multiplayer and modding, the last two made possible by a future engine migration to [Bones](https://github.com/fishfolk/bones/).