From 8e5acea71f62448621893277e51fe2c96d150f49 Mon Sep 17 00:00:00 2001 From: soypat Date: Fri, 30 Aug 2024 20:55:41 -0300 Subject: [PATCH] fix y minimum limit bug in ImageRendererSDF2 --- glrender/image.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/glrender/image.go b/glrender/image.go index 8abbcb6..2ea6221 100644 --- a/glrender/image.go +++ b/glrender/image.go @@ -89,7 +89,7 @@ func (ir *ImageRendererSDF2) Render(sdf gleval.SDF2, img setImage, userData any) for j := 0; j < dyi; j++ { // y is inverted in the image interface, maximum index (maxI, maxJ) represents upper left corner. // See [image.At] method so we must invert y here. - y := bb.Max.Y - (float32(j)*dy + bb.Min.Y) + y := bb.Max.Y - float32(j)*dy err := ir.renderRow(sdf, j, y, bb.Min.X, dx, imgBB, img, userData) if err != nil { return err