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Producing units with capacity does not contribute to current production's capacity limit #5

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sirrus233 opened this issue Jul 31, 2024 · 1 comment
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@sirrus233
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Example:

  • If my space dock can support 3 fighters, it is illegal to build 6 fighters (3 will be destroyed)
  • But building 6 fighters and a carrier is acceptable, because the carrier contributes its capacity immediately.

This is perhaps somewhat tricky to implement without expanding scope further, because TI4 plays with capacity values a bit across factions (see: Sol carriers, Argent destroyers, L1Z1X dreadnoughts, etc.)

@chelseaSchmidt
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Super good catch, and is another layer of trickiness capacity increasing with upgrades? Maybe a short-term implementation could be when the user produces greater than 0 of a unit, pop up a form field next to the counter where they can input a capacity value? Don't know if that feels too messy

@chelseaSchmidt chelseaSchmidt added the bug Something isn't working label Aug 1, 2024
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