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stellaris mods #36
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Hi, this app doesn't have functions to view/change mods downloaded from workshop.
I created the launcher for Cities: Skylines, not Stellaris.
The options it has are the options accepted by Cities: Skylines as startup parameters, hence it doesn't have any mod handling.
It was built to simply bypass paradox launcher, start the game and autoclose itself.
I do have a planned update that will allow it's use for cities skylines without interfering with paradox launcher for other games, but due to lack of time, there is no progress on it.
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Are there any plans at all to allow for mod management in games like Stellaris? For reasons I won't get into, I'm running the windows version of Stellaris on Linux, through Lutris, and I can't get it to the point of even considering mods. |
Unfortunately I don't have any time at the moment to work on NPL. |
how can i see all the downloaded steam workshop mods, and which of them are activated or not, like in Paradox launcher?
i don't see any options for that on this launcher, just a generic enable/disable option for the workshop and all mods, it's just insane!
or did i miss something???
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