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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="TrainSimTestProject"
run/main_scene="res://test_train.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
UIAccessor="*res://ui_accessors.gd"
DebugPrint="*res://debug_print.gd"
InputManager="*res://addons/input_manager/InputManager.gd"
[display]
window/stretch/aspect="ignore"
window/vsync/vsync_mode=0
[input_devices]
pointing/emulate_mouse_from_touch=false
pointing/emulate_mouse_from_touch.mobile=true
[layer_names]
3d_physics/layer_1="environment"
3d_physics/layer_2="wagons"
3d_physics/layer_3="coupler"
3d_physics/layer_4="switch"
[physics]
common/physics_ticks_per_second=240
[rendering]
textures/vram_compression/import_etc2_astc=true