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CHANGELOG.md

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Changelog

0.2.2 (2023-10-04)

  • Fix music stopping when returning to the main menu.

0.2.1 (2023-10-03)

  • Upgraded to Bevy 0.11.
  • Fixed the player getting jostled slightly while riding the moving platform.
  • Fixed a crash on MacOS 14.
  • Fixed an issue where some render pipelines were not preloaded properly, causing a hiccup when starting the game.
  • Disabled the UI for the 2d background camera.

0.2.0 (2023-04-23)

  • Preload pipelines to prevent stutter after pressing play.
  • Fix tower feeding not working at apex of jump.
  • Preserve the player's orientation when they fall off the map.
  • Make item collider slightly more forgiving.
  • Align item probe z height with item center of mass, making them even more forgiving.
  • Increase parallax effect in starfield.
  • Fix ammo counter and spawn timer labels appearing on top of other UI.
  • Readability tweaks for upcoming wave UI.
  • Use "--" for wave timer display when no more enemies are coming.
  • Don't allow right click on canvas to prevent sticky inputs when showing context menu.
  • Fix "bad sound" playing when pressing interact while not carrying an item.
  • Fix excessive speed when moving diagonally with keyboard.
  • Adjust max speed / jump height to make up for above.
  • Fix player being able to jump on top of item pickups.
  • Show item name on label for first spawn.
  • Switch to unreleased bevy_rapier with working debug lines.
  • Lots of cleanup / refactoring with the intention of supporting local multiplayer.

0.1.0 (2023-04-10)

  • This version was submitted to Bevy Jam 3.