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related is that control frames are guarded with replay protection which potentially is bad (for udp, see #9) since it (a) rejects out-of-order packets and (b) doesn't do anything with the timestamp.
the data replay protection should be packet-id based, and in static key mode as well use the timestamp.
since there's no replay protection or retransmission for data packets, I'll close this. The control packet replay protection and sliding window is tracked in #148.
in Engine.incoming_data, replay protection should be initiated (discussed in #37 (comment)). An implementation suggestion from @cfcs:
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