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The complexity of interactions can not be fully expressed without addressing out-of place occurrences and events which may affect characters in unusual ways, or something subtle, which player is usually used to overlook in NPCs, deeming them to be "too plain" to understand what is going on.
Most likely this will be a huge match case sort-of-thing, which will look up for different kinds of conditions combinations and providing output sequences according to situation.
It absolutely requires in-game opcode system to be up, running and polished enough, as well as documented well enough.
Keeping the structure as simple as match casing and opcode sequence outputting as well as keeping it out of source code might be beneficial for involving contributions, because this is literally writing down life experiences.
The above implies that it should also be an optional system that works on top of the hard-coded base (some common and general cases should be hard-coded, I believe), and which can be easily rectified if screwed up.
The text was updated successfully, but these errors were encountered:
The complexity of interactions can not be fully expressed without addressing out-of place occurrences and events which may affect characters in unusual ways, or something subtle, which player is usually used to overlook in NPCs, deeming them to be "too plain" to understand what is going on.
Most likely this will be a huge match case sort-of-thing, which will look up for different kinds of conditions combinations and providing output sequences according to situation.
It absolutely requires in-game opcode system to be up, running and polished enough, as well as documented well enough.
Keeping the structure as simple as match casing and opcode sequence outputting as well as keeping it out of source code might be beneficial for involving contributions, because this is literally writing down life experiences.
The above implies that it should also be an optional system that works on top of the hard-coded base (some common and general cases should be hard-coded, I believe), and which can be easily rectified if screwed up.
The text was updated successfully, but these errors were encountered: