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Channel 3x3
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Mine 1x20 Hallway
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Mine 5x5 Trade Depot area
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Mine 10x10 General Stockpile area
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Mine 3x3 Stairways area
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Mine 10x10 Plow area
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Stockpile the 10x10 General Stockpile - Custom: ALL but:
- Corpses
- Refuse
- Stone
- Gems
- Wood
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Stockpile 5x5 Refuse outside
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Stockpile 5x3 Temporary Wood outside
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Zone outside over grass for your animals to pasture (i)
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Check Labors, make sure someone is AT LEAST doing:
- wood burner
- furnace operator
- wood cutter
- plant gathering
- gem cutter
- armorsmith
- weaponsmith
- blacksmith
- metal crafter
- engraver (stone detailing)
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Zone a temporary meeting area for the dwarves (can be inside of Stockpile area)
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Build a 3x3 farm plot (uukk): Plot PLUMP HELMETS during ALL SEASONS
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Downward Stairway and create 5x5 areas for 4 workshops
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Build MASON, MECHANIC, CARPENTER and JEWELER.
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Stockpiles for STONE (MASON, MECHANIC), WOOD (CARPENTER) and GEMS (JEWELER). Remove temporary wood stockpile outside.
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Zone a 1x1 Garbage Dumping (i, g) area, then dump (d-b-d) loose stones
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Task (q) MASON'S workshop to produce 1 throne and 1 table for the office.
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Downward Stairway 7 more levels for dormitory.
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Design the way you want the bedrooms: Leave one room for office.
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(n) Nobles and Administrators Set expedition leader to be the broker, bookkeeper and manager.
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Build TABLE and THRONE into the manager's office.
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(q) Task the chair to the manager to set up the office. Press (n) to verify. No reds.
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Queue JOBS (j-m-q)
- 7 beds
- 7 wooden chests or stone coffers
- 8 doors
- 7 cabinets
- 2 tables
- 2 thrones/chairs
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Build for each bedroom:
- Door
- Cabinet
- Chest
- Bed
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Build a door for the office as well
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Task bedrooms using Q. No owners required.
- One level above the living quarters, mine 4 rooms:
- General food storage (Large area: possibility to expand)
- Dining hall (Large area: possibility to expand)
- Kitchen 5x5
- Still 5x5
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(b-w) Build KITCHEN and STILL in the middle of the 5x5 rooms.
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Stockpile food around the rooms + food storage room.
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Disable food in the General Stockpile area.
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(z) Check status of Kitchen, then:
- DISABLE ALL COOKING FOR PLANTS
- ENABLE BREWING for PLANTS
- DISABLE COOKING for BOOZE (You would only want this if you are running out of food and have lots of booze)
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(optional) FISHING: Mine another area and create a Fishery (will clean fishes) and prepare for consumption.
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(optional) HUNTING: Mine another area and create a Butcher's shop. Use a DOOR to contain Miasma in case of rotten food.
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Build crafted chairs and tables in the dining room.