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REVIEWED: rlLoadFramebuffer()
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raysan5 committed Feb 4, 2024
1 parent 8058074 commit 615ee9d
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Showing 6 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion examples/models/models_skybox.c
Original file line number Diff line number Diff line change
Expand Up @@ -194,7 +194,7 @@ static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int s
unsigned int rbo = rlLoadTextureDepth(size, size, true);
cubemap.id = rlLoadTextureCubemap(0, size, format);

unsigned int fbo = rlLoadFramebuffer(size, size);
unsigned int fbo = rlLoadFramebuffer();
rlFramebufferAttach(fbo, rbo, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER, 0);
rlFramebufferAttach(fbo, cubemap.id, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_CUBEMAP_POSITIVE_X, 0);

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2 changes: 1 addition & 1 deletion examples/shaders/shaders_deferred_render.c
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ int main(void)

// Initialize the G-buffer
GBuffer gBuffer = { 0 };
gBuffer.framebuffer = rlLoadFramebuffer(screenWidth, screenHeight);
gBuffer.framebuffer = rlLoadFramebuffer();

if (!gBuffer.framebuffer)
{
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2 changes: 1 addition & 1 deletion examples/shaders/shaders_hybrid_render.c
Original file line number Diff line number Diff line change
Expand Up @@ -158,7 +158,7 @@ RenderTexture2D LoadRenderTextureDepthTex(int width, int height)
{
RenderTexture2D target = { 0 };

target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer
target.id = rlLoadFramebuffer(); // Load an empty framebuffer

if (target.id > 0)
{
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2 changes: 1 addition & 1 deletion examples/shaders/shaders_shadowmap.c
Original file line number Diff line number Diff line change
Expand Up @@ -203,7 +203,7 @@ RenderTexture2D LoadShadowmapRenderTexture(int width, int height)
{
RenderTexture2D target = { 0 };

target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer
target.id = rlLoadFramebuffer(); // Load an empty framebuffer
target.texture.width = width;
target.texture.height = height;

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2 changes: 1 addition & 1 deletion examples/shaders/shaders_write_depth.c
Original file line number Diff line number Diff line change
Expand Up @@ -117,7 +117,7 @@ RenderTexture2D LoadRenderTextureDepthTex(int width, int height)
{
RenderTexture2D target = { 0 };

target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer
target.id = rlLoadFramebuffer(); // Load an empty framebuffer

if (target.id > 0)
{
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2 changes: 1 addition & 1 deletion src/rtextures.c
Original file line number Diff line number Diff line change
Expand Up @@ -3893,7 +3893,7 @@ RenderTexture2D LoadRenderTexture(int width, int height)
{
RenderTexture2D target = { 0 };

target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer
target.id = rlLoadFramebuffer(); // Load an empty framebuffer

if (target.id > 0)
{
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