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Gatemeter.csproj
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<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<Version>1.0.1</Version>
</PropertyGroup>
<PropertyGroup>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<Compile Remove="readme\**" />
<Compile Remove="ui\**" />
<Content Remove="readme\**" />
<Content Remove="ui\**" />
<None Remove="readme\**" />
<None Remove="ui\**" />
<EmbeddedResource Remove="readme\**" />
<EmbeddedResource Remove="ui\**" />
<None Remove="Gatemeter.csproj.user.dist" />
<None Remove="README.md" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.SpaServices.Extensions" Version="6.0.36" />
<PackageReference Include="Microsoft.Extensions.Hosting" Version="6.0.1" />
<PackageReference Include="System.Text.Json" Version="6.0.11" />
<PackageReference Include="WatsonWebsocket" Version="4.1.2" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GamePath)\MelonLoader\net6\0Harmony.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(GamePath)\MelonLoader\net6\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(GamePath)\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GamePath)\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="FishNet.Runtime">
<HintPath>$(GamePath)\MelonLoader\Il2CppAssemblies\Il2CppFishNet.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2Cppcom.rlabrecque.steamworks.net">
<HintPath>$(GamePath)\MelonLoader\Il2CppAssemblies\Il2Cppcom.rlabrecque.steamworks.net.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(GamePath)\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GamePath)\MelonLoader\Il2CppAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GamePath)\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(GamePath)\MelonLoader\Il2CppAssemblies\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /Y "$(TargetDir)$(TargetName).dll" "$(GamePath)\Mods\$(TargetName).dll"" />
</Target>
</Project>