diff --git a/html/js/lawyers.js b/html/js/lawyers.js
index 0c56e06..ce9ba64 100644
--- a/html/js/lawyers.js
+++ b/html/js/lawyers.js
@@ -6,6 +6,7 @@ SetupLawyers = function(data) {
var taxi = [];
var police = [];
var ambulance = [];
+ var tow = [];
if (data.length > 0) {
@@ -28,6 +29,9 @@ SetupLawyers = function(data) {
if (lawyer.typejob == "ambulance") {
ambulance.push(lawyer);
}
+ if (lawyer.typejob == "tow") {
+ tow.push(lawyer);
+ }
});
$(".lawyers-list").append('
Lawyers (' + lawyers.length + ')
');
@@ -107,6 +111,19 @@ SetupLawyers = function(data) {
var element = 'There is no ems available.
'
$(".lawyers-list").append(element);
}
+
+ $(".lawyers-list").append('
Tow (' + tow.length + ')
');
+
+ if (tow.length > 0) {
+ $.each(tow, function(i, lawyer6) {
+ var element = ' ' + (lawyer6.name).charAt(0).toUpperCase() + '
' + lawyer6.name + '
'
+ $(".lawyers-list").append(element);
+ $("#lawyerid6-" + i).data('LawyerData', lawyer6);
+ });
+ } else {
+ var element = 'There is no tow available.
'
+ $(".lawyers-list").append(element);
+ }
} else {
$(".lawyers-list").append('Lawyers (' + lawyers.length + ')
');
@@ -130,12 +147,17 @@ SetupLawyers = function(data) {
$(".lawyers-list").append('
Police (' + police.length + ')
');
- var element = 'There are no polices a available.
'
+ var element = 'There are no police available.
'
$(".lawyers-list").append(element);
$(".lawyers-list").append('
Ambulance (' + ambulance.length + ')
');
- var element = 'There are no ambulance personnel a available.
'
+ var element = 'There are no ems available.
'
+ $(".lawyers-list").append(element);
+
+ $(".lawyers-list").append('
Tow (' + tow.length + ')
');
+
+ var element = 'There are no ems available.
'
$(".lawyers-list").append(element);
}
}
diff --git a/server/main.lua b/server/main.lua
index 7eb4e59..c66fded 100644
--- a/server/main.lua
+++ b/server/main.lua
@@ -580,7 +580,8 @@ QBCore.Functions.CreateCallback('qb-phone:server:GetCurrentLawyers', function(_,
if Player ~= nil then
if (Player.PlayerData.job.name == 'lawyer' or Player.PlayerData.job.name == 'realestate' or
Player.PlayerData.job.name == 'mechanic' or Player.PlayerData.job.name == 'taxi' or
- Player.PlayerData.job.name == 'police' or Player.PlayerData.job.name == 'ambulance') and
+ Player.PlayerData.job.name == 'police' or Player.PlayerData.job.name == 'ambulance') or
+ Player.PlayerData.job.name == 'tow' and
Player.PlayerData.job.onduty then
Lawyers[#Lawyers + 1] = {
name = Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,