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update-version.sh
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#!/bin/sh
# Copyright (C) 2012-2017 Jacob R. Lifshay
# This file is part of Voxels.
#
# Voxels is free software; you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# Voxels is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with Voxels; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
#
#
mkdir -p obj
g++-4.8 -std=c++11 -DCOMPILE_DUMP_VERSION -Iinclude/ src/util/game_version.cpp -o obj/dump-version || exit 1
cat > src/util/game_version.cpp << EOF
// Automatically generated : don't modify
/*
* Copyright (C) 2012-2017 Jacob R. Lifshay
* This file is part of Voxels.
*
* Voxels is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Voxels is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Voxels; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#include "util/game_version.h"
const std::wstring programmerjake::voxels::GameVersion::VERSION = L"`obj/dump-version --next-version-str`";
const std::uint32_t programmerjake::voxels::GameVersion::FILE_VERSION = `obj/dump-version`;
#ifdef COMPILE_DUMP_VERSION
#include <iostream>
using namespace programmerjake::voxels;
using namespace std;
int main(int argc, char ** argv)
{
const int curVersion = `obj/dump-version --next-version`;
if(argc > 1 && string(argv[1]) == "--next-version")
cout << (curVersion + 1) << endl;
else if(argc > 1 && string(argv[1]) == "--next-version-str")
cout << "0.7.6." << (curVersion + 1) << endl;
else if(argc > 1)
cout << "0.7.6." << curVersion << endl;
else
cout << GameVersion::FILE_VERSION << endl;
return 0;
}
#endif // COMPILE_DUMP_VERSION
EOF