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When exporting a generated scene to USDC, all of the objects are placed in the 0, 0, 0 position. I discovered this bug just by following the tutorial on installation, hello world, and exporting.
# on Mac x86_64 (Intel)
brew install wget cmake llvm open-mpi libomp glm glew zlib
git clone https://github.com/princeton-vl/infinigen.git
cd infinigen
conda create --name infinigen python=3.11
conda activate infinigen
# Full install (Terrain & OpenGL-GT enabled, needed for Infinigen-Nature HelloWorld)
pip install -e ".[terrain,vis]"# Make dirs
mkdir outputs
# Generate a scene layout
python -m infinigen_examples.generate_nature --seed 0 --task coarse -g desert.gin simple.gin --output_folder outputs/hello_world/coarse
# Populate unique assets
python -m infinigen_examples.generate_nature --seed 0 --task populate fine_terrain -g desert.gin simple.gin --input_folder outputs/hello_world/coarse --output_folder outputs/hello_world/fine
# NOTE# -----------------------------------------------------------------------------# At this point I can open up Blender and view the desert generated file. # I see that there are boxes spread out across the map which are placeholders # for the generators needed for things like bush, cactus, etc. The next step is # where things fail. When I export the file and view the USDC it places all of # the objects in the 0,0,0 position. This does not match the original fine Blender# file found in outputs/hello_world/fine.# -----------------------------------------------------------------------------
python -m infinigen.tools.export --input_folder outputs/hello_world/fine --output_folder outputs/desert -f usdc -r 1024
Describe the bug
When exporting a generated scene to USDC, all of the objects are placed in the 0, 0, 0 position. I discovered this bug just by following the tutorial on installation, hello world, and exporting.
Steps to Reproduce
See below.
What version of the code were you using?
Release: v1.12.2
Git Commit: 59a2574
What command did you run?
Platform
Logs
export_logs.txt
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