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Multis in Fiddler looks good, but in game its become broken #100

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Tibald opened this issue Sep 2, 2022 · 7 comments
Open

Multis in Fiddler looks good, but in game its become broken #100

Tibald opened this issue Sep 2, 2022 · 7 comments
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@Tibald
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Tibald commented Sep 2, 2022

  1. Open UOFiddler
  2. Select Multis
  3. Select - 0x1406 - 9x9 platform
  4. Export and Edit (or just load mine file from attachment)
  5. Import it back from TXT (or lod mine from attachment)
  6. You see in fiddler platform look normal
  7. Open game and come to this platform and u see it broken (see screenshot)

1

Multi_0x1406.txt

Test on last OSI client: 7.0.96.10
UOFiddle also last: 4.9.13

@AsYlum- AsYlum- added the bug Something isn't working label Sep 2, 2022
@AsYlum-
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AsYlum- commented Sep 2, 2022

@Tibald It's a bit hard to reproduce.

It looks like so on my machine:
multis

I'm using client 7.0.15 as this one has only multis. I've tried the latest from uo but it looks like the client is reading from multicollectionuop so no matter what I edit it stills shows me old multi.

I don't have anything that packs the multicollectionuop around so I'll have to look for a tool. But I've compared exported txt files from Multis tab in different versions and they all look ok.

Do you import on multieditor tab or Multi tab in fiddler? How do you pack multi into multicollection.uop in that client?

@Tibald
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Tibald commented Sep 2, 2022

1

I import as txt on click on object in listlike on screenshot.

@Tibald
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Tibald commented Sep 2, 2022

give me email i will send u tool for convert multi to uop. But i also tested on retail and orion client which can use multi.mul and multi.idx and result was same. Thats why i think something in fiddler.

@AsYlum-
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AsYlum- commented Sep 2, 2022

You can attach the tool here ;) well I was checking 3-4 client versions and besides being unable to repack multicollection.uop everything else works fine. I don't see any issues. What emulator do you use?

@Tibald
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Tibald commented Sep 2, 2022

MultiUopToMul.zip

I attached convertor. I play on retail, not on emulator. So i just logging on retail server and look on house)) With Classic client (and convertedmul to uop) and on Orion client (with multi.idx and multi.mul without even convertation to uop) i have same result like on my image. P.S. If need can share tool source too its on cpp.

@AsYlum-
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AsYlum- commented Sep 2, 2022

Again it works after repack so I'm not sure what's the problem with retail servers or what kind of magic they do. I can't really reproduce this. As I can't really test it on official server it's a bit of a mystery to me how this may happen. In my tests all looks ok.

Screenshot 2022-09-02 201455

that is latest client using your packer tool. btw. can you share the source too? :)

@Jhobean
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Jhobean commented Sep 2, 2022

This tool look interresting. It's a prospect for a pluggins :-)

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