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animate.js
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/*global window, console */
// todo список 0 - 100% вычисленных значений для самых распространенных функций анимации
// todo default settings as object
var animate = (function () {
'use strict';
var doOnNextRepaint;
var processingList;
var now;
var animationIsRunning;
var indexOf;
processingList = [];
animationIsRunning = false;
var easing;
easing = {
swing : function (p) {
return (- Math.cos( p*Math.PI ) / 2 ) + 0.5;
},
linear : function (p) {
return p;
}
};
doOnNextRepaint = (function () {
return window.mozRequestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.requestAnimationFrame ||
function (func) {
setTimeout(func, 16);
};
}());
now = (function () {
if (Date.now) {
return function () {
return Date.now();
};
} else {
return function () {
new Date().getTime();
};
}
}());
indexOf = (function () {
if (Array.prototype.indexOf) {
return function (arr, obj) {
Array.prototype.indexOf.call(arr, obj)
};
} else {
return function (arr, obj) {
var i;
for (i = 0; i < arr.length; i += 1) {
if (arr[i] === obj) {
return i;
}
}
return -1;
};
}
}());
function animationTick () {
var i,
thisMoment,
animationProgress,
animator;
thisMoment = now();
i = 0;
while (i < processingList.length) {
animator = processingList[i];
animationProgress = (thisMoment - animator.start) / animator.animationTime;
if (animationProgress > 1) {
animationProgress = 1;
} else {
i += 1;
}
try {
animator.func.call(window, easing[animator.easig](animationProgress));
} catch (err) {
setTimeout(function () {
throw err;
}, 0);
}
//TODO избавиться от размазанности в коде
if (animationProgress === 1) {
animator.stop();
}
}
animationIsRunning = processingList.length ? true : false;
}
function initAnimation () {
if (!animationIsRunning) {
doOnNextRepaint(function animation () {
animationTick();
if (animationIsRunning) {
doOnNextRepaint(animation);
}
});
}
}
function stop () {
var me,
my_index;
my_index = indexOf(processingList, this);
if (my_index !== -1) {
processingList.splice(my_index, 1);
}
}
function animate (func, animationTime, easig) {
var animator;
animator = {
func : func,
animationTime : animationTime,
start : now(),
stop : stop,
easig : easig || 'linear'
};
processingList.push(animator);
initAnimation();
return animator;
}
return animate;
}());