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playerscoreboard.py
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# Copyright (C) 2006, 2007, 2008 One Laptop Per Child
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
import gtk
import svglabel
import logging
from os.path import join, dirname
from score import Score
import math
import theme
_logger = logging.getLogger('memorize-activity')
class PlayerScoreboard(gtk.EventBox):
def __init__(self, nick, fill_color, stroke_color, score = 0):
gtk.EventBox.__init__(self)
self.default_color = '#4c4d4f'
self.selected_color = '#818286'
self.current_color = '#4c4d4f'
self.status = False
self._score_width = 0
self._score_cols = 0
self._game_size = 16
self.fill_color = fill_color
self.stroke_color = stroke_color
self.connect('size-allocate', self._allocate_cb)
# Set table
self.table = gtk.Table(2, 2, False)
self.modify_bg(gtk.STATE_NORMAL,
gtk.gdk.color_parse(self.current_color))
self.table.set_row_spacings(theme.PAD/2)
self.table.set_col_spacings(theme.PAD/2)
self.table.set_border_width(theme.PAD)
# Score table
self.score_table = gtk.Table()
self.score_table.set_row_spacings(theme.PAD/2)
self.score_table.set_col_spacings(theme.PAD/2)
self.scores = []
self.current_x = 0
self.current_y = 0
# Set buddy icon
self.xo_buddy = join(dirname(__file__), 'images', 'stock-buddy.svg')
self.icon = svglabel.SvgLabel(self.xo_buddy, fill_color, stroke_color,
False, self.current_color, theme.BODY_WIDTH, theme.BODY_HEIGHT)
# Set waiting buddy icon
self.waiting_icon = svglabel.SvgLabel(self.xo_buddy, \
self.default_color, '#ffffff', False, self.current_color,
theme.BODY_WIDTH, theme.BODY_HEIGHT)
# Set nick label
self.nick = gtk.Label(nick)
self.nick.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse('#ffffff'))
self.nick.set_alignment(0, 0.5)
# Set message label
self.msg = gtk.Label('Waiting for next game...')
self.msg.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse('#ffffff'))
self.msg.set_alignment(0, 0.5)
self.add(self.table)
self.table.attach(self.icon, 0, 1, 0, 3, gtk.SHRINK, gtk.SHRINK)
self.table.attach(self.nick, 1, 2, 0, 1)
self.table.attach(self.score_table, 1, 2, 1, 2)
if score != 0:
for i_ in range(score):
self.increase_score()
def _allocate_cb(self, widget, allocation):
self._score_width = allocation.width - theme.BODY_WIDTH \
- theme.PAD * 2 - theme.PAD / 2
self._score_cols = self._score_width / \
(theme.SCORE_SIZE + theme.PAD / 2)
self.change_game(self._game_size)
def change_game(self, size):
self._game_size = size
if self._score_cols == 0:
return
rows = int(math.ceil(float(size/2) / self._score_cols))
self.score_table.resize(rows, self._score_cols)
self.score_table.set_size_request(-1,
(theme.SCORE_SIZE + theme.PAD / 2) * (rows) - theme.PAD / 2)
def increase_score(self):
if len(self.scores) == 0:
# Cache the score icon
score_label = Score(self.fill_color, self.stroke_color)
score_pixbuf_unsel = score_label.get_pixbuf()
score_pixbuf_sel = score_label.get_pixbuf_sel()
else:
score_pixbuf_unsel = None
score_pixbuf_sel = None
new_score = Score(self.fill_color, self.stroke_color,
score_pixbuf_sel, score_pixbuf_unsel, self.status)
self.scores.append(new_score)
new_score.show()
self.score_table.attach(new_score, self.current_x , self.current_x + 1,
self.current_y, self.current_y + 1, gtk.SHRINK, gtk.SHRINK)
self.current_x += 1
if self.current_x == self._score_cols:
self.current_x = 0
self.current_y += 1
self.queue_draw()
def set_selected(self, sel):
self.status = sel
if sel:
self.current_color = self.selected_color
else:
self.current_color = self.default_color
self.modify_bg(gtk.STATE_NORMAL,
gtk.gdk.color_parse(self.current_color))
self.icon.set_background(self.current_color)
for score in self.scores:
score.set_selected(sel)
self.queue_draw()
def reset(self):
for score in self.scores:
self.score_table.remove(score)
self.current_x = 0
self.current_y = 0
del self.scores
self.scores = []
self.queue_draw()
def set_wait_mode(self, status):
if status:
self.table.remove(self.icon)
self.table.attach(self.waiting_icon, 0, 1, 0, 2)
if len(self.scores) == 0:
self.table.attach(self.msg, 1, 2, 1, 2)
else:
self.table.remove(self.waiting_icon)
self.table.attach(self.icon, 0, 1, 0, 2)
self.table.remove(self.msg)
if len(self.scores) == 0:
self.table.remove(self.msg)
self.queue_draw()
def set_message(self, msg):
self.msg.set_text(msg)