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level_7.js
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function display () {
this.container.css({
left: this.x + 'px',
top: this.y + 'px'
});
}
var player = {
x: 200,
y: 100,
speed: 20,
display: display
};
function Monster () {
this.x = 50 + Math.random() * 500;
this.y = 50 + Math.random() * 500;
this.speed = 30;
this.createHtml();
this.display();
}
Monster.prototype.createHtml = function () {
var template = $('#monster_template');
this.container = $(template.html());
$('body').append(this.container);
};
Monster.prototype.display = display;
Monster.prototype.move = function () {
var dx = this.x - player.x;
var dy = this.y - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 150) {
dx = dx / distance;
dy = dy / distance;
this.x += dx * this.speed;
this.y += dy * this.speed;
this.display();
}
};
function moveMonsters () {
for (var i = 0; i < monsters.length; i++) {
monsters[i].move();
}
}
function addKeyListeners () {
$('body').keydown(function (event) {
if (event.keyCode === 37) {
player.x -= player.speed;
}
if (event.keyCode === 39) {
player.x += player.speed;
}
if (event.keyCode === 40) {
event.preventDefault(); // to avoid page scrolling
player.y += player.speed;
}
if (event.keyCode === 38) {
event.preventDefault(); // to avoid page scrolling
player.y -= player.speed;
}
moveMonsters();
player.display();
});
}
var monsters = [];
function init () {
var monstersCount = 30;
for (var i = 0; i < monstersCount; i++) {
monsters.push(new Monster());
}
player.container = $('#player');
player.display();
moveMonsters();
addKeyListeners();
}
$(init);