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level_5.js
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var player = {
x: 200,
y: 100,
speed: 20
};
var monster = {
x: 300,
y: 150,
speed: 30
};
player.display = function () {
player.container.css({
left: player.x + 'px',
top: player.y + 'px'
});
};
monster.display = function () {
monster.container.css({
left: monster.x + 'px',
top: monster.y + 'px'
});
};
monster.move = function () {
var dx = monster.x - player.x;
var dy = monster.y - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 150) {
dx = dx / distance;
dy = dy / distance;
monster.x += dx * monster.speed;
monster.y += dy * monster.speed;
monster.display();
}
};
function addKeyListeners () {
$('body').keydown(function (event) {
if (event.keyCode === 37) {
player.x -= player.speed;
}
if (event.keyCode === 39) {
player.x += player.speed;
}
if (event.keyCode === 40) {
event.preventDefault();
player.y += player.speed;
}
if (event.keyCode === 38) {
event.preventDefault();
player.y -= player.speed;
}
monster.move();
player.display();
});
}
function init () {
player.container = $('#player');
monster.container = $('.monster');
player.display();
monster.display();
addKeyListeners();
}
$(init);