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level_4.js
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//storing the player and monster data into a {}
var player = {
x: 200,
y: 100,
speed: 20
};
var monster = {
x: 300,
y: 150,
speed: 30
};
function displayPlayer () {
player.container.css({
left: player.x + 'px',
top: player.y + 'px'
});
}
function displayMonster () {
monster.container.css({
left: monster.x + 'px',
top: monster.y + 'px'
});
}
function moveMonster () {
var dx = monster.x - player.x;
var dy = monster.y - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 150) {
dx = dx / distance;
dy = dy / distance;
monster.x += dx * monster.speed;
monster.y += dy * monster.speed;
displayMonster();
}
}
function addKeyListeners () {
$('body').keydown(function (event) {
if (event.keyCode === 37) {
player.x -= player.speed;
}
if (event.keyCode === 39) {
player.x += player.speed;
}
if (event.keyCode === 40) {
event.preventDefault(); // to avoid page scrolling
player.y += player.speed;
}
if (event.keyCode === 38) {
event.preventDefault(); // to avoid page scrolling
player.y -= player.speed;
}
moveMonster();
displayPlayer();
});
}
function init () {
player.container = $('#player'); //container property can be added after player variable has been created
monster.container = $('.monster');
displayPlayer();
displayMonster();
addKeyListeners();
}
$(init);