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config.h
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/*
* Copyright 2012 Philippe Latulippe
* https://github.com/philippelatulippe/rdbreader
Project Faolan a Simple and Free Server Emulator for Age of Conan.
Copyright (C) 2009, 2010, 2011, 2012 The Project Faolan Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
string output_dir = "c:/temp/rdb_extract/";
//Input directory is working directory.
//AoC and TSW
bool staticaipoinsexport = true;
bool climbingareasexport = true;
bool contentspawndataexport = true;
bool acgspawndataexport = true;
bool npcspawndataexport = true;
bool treasuredataexport = true;
bool scryscriptdataexport = true;
bool scryscriptdataexport2 = true;
bool destructibleclientdataexport = true;
bool resurrectionpointsexport = true;
bool simpledyneldataexport = true;
bool notepaddataexport = true;
bool climbingdyneldataexport = true;
bool oceanvolumesrootnodeexport = true;
bool volumetricfogsrootnodeexport = true;
bool pathfindingareasrootnodeexport = true;
bool doordyneldataexport = true;
bool textscript = true;
bool collectionlibrary = true;
bool staticapoints2 = true;
bool rivers = true;
bool patrols = true;
bool boundedareas = true;
bool staticaipoints = true;
bool exportPNG = true;
bool exportPNG2 = true;
bool scriptgroup = true;
bool animsys = true;
//export unknown types to <output_dir>/unknown/<type_id>
bool unknown = true;
//The Secret World
bool exportPNG3 = true;
bool exportPNG4 = true;
bool exportPNG5 = true;
bool exportPNG6 = true;
bool mpeg = true;
bool fctx1 = true;
bool fctx2 = true;
bool fctx3 = true;
bool fctx4 = true;
bool fctx5 = true;
bool jpeg = true;
bool tiff = true;
bool ogg1 = true;
bool lip = true;
bool ogg3 = true;
bool physx30collection = true;
bool decalprojectors = true;
bool effectpackage = true;
bool soundengine = true;
bool meshindexfile = true;
bool monsterdata = true;
bool bctgroup = true;
bool bctmesh = true;
bool movementset = true;
bool cars = true;
bool roomandportalsystem = true;
bool formation = true;
bool charactercreator = true;
bool boundedareacollections = true;
bool environmentsettings = true;
bool skydome = true;
bool playfielddescriptiondata = true;
bool luaarchive = true;