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Ship switcher and Quest module work wrong #425
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The game tab must be active and the related Chrome window must be on top. Is it so? |
YES. I start chrome with this command |
Well, I do not think starting a browser from the console is a good practice since you can easily launch it with escalated privileges. Try to create new shortcut with required arguments. But if you've decided to use an in-house batch script, you can try something like this... @ECHO off
START "" %CHROME_BIN% --remote-debugging-port=9222 --new-window "http://www.dmm.com/netgame/social/-/gadgets/=/app_id=854854/"
ECHO Waiting the game load. Make sure the Chrome window is active!
TIMEOUT 30
CD %KCAUTO_DIR%
SET PYTHONIOENCODING=utf-8
python kcauto --cli |
thanks, it works sometimes. I don't know what's the matter. |
@yjjieqc Please ask a more detailed question. |
Environment details
CHANGELOG.md
):v8.0.0-rc1Issue variability
Is the issue consistent (can be reproduced consistently) or is it intermittent (only happens sometimes)?:
Yes
Issue
I mask quest Bd7 in quest module, but kcauto always deactivate the quest. Another question is the ship switcher module that kcauto always repair the ship only. I want to switch moderate and heavy damage ship out by using
damage:>=3
and one slot of my switch in criteria isclass:13:>:25:<=:1:<:100:locked:,class:14:>:25:<=:1:<:100:locked:
. All SS/SSVs has duplicators. Is any question in my setting?I paste my config file below.
solved issue
Issue
Please provide a thorough description of the issue. Screenshots, videos, or at least a step-by-step description of what is happening in the game is typically necessary to debug.
It could not find the game page in chrome. and if run chrome in GUI 3rd page, it crashed.
Log
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