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C:\Python27>python.exe spheretransform.py QOpenGLShader::compile(Vertex): ERROR: 0:24: 'gl_Vertex' : undeclared identifier ERROR: 0:24: 'xy' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:24: '=' : cannot convert from 'float' to '2-component vector of float' ERROR: 0:29: 'gl_Normal' : undeclared identifier ERROR: 0:29: 'mix' : no matching overloaded function found ERROR: 0:29: 'assign' : cannot convert from 'const mediump float' to '3-component vector of float' ERROR: 0:30: 'xyz' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:30: 'mix' : no matching overloaded function found ERROR: 0:30: 'assign' : cannot convert from 'const mediump float' to '3-component vector of float' ERROR: 0:32: 'gl_NormalMatrix' : undeclared identifier ERROR: 0:33: 'gl_ModelViewMatrix' : undeclared identifier ERROR: 0:42: 'gl_ModelViewProjectionMatrix' : undeclared identifier *** Problematic Vertex shader source code *** varying vec4 Color; uniform vec3 LightPosition; uniform vec3 SurfaceColor; const float PI = 3.14159; const float TWO_PI = PI * 2.0; uniform float Radius; uniform float Blend; vec3 sphere(vec2 domain) { vec3 range; range.x = Radius * cos(domain.y) * sin(domain.x); range.y = Radius * sin(domain.y) * sin(domain.x); range.z = Radius * cos(domain.x); return range; } void main() { vec2 p0 = gl_Vertex.xy * TWO_PI; vec3 normal = sphere(p0);; vec3 r0 = Radius * normal; vec3 vertex = r0; normal = mix(gl_Normal, normal, Blend); vertex = mix(gl_Vertex.xyz, vertex, Blend); normal = normalize(gl_NormalMatrix * normal); vec3 position = vec3(gl_ModelViewMatrix * vec4(vertex, 1.0)); vec3 lightVec = normalize(LightPosition - position); float diffuse = max(dot(lightVec, normal), 0.0); if (diffuse < 0.125) diffuse = 0.125; Color = vec4(SurfaceColor * diffuse, 1.0); gl_Position = gl_ModelViewProjectionMatrix * vec4(vertex,1.0); } *** QOpenGLShaderProgram::uniformLocation( LightPosition ): shader program is not linked QOpenGLShaderProgram::uniformLocation( SurfaceColor ): shader program is not linked QOpenGLShaderProgram::uniformLocation( Blend ): shader program is not linked QOpenGLShaderProgram::uniformLocation( Radius ): shader program is not linked QOpenGLShaderProgram::uniformLocation( Blend ): shader program is not linked Traceback (most recent call last): File "spheretransform.py", line 78, in exposeEvent self.renderNow() File "spheretransform.py", line 63, in renderNow self.render(self.m_gl) File "spheretransform.py", line 183, in render gl.glBegin(gl.GL_QUADS) AttributeError: 'QOpenGLFunctions_ES2' object has no attribute 'glBegin' QOpenGLShaderProgram::uniformLocation( Blend ): shader program is not linked Traceback (most recent call last): File "spheretransform.py", line 78, in exposeEvent self.renderNow() File "spheretransform.py", line 63, in renderNow self.render(self.m_gl) File "spheretransform.py", line 183, in render gl.glBegin(gl.GL_QUADS) AttributeError: 'QOpenGLFunctions_ES2' object has no attribute 'glBegin'
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