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play_ai.py
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import torch
from tokens import START
from board_ops import check_winner, board_full, get_valid_moves
import numpy as np
from setup import load_from_checkpoint, device
model = load_from_checkpoint()
model.eval()
model.to(device)
with torch.no_grad():
board = np.zeros((3, 3), dtype=int)
player = 1
winner = None
moves = [START]
while winner is None and not board_full(board):
if player == 1:
x = torch.tensor(moves, dtype=torch.long, device=device)[None, ...]
y = model.generate(x, max_new_tokens=1, temperature=1.0, top_k=3)
y = y[0][-1].item()
if y not in set(range(9)) or y in moves:
print(f"AI used invalid move: {y} moves: {moves}")
winner = None
break
i, j = y // 3, y % 3
else:
valid = [i * 3 + j for i, j in get_valid_moves(board)]
y = None
while y not in valid:
y = input("Your move! (a number from 0-8): ")
try:
y = int(y)
except:
print("invalid")
y = None
i, j = y // 3, y % 3
moves.append(i * 3 + j)
board[i][j] = player
print(board)
player *= -1
winner = check_winner(board)