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CMakeLists.txt
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cmake_minimum_required(VERSION 3.19)
set(VCPKG_TARGET_TRIPLET "x64-windows-static" CACHE STRING "Vcpkg target triplet")
project(V4Hero VERSION 1.2)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(!MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++20")
endif()
# make sure everything is handled statically on msvc
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
add_definitions(-DPATAFOUR_VERSION="${CMAKE_PROJECT_VERSION}")
set(SFML_STATIC_LIBRARIES TRUE)
find_package(DiscordSDK 2.5.6 COMPONENTS x86_64 REQUIRED)
include(FetchContent)
if(MSVC)
find_package(SFML REQUIRED COMPONENTS graphics audio)
find_package(nlohmann_json REQUIRED)
else()
FetchContent_Declare(
SFML
GIT_REPOSITORY https://github.com/SFML/SFML.git
GIT_TAG 2.6.1)
FetchContent_MakeAvailable(SFML)
FetchContent_Declare(json
GIT_REPOSITORY https://github.com/nlohmann/json
GIT_TAG v3.11.3)
FetchContent_GetProperties(json)
if(NOT json_POPULATED)
FetchContent_Populate(json)
add_subdirectory(${json_SOURCE_DIR} ${json_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
endif()
FetchContent_Declare(spdlog
GIT_REPOSITORY https://github.com/gabime/spdlog
GIT_TAG v1.14.1)
FetchContent_MakeAvailable(spdlog)
FetchContent_Declare(libzippp
GIT_REPOSITORY https://github.com/ctabin/libzippp
GIT_TAG libzippp-v7.1-1.10.1)
FetchContent_MakeAvailable(libzippp)
set(ENGINE_FILES
Engine/Func.cpp
Engine/V4Core.cpp
Engine/Item/Item.cpp
Engine/Item/InventoryData.cpp
Engine/Item/Equipment.cpp
Engine/Item/ItemRegistry.cpp
Engine/Dialog/ControlTips.cpp
Engine/Dialog/RoundedRect.cpp
Engine/Dialog/MessageCloud.cpp
Engine/Dialog/DialogBox.cpp
Engine/Binary.cpp
Engine/Menu/MainMenu.cpp
Engine/Menu/Barracks.cpp
Engine/Menu/IntroductionMenu.cpp
Engine/Menu/Altar.cpp
Engine/Menu/Patapolis.cpp
Engine/Menu/Credits.cpp
Engine/Menu/Obelisk.cpp
Engine/Menu/OptionsMenu.cpp
Engine/Menu/MaterOuter.cpp
Engine/Menu/LoadingTip.cpp
Engine/Graphics/PSpritesheet.cpp
Engine/Graphics/PSprite.cpp
Engine/Graphics/SpriteWrapper.cpp
Engine/Graphics/Menu.cpp
Engine/Graphics/PText.cpp
Engine/Graphics/PataText.cpp
Engine/Graphics/RichText.cpp
Engine/Graphics/ScreenFade.cpp
Engine/Math/PVector.cpp
Engine/SaveReader.cpp
Engine/Input/InputController.cpp
Engine/Input/TextInputController.cpp
Engine/Input/MouseController.cpp
Engine/Rhythm/RhythmGUI.cpp
Engine/Rhythm/RhythmController.cpp
Engine/Rhythm/SongController.cpp
Engine/Rhythm/Drum.cpp
Engine/Rhythm/Rhythm.cpp
Engine/Pon/Pon.cpp
Engine/Pon/PonRegistry.cpp
Engine/Pon/Squad.cpp
Engine/Pon/SquadRegistry.cpp
Engine/StringRepository.cpp
Engine/Config.cpp
Engine/TipsUtil.cpp
Engine/P4A.cpp
Engine/ResourceManager.cpp
Engine/TextureManager.cpp
Engine/CoreManager.cpp
Engine/StateManager.cpp
Engine/Mission/Background.cpp
Engine/Mission/Camera.cpp
Engine/Mission/MissionController.cpp
Engine/Mission/Weather.cpp
Engine/Mission/Units/CollidableObject.cpp
Engine/Mission/Units/AnimatedObject.cpp
Engine/Mission/Units/Hitbox.cpp
Engine/Mission/Units/Object.cpp
Engine/Mission/Units/Projectile.cpp
Engine/Mission/Units/Entity.cpp
Engine/Mission/Units/PlayableUnit.cpp
Engine/Mission/Units/HitboxFrame.cpp
Engine/Mission/Mission.cpp
Engine/Utils.h
Engine/Graphics/CurveShape.cpp
Engine/Graphics/CurveSegment.cpp
Engine/Graphics/ConcaveShape.cpp
Engine/Graphics/AnimatedCurveShape.cpp
Engine/Graphics/PNGAnimation.cpp
Engine/Menu/TestChamber.cpp
Engine/Menu/ErrorChamber.cpp
Engine/Mechanics/Globals.cpp
Engine/Mission/Units/Unit/Hatapon.cpp
Engine/Mission/Units/Unit/Yaripon.cpp
Engine/Mission/Units/Behavior.cpp
Engine/Mission/Units/Behavior.h
Engine/Mission/Units/Unit/FeverWorm.cpp
Engine/Mission/Units/Unit/EndFlag.cpp
Engine/Mission/Units/Unit/DroppedItem.cpp
Engine/SaveFile.cpp
Engine/SaveFile.h
Engine/Constants.h)
set(DISCORD_FILES
DiscordSDK/achievement_manager.cpp
DiscordSDK/activity_manager.cpp
DiscordSDK/application_manager.cpp
DiscordSDK/core.cpp
DiscordSDK/image_manager.cpp
DiscordSDK/lobby_manager.cpp
DiscordSDK/network_manager.cpp
DiscordSDK/overlay_manager.cpp
DiscordSDK/relationship_manager.cpp
DiscordSDK/storage_manager.cpp
DiscordSDK/store_manager.cpp
DiscordSDK/types.cpp
DiscordSDK/user_manager.cpp
DiscordSDK/voice_manager.cpp)
add_executable(V4Hero ${ENGINE_FILES} ${DISCORD_FILES} main.cpp)
find_package(Catch2 REQUIRED)
add_executable(
tests
${ENGINE_FILES}
${DISCORD_FILES}
tests/test.cpp
)
target_link_libraries(tests PRIVATE Catch2::Catch2WithMain)
include(CTest)
include(Catch)
catch_discover_tests(tests)
if (CMAKE_BUILD_TYPE STREQUAL "Release")
message("Enabling Unity build for Release build")
set_target_properties(V4Hero PROPERTIES
UNITY_BUILD ON
UNITY_BUILD_BATCH_SIZE 5)
endif()
if(MSVC)
set_target_properties(V4Hero
PROPERTIES
LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE"
LINK_FLAGS_RELEASE "/SUBSYSTEM:windows /ENTRY:mainCRTStartup"
LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:windows /ENTRY:mainCRTStartup"
LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:windows /ENTRY:mainCRTStartup"
)
elseif(MINGW)
set_target_properties(V4Hero
PROPERTIES
LINK_FLAGS_DEBUG "-mconsole"
LINK_FLAGS_RELEASE "-mwindows"
LINK_FLAGS_RELWITHDEBINFO "-mwindows"
LINK_FLAGS_MINSIZEREL "-mwindows"
)
endif()
if(MSVC)
add_definitions(-DLEAN_AND_MEAN)
add_definitions(-DNOMINMAX)
target_compile_options(V4Hero PRIVATE /W4 /std:c++20)
target_compile_definitions(V4Hero PRIVATE _USE_MATH_DEFINES=1)
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libstdc++ -static-libgcc")
target_compile_options(V4Hero PRIVATE -Wall -Wextra)
endif()
target_include_directories(V4Hero PRIVATE Engine/)
target_include_directories(V4Hero PRIVATE DiscordSDK)
target_include_directories(tests PRIVATE Engine/)
target_include_directories(tests PRIVATE DiscordSDK)
target_link_libraries(V4Hero PRIVATE
sfml-graphics
sfml-audio
DiscordSDK
nlohmann_json::nlohmann_json
spdlog::spdlog
libzippp)
target_link_libraries(tests PRIVATE
sfml-graphics
sfml-audio
DiscordSDK
nlohmann_json::nlohmann_json
spdlog::spdlog
libzippp)
if (OS STREQUAL "Linux")
find_package(X11 REQUIRED)
target_link_libraries(V4Hero PRIVATE X11::X11)
endif (OS STREQUAL "Linux")
if (NOT (PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR))
if(WIN32)
string(REPLACE "/" "\\" _dstDir "${PROJECT_BINARY_DIR}")
string(REPLACE "/" "\\" _srcDir "${PROJECT_SOURCE_DIR}")
add_custom_command(
TARGET V4Hero POST_BUILD
COMMAND ${CMAKE_COMMAND} -E env cmd /C if not exist "${PROJECT_BINARY_DIR}\\resources" mklink /J "${_dstDir}\\resources" "${_srcDir}\\resources"
DEPENDS "${PROJECT_BINARY_DIR}\\resources"
)
add_custom_command(
TARGET tests POST_BUILD
COMMAND ${CMAKE_COMMAND} -E env cmd /C if not exist "${PROJECT_BINARY_DIR}\\test-resources" mklink /J "${_dstDir}\\test-resources" "${_srcDir}\\tests\\test-resources"
DEPENDS "${PROJECT_BINARY_DIR}\\resources"
)
else()
add_custom_command(
TARGET V4Hero POST_BUILD
COMMAND ${CMAKE_COMMAND} -E create_symlink "${PROJECT_SOURCE_DIR}/resources" "${PROJECT_BINARY_DIR}/resources"
DEPENDS "${PROJECT_BINARY_DIR}/resources"
)
add_custom_command(
TARGET tests POST_BUILD
COMMAND ${CMAKE_COMMAND} -E create_symlink "${PROJECT_SOURCE_DIR}/tests/test-resources" "${PROJECT_BINARY_DIR}/test-resources"
DEPENDS "${PROJECT_BINARY_DIR}/test-resources"
)
endif()
endif()
if(MINGW)
set(LIBZIPPP_DLL "${CMAKE_BINARY_DIR}/_deps/libzippp-build/libzippp.dll")
set(LIBSPDLOG_DLL "${CMAKE_BINARY_DIR}/_deps/spdlog-build//libspdlogd.dll")
set(DISCORD_DLL "${CMAKE_BINARY_DIR}/../dlls/discord_game_sdk.dll")
set(OPENAL32_DLL "${CMAKE_BINARY_DIR}/../dlls/openal32.dll")
set(SFML_AUDIO_DLL "${CMAKE_BINARY_DIR}/_deps/sfml-build/lib/sfml-audio-d-2.dll")
set(SFML_GRAPHICS_DLL "${CMAKE_BINARY_DIR}/_deps/sfml-build/lib/sfml-graphics-d-2.dll")
set(SFML_SYSTEM_DLL "${CMAKE_BINARY_DIR}/_deps/sfml-build/lib/sfml-system-d-2.dll")
set(SFML_WINDOW_DLL "${CMAKE_BINARY_DIR}/_deps/sfml-build/lib/sfml-window-d-2.dll")
add_custom_command(TARGET V4Hero POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${LIBZIPPP_DLL}" $<TARGET_FILE_DIR:V4Hero>
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${LIBSPDLOG_DLL}" $<TARGET_FILE_DIR:V4Hero>
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${DISCORD_DLL}" $<TARGET_FILE_DIR:V4Hero>
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${OPENAL32_DLL}" $<TARGET_FILE_DIR:V4Hero>
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SFML_AUDIO_DLL}" $<TARGET_FILE_DIR:V4Hero>
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SFML_GRAPHICS_DLL}" $<TARGET_FILE_DIR:V4Hero>
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SFML_SYSTEM_DLL}" $<TARGET_FILE_DIR:V4Hero>
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SFML_WINDOW_DLL}" $<TARGET_FILE_DIR:V4Hero>
)
endif()