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QSwitcher.h
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/*
* QSwitcher.h
*
* Created by Christophe Daudin on 12/05/09.
* Copyright 2009 Grame. All rights reserved.
*
* GNU Lesser General Public License Usage
* Alternatively, this file may be used under the terms of the GNU Lesser
* General Public License version 2.1 as published by the Free Software
* Foundation and appearing in the file LICENSE.LGPL included in the
* packaging of this file. Please review the following information to
* ensure the GNU Lesser General Public License version 2.1 requirements
* will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
*
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef SWITCHER_H
#define SWITCHER_H
#include <QObject>
//#include <QGraphicsRectItem>
//#include <QPen>
//#include <QBrush>
#include <QMap>
#include <QList>
#include <QtDebug>
/*!
* \brief A class to determine, among a set of T objects, which one is "active", using flags and switches.
*
* The QSwitcher has 2 types of variable :
* - flags :
* - You can set a flag "on" or "off" with QSwitcher::setFlag(int flagId, bool isOn).
* - One or various flags may be active at one time, or even none.
* - When you create a flag, you associate it with a T object. You also
* give it a priority : QSwitcher::addFlag(int flagId , int priority , const T& object).
* - switchs: there is always one (and only one) active switch (QSwitcher::setActiveSwitch(int switchId) ).
*
* The "active" T object is the one associated with the highest priority "on" flag.
*
* The switch are used to associate more than one T object with a flag : you can add
* others T object to a flag, associating each new T object with
* a switch ( QSwitcher::setSwitchedFlag(int flagId, int switchId , const T& object) ) ;
* the "active" T object will be the one associated with the active switch.
*
* To sum-up :
* - first, the QSwitcher determine the highest priority "on" flag
* - then, the QSwitcher checks, for this flag, if there is a specific T object associated with the active switch.
* - if there is one, use it. If not, use the standard flag's T object.
*/
template <class T>
class QSwitcher
{
typedef QMap<int,T> QMapIntBrush;
typedef QMap<int,T> QMapIntPen;
public:
QSwitcher()
{
mSwitch = 0;
}
int switchValue() const { return mSwitch; }
bool isFlagOn(int flagId) { return mOnFlags.contains( flagId ); }
void setFlag(int flagId, bool isOn)
{
//Checks if we know the specified flagId
if ( !mActiveObjects.contains(flagId) )
{
qWarning( "QSelectionItem::setFlag : unknown flagId : %d" , flagId );
return;
}
//Adds or remove flagId from the "activated ids" list.
if ( isOn )
{
if ( !mOnFlags.contains(flagId) )
mOnFlags << flagId;
}
else
mOnFlags.removeAll( flagId );
updateActiveObject();
}
void setActiveSwitch(int switchId)
{
if ( switchId != mSwitch )
{
mSwitch = switchId;
updateActiveObject();
}
}
/*!
* \brief Creates a new flag.
* \param flagId : id, will be used to set the flag on/off. Must be >= 0.
* \param priority: the flag's priority. Must be >= 0
* \param object: the T object associated with this flag.
*/
void addFlag(int flagId , int priority , const T& object)
{
mActiveObjects[flagId][0] = object;
mPriorities[flagId] = priority;
}
void setSwitchedFlag( int flagId , int switchId , const T& object )
{
if ( switchId < 0 )
qCritical("QSelectionItem::setSwitchedFlag : invalid switchId : %d" , switchId);
if ( !mActiveObjects.contains(flagId) )
qCritical("QSelectionItem::setSwitchedFlag : unknown flagId : %d" , flagId);
mActiveObjects[flagId][switchId] = object;
}
const T& activeObject() const { return mActiveObject; }
protected:
void updateActiveObject()
{
//Find the highest priority flag.
int maxPriority = -1;
int id = -1;
for ( int i = 0 ; i < mOnFlags.size() ; i++ )
{
int priority = mPriorities[mOnFlags[i]];
if ( priority > maxPriority )
{
id = mOnFlags[i];
maxPriority = priority;
}
}
if ( id >= 0 )
{
//Use pen and brush for this couple (flag,switch)
//if pen/brush have been defined for this switch.
//Else, use default pen/brush for this flag (switch=0)
if ( mActiveObjects[id].contains(mSwitch) )
mActiveObject = mActiveObjects[id][mSwitch];
else
mActiveObject = mActiveObjects[id][0];
}
}
T mActiveObject;
QMap<int,QMapIntPen> mActiveObjects;
QMap<int,int> mPriorities;
QList<int> mOnFlags;
int mSwitch;
};
#endif //SWITCHER_H